matrix: Adds experimental cogl_matrix_{transform,project}_points
This add two new function that allows us to transform or project an array of points instead of only transforming one point at a time. Recent benchmarking has shown cogl_matrix_transform_point to be a bottleneck sometimes, so this should allow us to reduce the overhead when transforming lots of vertices at the same time, and also reduce the cost of 3 component, non-projective transforms. For now they are marked as experimental (you have to define COGL_ENABLE_EXPERIMENTAL_API) because there is some concern that it introduces some inconsistent naming. cogl_matrix_transform_point would have to be renamed cogl_matrix_project_point to be consistent, but that would be an API break.
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@ -436,7 +436,6 @@ cogl_matrix_init_identity
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cogl_matrix_frustum
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cogl_matrix_ortho
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cogl_matrix_perspective
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cogl_matrix_transform_point
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cogl_matrix_multiply
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cogl_matrix_rotate
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cogl_matrix_translate
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@ -444,6 +443,7 @@ cogl_matrix_scale
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cogl_matrix_init_from_array
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cogl_matrix_get_array
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cogl_matrix_get_inverse
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cogl_matrix_transform_point
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</SECTION>
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<SECTION>
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