build: Split up the test-conformance SOURCES
Having different sections should make it easier to add new test units to the build.
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@ -4,63 +4,84 @@ NULL =
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noinst_PROGRAMS = test-conformance
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noinst_PROGRAMS = test-conformance
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test_conformance_SOURCES = \
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# the common sources
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test-conform-main.c \
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common_sources = \
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test-conform-common.c \
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test-conform-common.h \
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test-conform-common.h \
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test-conform-common.c \
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\
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test-conform-main.c \
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$(NULL)
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# the unit-specific sources; please: keep all sections in alphabetical order!
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units_sources =
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# animation tests
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units_sources += \
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test-animator.c \
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test-behaviours.c \
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test-score.c \
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test-state.c \
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test-timeline.c \
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test-timeline-interpolate.c \
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test-timeline-interpolate.c \
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test-timeline-rewind.c \
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test-timeline-rewind.c \
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test-timeline.c \
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$(NULL)
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test-cogl-vertex-buffer-contiguous.c \
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test-cogl-vertex-buffer-interleved.c \
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# cogl tests
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test-cogl-vertex-buffer-mutability.c \
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units_sources += \
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test-cogl-fixed.c \
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test-cogl-backface-culling.c \
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test-cogl-backface-culling.c \
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test-cogl-blend-strings.c \
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test-cogl-npot-texture.c \
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test-cogl-depth-test.c \
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test-cogl-blend-strings.c \
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test-cogl-fixed.c \
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test-cogl-premult.c \
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test-cogl-materials.c \
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test-cogl-materials.c \
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test-cogl-viewport.c \
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test-cogl-viewport.c \
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test-cogl-multitexture.c \
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test-cogl-offscreen.c \
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test-cogl-npot-texture.c \
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test-cogl-readpixels.c \
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test-cogl-object.c \
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test-cogl-multitexture.c \
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test-cogl-offscreen.c \
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test-cogl-texture-mipmaps.c \
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test-cogl-path.c \
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test-cogl-texture-rectangle.c \
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test-cogl-pixel-buffer.c \
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test-cogl-texture-3d.c \
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test-cogl-premult.c \
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test-cogl-texture-pixmap-x11.c \
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test-cogl-readpixels.c \
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test-cogl-texture-get-set-data.c \
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test-cogl-sub-texture.c \
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test-cogl-wrap-modes.c \
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test-cogl-texture-3d.c \
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test-cogl-pixel-buffer.c \
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test-cogl-texture-get-set-data.c \
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test-cogl-path.c \
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test-cogl-texture-mipmaps.c \
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test-cogl-object.c \
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test-cogl-texture-pixmap-x11.c \
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test-cogl-depth-test.c \
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test-cogl-texture-rectangle.c \
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test-path.c \
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test-cogl-vertex-buffer-contiguous.c \
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test-pick.c \
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test-cogl-vertex-buffer-interleved.c \
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test-clutter-rectangle.c \
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test-cogl-vertex-buffer-mutability.c \
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test-actor-invariants.c \
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test-cogl-wrap-modes.c \
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test-paint-opacity.c \
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$(NULL)
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test-binding-pool.c \
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test-clutter-text.c \
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# actors tests
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test-clutter-cairo-texture.c \
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units_sources += \
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test-text-cache.c \
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test-anchors.c \
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test-model.c \
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test-color.c \
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test-clutter-units.c \
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test-group.c \
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test-actor-size.c \
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test-texture-fbo.c \
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test-cogl-sub-texture.c \
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test-script-parser.c \
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test-actor-destroy.c \
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test-actor-destroy.c \
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test-behaviours.c \
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test-actor-size.c \
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test-animator.c \
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test-actor-invariants.c \
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test-state.c \
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test-anchors.c \
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test-binding-pool.c \
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test-clutter-cairo-texture.c \
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test-clutter-rectangle.c \
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test-clutter-text.c \
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test-clutter-texture.c \
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test-clutter-texture.c \
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test-score.c \
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test-group.c \
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test-path.c \
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test-paint-opacity.c \
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test-pick.c \
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test-texture-fbo.c \
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test-text-cache.c \
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$(NULL)
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# objects tests
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units_sources += \
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test-clutter-units.c \
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test-color.c \
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test-model.c \
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test-script-parser.c \
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$(NULL)
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$(NULL)
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test_conformance_SOURCES = $(common_sources) $(units_sources)
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# For convenience, this provides a way to easily run individual unit tests:
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# For convenience, this provides a way to easily run individual unit tests:
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.PHONY: wrappers clean-wrappers
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.PHONY: wrappers clean-wrappers
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