Add _primitive_draw to replace _framebuffer_draw_primitive
When splitting out the CoglPath api we saw that we would be left with inconsistent drawing apis if the drawing apis in core Cogl were lumped into the cogl_framebuffer_ api considering other Cogl sub-libraries or that others will want to create higher level drawing apis outside of Cogl but can't use the same namespace. So that we can aim for a more consistent style this adds a cogl_primitive_draw() api, comparable to cogl_path_fill() or cogl_pango_show_layout() that's intended to replace cogl_framebuffer_draw_primitive() Note: the attribute and rectangle drawing apis are still in the cogl_framebuffer_ namespace and this might potentially change but in these cases there is no single object representing the thing being drawn so it seems a more reasonable they they live in the framebuffer namespace for now. Note: the cogl_framebuffer_draw_primitive() api isn't removed by this patch so it can more conveniently be cherry picked to the 1.16 branch so we can mark it deprecated for a short while. Even though it's marked as experimental api we know that there are people using the api so we'd like to give them a chance to switch to the new api. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 418912b93ff81a47f9b38114d05335ab76277c48) Conflicts: cogl-pango/cogl-pango-display-list.c cogl/Makefile.am cogl/cogl-framebuffer.c cogl/cogl-pipeline-layer-state.h cogl/cogl2-path.c cogl/driver/gl/cogl-clip-stack-gl.c
This commit is contained in:
parent
5580baeffb
commit
e9f721216e
@ -373,9 +373,9 @@ emit_vertex_buffer_geometry (CoglFramebuffer *fb,
|
||||
cogl_object_unref (attributes[1]);
|
||||
}
|
||||
|
||||
cogl_framebuffer_draw_primitive (fb,
|
||||
pipeline,
|
||||
node->d.texture.primitive);
|
||||
cogl_primitive_draw (node->d.texture.primitive,
|
||||
fb,
|
||||
pipeline);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -28,6 +28,10 @@
|
||||
#ifndef __COGL_BITMAP_H__
|
||||
#define __COGL_BITMAP_H__
|
||||
|
||||
/* XXX: We forward declare CoglBitmap here to allow for circular
|
||||
* dependencies between some headers */
|
||||
typedef struct _CoglBitmap CoglBitmap;
|
||||
|
||||
#include <cogl/cogl-types.h>
|
||||
#include <cogl/cogl-buffer.h>
|
||||
#include <cogl/cogl-context.h>
|
||||
@ -39,8 +43,6 @@
|
||||
|
||||
COGL_BEGIN_DECLS
|
||||
|
||||
typedef struct _CoglBitmap CoglBitmap;
|
||||
|
||||
/**
|
||||
* SECTION:cogl-bitmap
|
||||
* @short_description: Functions for loading images
|
||||
|
@ -3,6 +3,12 @@
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
/* We need to undefine this so that we will be sure to include
|
||||
* cogl-path.h instead of cogl2-path.h when we include the framebuffer
|
||||
* header. Otherwise it will include both headers and it won't
|
||||
* compile. */
|
||||
#undef COGL_ENABLE_EXPERIMENTAL_2_0_API
|
||||
|
||||
#include "cogl-enum-types.h"
|
||||
/*** END file-header ***/
|
||||
|
||||
|
@ -406,12 +406,6 @@ _cogl_framebuffer_restore_clip_stack (CoglFramebuffer *framebuffer);
|
||||
void
|
||||
_cogl_framebuffer_unref (CoglFramebuffer *framebuffer);
|
||||
|
||||
void
|
||||
_cogl_framebuffer_draw_primitive (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
CoglPrimitive *primitive,
|
||||
CoglDrawFlags flags);
|
||||
|
||||
/* This can be called directly by the CoglJournal to draw attributes
|
||||
* skipping the implicit journal flush, the framebuffer flush and
|
