Fix some doc issues

Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Jasper St. Pierre 2012-02-13 10:19:05 -05:00 committed by Neil Roberts
parent f84839e87c
commit e98f279712
6 changed files with 12 additions and 12 deletions

View File

@ -65,7 +65,7 @@ typedef struct _CoglBuffer CoglBuffer;
/**
* cogl_is_buffer:
* @buffer: a buffer object
* @object: a buffer object
*
* Checks whether @buffer is a buffer object.
*

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@ -386,7 +386,7 @@ cogl_framebuffer_set_modelview_matrix (CoglFramebuffer *framebuffer,
/**
* cogl_framebuffer_perspective:
* @framebuffer: A #CoglFramebuffer pointer
* @fovy: Vertical field of view angle in degrees.
* @fov_y: Vertical field of view angle in degrees.
* @aspect: The (width over height) aspect ratio for display
* @z_near: The distance to the near clipping plane (Must be positive,
* and must not be 0)
@ -484,7 +484,7 @@ cogl_framebuffer_get_projection_matrix (CoglFramebuffer *framebuffer,
CoglMatrix *matrix);
/**
* cogl_set_projection_matrix:
* cogl_framebuffer_set_projection_matrix:
* @framebuffer: A #CoglFramebuffer pointer
* @matrix: the new projection matrix
*
@ -770,7 +770,7 @@ cogl_framebuffer_get_color_format (CoglFramebuffer *framebuffer);
/**
* cogl_framebuffer_set_samples_per_pixel:
* @framebuffer: A #CoglFramebuffer framebuffer
* @n: The minimum number of samples per pixel
* @samples_per_pixel: The minimum number of samples per pixel
*
* Requires that when rendering to @framebuffer then @n point samples
* should be made per pixel which will all contribute to the final

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@ -1221,9 +1221,9 @@ cogl_material_set_depth_state (CoglMaterial *material,
GError **error);
/**
* cogl_material_get_depth_state
* cogl_material_get_depth_state:
* @material: A #CoglMaterial object
* @state: A destination #CoglDepthState struct
* @state_out: A destination #CoglDepthState struct
*
* Retrieves the current depth state configuration for the given
* @pipeline as previously set using cogl_pipeline_set_depth_state().

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@ -276,7 +276,7 @@ cogl_matrix_frustum (CoglMatrix *matrix,
/**
* cogl_matrix_perspective:
* @matrix: A 4x4 transformation matrix
* @fovy: Vertical field of view angle in degrees.
* @fov_y: Vertical field of view angle in degrees.
* @aspect: The (width over height) aspect ratio for display
* @z_near: The distance to the near clipping plane (Must be positive,
* and must not be 0)

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@ -129,8 +129,8 @@ typedef void (*CoglMetaTextureCallback) (CoglTexture *sub_texture,
* @ty_1: The top-left y coordinate of the region to iterate
* @tx_2: The bottom-right x coordinate of the region to iterate
* @ty_2: The bottom-right y coordinate of the region to iterate
* @wrap_x: The wrap mode for the x-axis
* @wrap_y: The wrap mode for the y-axis
* @wrap_s: The wrap mode for the x-axis
* @wrap_t: The wrap mode for the y-axis
* @callback: A #CoglMetaTextureCallback pointer to be called
* for each low-level texture within the specified region.
* @user_data: A private pointer that is passed to @callback.

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@ -164,7 +164,7 @@ cogl_quaternion_init (CoglQuaternion *quaternion,
/**
* cogl_quaternion_init_from_angle_vector:
* @quaternion: An uninitialized #CoglQuaternion
* @axis: your 3 component axis vector about which you want to rotate.
* @axis3f: your 3 component axis vector about which you want to rotate.
*
* Initializes a quaternion that rotates @angle degrees around the
* given @axis vector. The axis vector does not need to be
@ -330,8 +330,8 @@ cogl_quaternion_normalize (CoglQuaternion *quaternion);
/**
* cogl_quaternion_dot_product:
* @quaternion: A #CoglQuaternion
*
* @a: A #CoglQuaternion
* @b: A #CoglQuaternion
*
* Since: 2.0
*/