cursor-renderer/native: Let the backend realize cursor sprite itself

It knows better when it's needed. For now, just do it just as before,
before drawing. Eventually, we can conditionalize where to realize
depending on the cursor sprite position.

https://gitlab.gnome.org/GNOME/mutter/issues/77
This commit is contained in:
Jonas Ådahl
2018-05-02 16:56:53 +02:00
parent 6c7c566c6c
commit ea05d2af49
5 changed files with 49 additions and 50 deletions

View File

@ -119,6 +119,10 @@ static GQuark quark_cursor_renderer_native_gpu_data = 0;
G_DEFINE_TYPE_WITH_PRIVATE (MetaCursorRendererNative, meta_cursor_renderer_native, META_TYPE_CURSOR_RENDERER);
static void
realize_cursor_sprite (MetaCursorRenderer *renderer,
MetaCursorSprite *cursor_sprite);
static MetaCursorNativeGpuState *
get_cursor_gpu_state (MetaCursorNativePrivate *cursor_priv,
MetaGpuKms *gpu_kms);
@ -675,7 +679,7 @@ meta_cursor_renderer_native_update_cursor (MetaCursorRenderer *renderer,
meta_cursor_renderer_native_get_instance_private (native);
if (cursor_sprite)
meta_cursor_sprite_realize_texture (cursor_sprite);
realize_cursor_sprite (renderer, cursor_sprite);
maybe_schedule_cursor_sprite_animation_frame (native, cursor_sprite);
@ -717,6 +721,24 @@ ensure_cursor_gpu_state (MetaCursorNativePrivate *cursor_priv,
return cursor_gpu_state;
}
static void
on_cursor_sprite_texture_changed (MetaCursorSprite *cursor_sprite)
{
MetaCursorNativePrivate *cursor_priv = get_cursor_priv (cursor_sprite);
GHashTableIter iter;
MetaCursorNativeGpuState *cursor_gpu_state;
g_hash_table_iter_init (&iter, cursor_priv->gpu_states);
while (g_hash_table_iter_next (&iter, NULL, (gpointer *) &cursor_gpu_state))
{
guint pending_bo;
pending_bo = get_pending_cursor_sprite_gbm_bo_index (cursor_gpu_state);
g_clear_pointer (&cursor_gpu_state->bos[pending_bo],
(GDestroyNotify) gbm_bo_destroy);
cursor_gpu_state->pending_bo_state = META_CURSOR_GBM_BO_STATE_INVALIDATED;
}
}
static void
cursor_priv_free (MetaCursorNativePrivate *cursor_priv)
{
@ -749,6 +771,9 @@ ensure_cursor_priv (MetaCursorSprite *cursor_sprite)
cursor_priv,
(GDestroyNotify) cursor_priv_free);
g_signal_connect (cursor_sprite, "texture-changed",
G_CALLBACK (on_cursor_sprite_texture_changed), NULL);
return cursor_priv;
}
@ -816,26 +841,31 @@ load_cursor_sprite_gbm_buffer_for_gpu (MetaCursorRendererNative *native,
}
}
static void
invalidate_pending_cursor_sprite_gbm_bo (MetaCursorSprite *cursor_sprite,
MetaGpuKms *gpu_kms)
static gboolean
is_cursor_hw_state_valid (MetaCursorSprite *cursor_sprite,
MetaGpuKms *gpu_kms)
{
MetaCursorNativePrivate *cursor_priv;
MetaCursorNativeGpuState *cursor_gpu_state;
guint pending_bo;
cursor_priv = get_cursor_priv (cursor_sprite);
if (!cursor_priv)
return;
return FALSE;
cursor_gpu_state = get_cursor_gpu_state (cursor_priv, gpu_kms);
if (!cursor_gpu_state)
return;
return FALSE;
pending_bo = get_pending_cursor_sprite_gbm_bo_index (cursor_gpu_state);
g_clear_pointer (&cursor_gpu_state->bos[pending_bo],
(GDestroyNotify) gbm_bo_destroy);
cursor_gpu_state->pending_bo_state = META_CURSOR_GBM_BO_STATE_INVALIDATED;
switch (cursor_gpu_state->pending_bo_state)
{
case META_CURSOR_GBM_BO_STATE_SET:
case META_CURSOR_GBM_BO_STATE_NONE:
return TRUE;
case META_CURSOR_GBM_BO_STATE_INVALIDATED:
return FALSE;
}
g_assert_not_reached ();
}
#ifdef HAVE_WAYLAND
@ -858,10 +888,8 @@ realize_cursor_sprite_from_wl_buffer_for_gpu (MetaCursorRenderer *renderer,
if (!cursor_renderer_gpu_data || cursor_renderer_gpu_data->hw_cursor_broken)
return;
/* Destroy any previous pending cursor buffer; we'll always either fail (which
* should unset, or succeed, which will set new buffer.
*/
invalidate_pending_cursor_sprite_gbm_bo (cursor_sprite, gpu_kms);
if (is_cursor_hw_state_valid (cursor_sprite, gpu_kms))
return;
texture = meta_cursor_sprite_get_cogl_texture (cursor_sprite);
width = cogl_texture_get_width (texture);
@ -990,7 +1018,8 @@ realize_cursor_sprite_from_xcursor_for_gpu (MetaCursorRenderer *renderer,
if (!cursor_renderer_gpu_data || cursor_renderer_gpu_data->hw_cursor_broken)
return;
invalidate_pending_cursor_sprite_gbm_bo (cursor_sprite, gpu_kms);
if (is_cursor_hw_state_valid (cursor_sprite, gpu_kms))
return;
load_cursor_sprite_gbm_buffer_for_gpu (native,
gpu_kms,
@ -1027,9 +1056,11 @@ realize_cursor_sprite_from_xcursor (MetaCursorRenderer *renderer,
}
static void
meta_cursor_renderer_native_realize_cursor_sprite (MetaCursorRenderer *renderer,
MetaCursorSprite *cursor_sprite)
realize_cursor_sprite (MetaCursorRenderer *renderer,
MetaCursorSprite *cursor_sprite)
{
meta_cursor_sprite_realize_texture (cursor_sprite);
if (META_IS_CURSOR_SPRITE_XCURSOR (cursor_sprite))
{
MetaCursorSpriteXcursor *sprite_xcursor =
@ -1056,8 +1087,6 @@ meta_cursor_renderer_native_class_init (MetaCursorRendererNativeClass *klass)
object_class->finalize = meta_cursor_renderer_native_finalize;
renderer_class->update_cursor = meta_cursor_renderer_native_update_cursor;
renderer_class->realize_cursor_sprite =
meta_cursor_renderer_native_realize_cursor_sprite;
quark_cursor_sprite = g_quark_from_static_string ("-meta-cursor-native");
quark_cursor_renderer_native_gpu_data =