||||
* pipeline validation. */
|
||||
|
@ -2554,39 +2554,12 @@ cogl_framebuffer_vdraw_indexed_attributes (CoglFramebuffer *framebuffer,
|
||||
COGL_DRAW_SKIP_LEGACY_STATE);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_framebuffer_draw_primitive (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
CoglPrimitive *primitive,
|
||||
CoglDrawFlags flags)
|
||||
{
|
||||
if (primitive->indices)
|
||||
_cogl_framebuffer_draw_indexed_attributes (framebuffer,
|
||||
pipeline,
|
||||
primitive->mode,
|
||||
primitive->first_vertex,
|
||||
primitive->n_vertices,
|
||||
primitive->indices,
|
||||
primitive->attributes,
|
||||
primitive->n_attributes,
|
||||
flags);
|
||||
else
|
||||
_cogl_framebuffer_draw_attributes (framebuffer,
|
||||
pipeline,
|
||||
primitive->mode,
|
||||
primitive->first_vertex,
|
||||
primitive->n_vertices,
|
||||
primitive->attributes,
|
||||
primitive->n_attributes,
|
||||
flags);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_framebuffer_draw_primitive (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
CoglPrimitive *primitive)
|
||||
{
|
||||
_cogl_framebuffer_draw_primitive (framebuffer, pipeline, primitive,
|
||||
_cogl_primitive_draw (primitive, framebuffer, pipeline,
|
||||
COGL_DRAW_SKIP_LEGACY_STATE);
|
||||
}
|
||||
|
||||
|
@ -32,6 +32,11 @@
|
||||
#include <windows.h>
|
||||
#endif /* COGL_HAS_WIN32_SUPPORT */
|
||||
|
||||
/* We forward declare the CoglFramebuffer type here to avoid some circular
|
||||
* dependency issues with the following headers.
|
||||
*/
|
||||
typedef struct _CoglFramebuffer CoglFramebuffer;
|
||||
|
||||
#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
|
||||
#include <cogl/cogl2-path.h>
|
||||
#else
|
||||
@ -87,8 +92,6 @@ COGL_BEGIN_DECLS
|
||||
* configuration.
|
||||
*/
|
||||
|
||||
typedef struct _CoglFramebuffer CoglFramebuffer;
|
||||
|
||||
#ifdef COGL_ENABLE_EXPERIMENTAL_API
|
||||
|
||||
#define COGL_FRAMEBUFFER(X) ((CoglFramebuffer *)(X))
|
||||
@ -1387,9 +1390,8 @@ cogl_framebuffer_draw_rectangle (CoglFramebuffer *framebuffer,
|
||||
* This is a high level drawing api that can handle any kind of
|
||||
* #CoglMetaTexture texture such as #CoglTexture2DSliced textures
|
||||
* which may internally be comprised of multiple low-level textures.
|
||||
* This is unlike low-level drawing apis such as
|
||||
* cogl_framebuffer_draw_primitive() or
|
||||
* cogl_framebuffer_draw_attributes() which only support low level
|
||||
* This is unlike low-level drawing apis such as cogl_primitive_draw()
|
||||
* or cogl_framebuffer_draw_attributes() which only support low level
|
||||
* texture types that are directly supported by GPUs such as
|
||||
* #CoglTexture2D.
|
||||
*
|
||||
@ -1454,10 +1456,9 @@ cogl_framebuffer_draw_textured_rectangle (CoglFramebuffer *framebuffer,
|
||||
* #CoglMetaTexture texture for the first layer such as
|
||||
* #CoglTexture2DSliced textures which may internally be comprised of
|
||||
* multiple low-level textures. This is unlike low-level drawing apis
|
||||
* such as cogl_framebuffer_draw_primitive() or
|
||||
* cogl_framebuffer_draw_attributes() which only support low level
|
||||
* texture types that are directly supported by GPUs such as
|
||||
* #CoglTexture2D.
|
||||
* such as cogl_primitive_draw() or cogl_framebuffer_draw_attributes()
|
||||
* which only support low level texture types that are directly
|
||||
* supported by GPUs such as #CoglTexture2D.
|
||||
*
|
||||
* <note>This api can not currently handle multiple high-level meta
|
||||
* texture layers. The first layer may be a high level meta texture
|
||||
@ -1562,9 +1563,8 @@ cogl_framebuffer_draw_rectangles (CoglFramebuffer *framebuffer,
|
||||
* This is a high level drawing api that can handle any kind of
|
||||
* #CoglMetaTexture texture such as #CoglTexture2DSliced textures
|
||||
* which may internally be comprised of multiple low-level textures.
|
||||
* This is unlike low-level drawing apis such as
|
||||
* cogl_framebuffer_draw_primitive() or
|
||||
* cogl_framebuffer_draw_attributes() which only support low level
|
||||
* This is unlike low-level drawing apis such as cogl_primitive_draw()
|
||||
* or cogl_framebuffer_draw_attributes() which only support low level
|
||||
* texture types that are directly supported by GPUs such as
|
||||
* #CoglTexture2D.
|
||||
*
|
||||
|
@ -32,6 +32,10 @@
|
||||
#ifndef __COGL_PIXEL_BUFFER_H__
|
||||
#define __COGL_PIXEL_BUFFER_H__
|
||||
|
||||
/* XXX: We forward declare CoglPixelBuffer here to allow for circular
|
||||
* dependencies between some headers */
|
||||
typedef struct _CoglPixelBuffer CoglPixelBuffer;
|
||||
|
||||
#include <cogl/cogl-types.h>
|
||||
#include <cogl/cogl-context.h>
|
||||
|
||||
@ -39,8 +43,6 @@ COGL_BEGIN_DECLS
|
||||
|
||||
#define COGL_PIXEL_BUFFER(buffer) ((CoglPixelBuffer *)(buffer))
|
||||
|
||||
typedef struct _CoglPixelBuffer CoglPixelBuffer;
|
||||
|
||||
/**
|
||||
* cogl_pixel_buffer_new:
|
||||
* @context: A #CoglContext
|
||||
|
@ -31,6 +31,7 @@
|
||||
#include "cogl-object-private.h"
|
||||
#include "cogl-attribute-buffer-private.h"
|
||||
#include "cogl-attribute-private.h"
|
||||
#include "cogl-framebuffer.h"
|
||||
|
||||
struct _CoglPrimitive
|
||||
{
|
||||
@ -58,6 +59,8 @@ _cogl_primitive_immutable_unref (CoglPrimitive *primitive);
|
||||
|
||||
void
|
||||
_cogl_primitive_draw (CoglPrimitive *primitive,
|
||||
CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
CoglDrawFlags flags);
|
||||
|
||||
#endif /* __COGL_PRIMITIVE_PRIVATE_H */
|
||||
|
@ -34,6 +34,7 @@
|
||||
#include "cogl-primitive.h"
|
||||
#include "cogl-primitive-private.h"
|
||||
#include "cogl-attribute-private.h"
|
||||
#include "cogl-framebuffer-private.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <string.h>
|
||||
@ -599,3 +600,38 @@ cogl_primitive_foreach_attribute (CoglPrimitive *primitive,
|
||||
if (!callback (primitive, primitive->attributes[i], user_data))
|
||||
break;
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_primitive_draw (CoglPrimitive *primitive,
|
||||
CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
CoglDrawFlags flags)
|
||||
{
|
||||
if (primitive->indices)
|
||||
_cogl_framebuffer_draw_indexed_attributes (framebuffer,
|
||||
pipeline,
|
||||
primitive->mode,
|
||||
primitive->first_vertex,
|
||||
primitive->n_vertices,
|
||||
primitive->indices,
|
||||
primitive->attributes,
|
||||
primitive->n_attributes,
|
||||
flags);
|
||||
else
|
||||
_cogl_framebuffer_draw_attributes (framebuffer,
|
||||
pipeline,
|
||||
primitive->mode,
|
||||
primitive->first_vertex,
|
||||
primitive->n_vertices,
|
||||
primitive->attributes,
|
||||
primitive->n_attributes,
|
||||
flags);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_primitive_draw (CoglPrimitive *primitive,
|
||||
CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline)
|
||||
{
|
||||
_cogl_primitive_draw (primitive, framebuffer, pipeline, 0 /* flags */);
|
||||
}
|
||||
|
@ -38,6 +38,7 @@ typedef struct _CoglPrimitive CoglPrimitive;
|
||||
|
||||
#include <cogl/cogl-vertex-buffer.h> /* for CoglVerticesMode */
|
||||
#include <cogl/cogl-attribute.h>
|
||||
#include <cogl/cogl-framebuffer.h>
|
||||
|
||||
COGL_BEGIN_DECLS
|
||||
|
||||
@ -860,6 +861,30 @@ cogl_primitive_foreach_attribute (CoglPrimitive *primitive,
|
||||
CoglPrimitiveAttributeCallback callback,
|
||||
void *user_data);
|
||||
|
||||
/**
|
||||
* cogl_primitive_draw:
|
||||
* @primitive: A #CoglPrimitive geometry object
|
||||
* @framebuffer: A destination #CoglFramebuffer
|
||||
* @pipeline: A #CoglPipeline state object
|
||||
*
|
||||
* Draws the given @primitive geometry to the specified destination
|
||||
* @framebuffer using the graphics processing state described by @pipeline.
|
||||
*
|
||||
* This drawing api doesn't support high-level meta texture types such
|
||||
* as #CoglTexture2DSliced so it is the user's responsibility to
|
||||
* ensure that only low-level textures that can be directly sampled by
|
||||
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
|
||||
* are associated with layers of the given @pipeline.
|
||||
*
|
||||
* Stability: unstable
|
||||
* Since: 1.16
|
||||
*/
|
||||
void
|
||||
cogl_primitive_draw (CoglPrimitive *primitive,
|
||||
CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline);
|
||||
|
||||
|
||||
COGL_END_DECLS
|
||||
|
||||
#endif /* __COGL_PRIMITIVE_H__ */
|
||||
|
@ -105,6 +105,7 @@
|
||||
#include "cogl-pipeline-private.h"
|
||||
#include "cogl-primitives.h"
|
||||
#include "cogl-framebuffer-private.h"
|
||||
#include "cogl-primitive-private.h"
|
||||
#include "cogl-journal-private.h"
|
||||
#include "cogl1-context.h"
|
||||
|
||||
@ -1627,9 +1628,9 @@ update_primitive_and_draw (CoglVertexBuffer *buffer,
|
||||
* to enable it) */
|
||||
cogl_push_source (pipeline_priv->real_source);
|
||||
|
||||
_cogl_framebuffer_draw_primitive (cogl_get_draw_framebuffer (),
|
||||
_cogl_primitive_draw (buffer->primitive,
|
||||
cogl_get_draw_framebuffer (),
|
||||
pipeline_priv->real_source,
|
||||
buffer->primitive,
|
||||
0 /* no draw flags */);
|
||||
|
||||
cogl_pop_source ();
|
||||
|
@ -228,7 +228,6 @@ cogl_framebuffer_clear
|
||||
cogl_framebuffer_discard_buffers
|
||||
cogl_framebuffer_draw_attributes
|
||||
cogl_framebuffer_draw_indexed_attributes
|
||||
cogl_framebuffer_draw_primitive
|
||||
cogl_framebuffer_draw_rectangle
|
||||
cogl_framebuffer_draw_rectangles
|
||||
cogl_framebuffer_draw_textured_rectangle
|
||||
@ -684,6 +683,7 @@ cogl_primitive_set_first_vertex
|
||||
cogl_primitive_set_indices
|
||||
cogl_primitive_set_mode
|
||||
cogl_primitive_set_n_vertices
|
||||
cogl_primitive_draw
|
||||
|
||||
cogl_primitive_texture_set_auto_mipmap
|
||||
|
||||
|
@ -35,6 +35,7 @@
|
||||
#include "cogl-pipeline-opengl-private.h"
|
||||
#include "cogl-path-private.h"
|
||||
#include "cogl-clip-stack-gl-private.h"
|
||||
#include "cogl-primitive-private.h"
|
||||
|
||||
#ifndef GL_CLIP_PLANE0
|
||||
#define GL_CLIP_PLANE0 0x3000
|
||||
@ -400,9 +401,9 @@ paint_primitive_silhouette (CoglFramebuffer *framebuffer,
|
||||
CoglPipeline *pipeline,
|
||||
void *user_data)
|
||||
{
|
||||
_cogl_framebuffer_draw_primitive (framebuffer,
|
||||
_cogl_primitive_draw (user_data,
|
||||
framebuffer,
|
||||
pipeline,
|
||||
user_data,
|
||||
COGL_DRAW_SKIP_JOURNAL_FLUSH |
|
||||
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
|
||||
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH |
|
||||
|
@ -298,6 +298,7 @@ cogl_primitive_set_indices
|
||||
cogl_primitive_copy
|
||||
CoglPrimitiveAttributeCallback
|
||||
cogl_primitive_foreach_attribute
|
||||
cogl_primitive_draw
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
@ -541,7 +542,6 @@ cogl_framebuffer_set_dither_enabled
|
||||
cogl_framebuffer_get_dither_enabled
|
||||
|
||||
<SUBSECTION>
|
||||
cogl_framebuffer_draw_primitive
|
||||
cogl_framebuffer_draw_attributes
|
||||
cogl_framebuffer_vdraw_attributes
|
||||
cogl_framebuffer_draw_indexed_attributes
|
||||
|
@ -115,7 +115,7 @@ paint (Data *data)
|
||||
cogl_framebuffer_rotate (fb, rotation, 0, 1, 0);
|
||||
cogl_framebuffer_rotate (fb, rotation, 1, 0, 0);
|
||||
|
||||
cogl_framebuffer_draw_primitive (fb, data->crate_pipeline, data->prim);
|
||||
cogl_primitive_draw (data->prim, fb, data->crate_pipeline);
|
||||
|
||||
cogl_framebuffer_pop_matrix (fb);
|
||||
|
||||
|
@ -30,7 +30,7 @@ redraw (Data *data)
|
||||
cogl_framebuffer_push_matrix (fb);
|
||||
cogl_framebuffer_translate (fb, data->center_x, -data->center_y, 0.0f);
|
||||
|
||||
cogl_framebuffer_draw_primitive (fb, data->pipeline, data->triangle);
|
||||
cogl_primitive_draw (data->triangle, fb, data->pipeline);
|
||||
cogl_framebuffer_pop_matrix (fb);
|
||||
|
||||
cogl_onscreen_swap_buffers (COGL_ONSCREEN (fb));
|
||||
|
@ -46,7 +46,7 @@ paint_cb (void *user_data)
|
||||
cogl_pop_gles2_context (data->ctx);
|
||||
|
||||
/* Draw scene with Cogl */
|
||||
cogl_framebuffer_draw_primitive (data->fb, data->pipeline, data->triangle);
|
||||
cogl_primitive_draw (data->triangle, data->fb, data->pipeline);
|
||||
|
||||
cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
|
||||
|
||||
|
@ -24,9 +24,9 @@ paint_cb (void *user_data)
|
||||
data->draw_ready = FALSE;
|
||||
|
||||
cogl_framebuffer_clear4f (data->fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
|
||||
cogl_framebuffer_draw_primitive (data->fb,
|
||||
data->pipeline,
|
||||
data->triangle);
|
||||
cogl_primitive_draw (data->triangle,
|
||||
data->fb,
|
||||
data->pipeline);
|
||||
cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
|
||||
|
||||
return G_SOURCE_REMOVE;
|
||||
|
@ -92,10 +92,10 @@ main (int argc, char **argv)
|
||||
cogl_framebuffer_push_matrix (fb);
|
||||
cogl_framebuffer_scale (fb, 0.5, 1, 1);
|
||||
cogl_framebuffer_translate (fb, -1, 0, 0);
|
||||
cogl_framebuffer_draw_primitive (fb, pipeline, triangle);
|
||||
cogl_primitive_draw (triangle, fb, pipeline);
|
||||
cogl_framebuffer_pop_matrix (fb);
|
||||
|
||||
cogl_framebuffer_draw_primitive (fb, pipeline, triangle);
|
||||
cogl_primitive_draw (triangle, fb, pipeline);
|
||||
cogl_framebuffer_resolve_samples (offscreen_fb);
|
||||
|
||||
texture_pipeline = cogl_pipeline_new (ctx);
|
||||
|
@ -26,7 +26,7 @@ redraw (Data *data)
|
||||
cogl_framebuffer_push_matrix (fb);
|
||||
cogl_framebuffer_translate (fb, data->center_x, -data->center_y, 0.0f);
|
||||
|
||||
cogl_framebuffer_draw_primitive (fb, data->pipeline, data->triangle);
|
||||
cogl_primitive_draw (data->triangle, fb, data->pipeline);
|
||||
cogl_framebuffer_pop_matrix (fb);
|
||||
|
||||
cogl_onscreen_swap_buffers (COGL_ONSCREEN (fb));
|
||||
|
@ -26,7 +26,7 @@ redraw (Data *data)
|
||||
cogl_framebuffer_push_matrix (fb);
|
||||
cogl_framebuffer_translate (fb, data->center_x, -data->center_y, 0.0f);
|
||||
|
||||
cogl_framebuffer_draw_primitive (fb, data->pipeline, data->triangle);
|
||||
cogl_primitive_draw (data->triangle, fb, data->pipeline);
|
||||
cogl_framebuffer_pop_matrix (fb);
|
||||
|
||||
cogl_onscreen_swap_buffers (COGL_ONSCREEN (fb));
|
||||
|
@ -195,7 +195,7 @@ main (int argc, char **argv)
|
||||
poll_fds, n_poll_fds);
|
||||
|
||||
cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
|
||||
cogl_framebuffer_draw_primitive (fb, pipeline, triangle);
|
||||
cogl_primitive_draw (triangle, fb, pipeline);
|
||||
cogl_onscreen_swap_buffers (onscreen);
|
||||
}
|
||||
|
||||
|
@ -392,8 +392,8 @@ paint_cb (void *user_data)
|
||||
|
||||
cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
|
||||
|
||||
cogl_framebuffer_draw_primitive (fb, compositor->triangle_pipeline,
|
||||
compositor->triangle);
|
||||
cogl_primitive_draw (compositor->triangle,
|
||||
fb, compositor->triangle_pipeline);
|
||||
|
||||
for (l2 = compositor->surfaces; l2; l2 = l2->next)
|
||||
{
|
||||
|
@ -41,8 +41,8 @@ paint (void)
|
||||
* primitive will be drawn with blending still disabled.
|
||||
*/
|
||||
|
||||
cogl_framebuffer_draw_primitive (test_fb, pipeline, tri0);
|
||||
cogl_framebuffer_draw_primitive (test_fb, pipeline, tri1);
|
||||
cogl_primitive_draw (tri0, test_fb, pipeline);
|
||||
cogl_primitive_draw (tri1, test_fb, pipeline);
|
||||
|
||||
test_utils_check_pixel_and_alpha (test_fb,
|
||||
half_width + 5,
|
||||
|
@ -122,7 +122,7 @@ do_test (const char *attribute_name,
|
||||
cogl_pipeline_set_per_vertex_point_size (pipeline, TRUE, NULL);
|
||||
if (pipeline_setup_func)
|
||||
pipeline_setup_func (pipeline);
|
||||
cogl_framebuffer_draw_primitive (test_fb, pipeline, primitive);
|
||||
cogl_primitive_draw (primitive, test_fb, pipeline);
|
||||
cogl_object_unref (pipeline);
|
||||
cogl_object_unref (primitive);
|
||||
|
||||
|
@ -79,9 +79,7 @@ test_point_size (void)
|
||||
|
||||
cogl_pipeline_set_point_size (pipeline, point_size);
|
||||
cogl_pipeline_set_color4ub (pipeline, 0, 255, 0, 255);
|
||||
cogl_framebuffer_draw_primitive (test_fb,
|
||||
pipeline,
|
||||
prim);
|
||||
cogl_primitive_draw (prim, test_fb, pipeline);
|
||||
|
||||
cogl_object_unref (prim);
|
||||
cogl_object_unref (pipeline);
|
||||
|
@ -81,9 +81,7 @@ do_test (CoglBool check_orientation)
|
||||
1, /* n_vertices */
|
||||
&point);
|
||||
|
||||
cogl_framebuffer_draw_primitive (test_fb,
|
||||
pipeline,
|
||||
prim);
|
||||
cogl_primitive_draw (prim, test_fb, pipeline);
|
||||
|
||||
/* Render the primitive again without point sprites to make sure
|
||||
disabling it works */
|
||||
@ -99,9 +97,7 @@ do_test (CoglBool check_orientation)
|
||||
POINT_SIZE * 2, /* x */
|
||||
0.0f, /* y */
|
||||
0.0f /* z */);
|
||||
cogl_framebuffer_draw_primitive (test_fb,
|
||||
solid_pipeline,
|
||||
prim);
|
||||
cogl_primitive_draw (prim, test_fb, solid_pipeline);
|
||||
cogl_framebuffer_pop_matrix (test_fb);
|
||||
|
||||
cogl_object_unref (prim);
|
||||
|
@ -81,9 +81,7 @@ test_primitive_and_journal (void)
|
||||
cogl_framebuffer_push_rectangle_clip (test_fb,
|
||||
0, 50, 300, 100);
|
||||
|
||||
cogl_framebuffer_draw_primitive (test_fb,
|
||||
pipeline,
|
||||
primitives[0]);
|
||||
cogl_primitive_draw (primitives[0], test_fb, pipeline);
|
||||
|
||||
/* Draw a rectangle using the journal in-between the two primitives.
|
||||
* This should test that the journal gets flushed correctly and that
|
||||
@ -94,9 +92,7 @@ test_primitive_and_journal (void)
|
||||
100, 0, /* x1/y1 */
|
||||
300, 100 /* x2/y2 */);
|
||||
|
||||
cogl_framebuffer_draw_primitive (test_fb,
|
||||
pipeline,
|
||||
primitives[1]);
|
||||
cogl_primitive_draw (primitives[1], test_fb, pipeline);
|
||||
|
||||
/* Check the three rectangles */
|
||||
test_utils_check_region (test_fb,
|
||||
|
@ -195,7 +195,7 @@ test_paint (TestState *state)
|
||||
|
||||
cogl_framebuffer_push_matrix (test_fb);
|
||||
cogl_framebuffer_translate (test_fb, i * 10, 0, 0);
|
||||
cogl_framebuffer_draw_primitive (test_fb, pipeline, prim);
|
||||
cogl_primitive_draw (prim, test_fb, pipeline);
|
||||
cogl_framebuffer_pop_matrix (test_fb);
|
||||
|
||||
test_utils_check_pixel (test_fb, i * 10 + 2, 2, expected_color);
|
||||
|
@ -156,7 +156,7 @@ draw_frame (TestState *state)
|
||||
TEX_DEPTH),
|
||||
6 * TEX_DEPTH);
|
||||
|
||||
cogl_framebuffer_draw_primitive (test_fb, pipeline, primitive);
|
||||
cogl_primitive_draw (primitive, test_fb, pipeline);
|
||||
|
||||
g_free (verts);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user