cogl-texture: Split out _cogl_texture_prepare_for_upload
The Cogl atlas code was using _cogl_texture_prepare_for_upload with a NULL pointer for the dst_bmp to determine the internal format of the texture without converting the bitmap. It needs to do this to decide whether the texture will go in the atlas before wasting time on the conversion. This use of the function is a little confusing so that part of it has been split out into a new function called _cogl_texture_determine_internal_format. The code to decide whether a premult conversion is needed has also been split out.
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@ -949,15 +949,8 @@ _cogl_atlas_texture_new_from_bitmap (CoglHandle bmp_handle,
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COGL_NOTE (ATLAS, "Adding texture of size %ix%i", bmp->width, bmp->height);
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if (!_cogl_texture_prepare_for_upload (bmp,
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internal_format,
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&internal_format,
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NULL,
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NULL,
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&gl_intformat,
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&gl_format,
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&gl_type))
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return COGL_INVALID_HANDLE;
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internal_format = _cogl_texture_determine_internal_format (bmp->format,
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internal_format);
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/* If the texture is in a strange format then we can't use it */
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if (internal_format != COGL_PIXEL_FORMAT_RGB_888 &&
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@ -150,6 +150,13 @@ _cogl_texture_ensure_mipmaps (CoglHandle handle);
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void
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_cogl_texture_ensure_non_quad_rendering (CoglHandle handle);
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/* Utility function to determine which pixel format to use when
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dst_format is COGL_PIXEL_FORMAT_ANY. If dst_format is not ANY then
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it will just be returned directly */
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CoglPixelFormat
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_cogl_texture_determine_internal_format (CoglPixelFormat src_format,
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CoglPixelFormat dst_format);
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/* Utility function to help uploading a bitmap. If the bitmap needs
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premult conversion then it will be copied and *copied_bitmap will
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be set to TRUE. Otherwise dst_bmp will be set to a shallow copy of
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@ -100,6 +100,36 @@ cogl_texture_unref (CoglHandle handle)
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cogl_handle_unref (handle);
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}
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static gboolean
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_cogl_texture_needs_premult_conversion (CoglPixelFormat src_format,
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CoglPixelFormat dst_format)
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{
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return ((src_format & COGL_A_BIT) &&
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src_format != COGL_PIXEL_FORMAT_A_8 &&
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(src_format & COGL_PREMULT_BIT) !=
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(dst_format & COGL_PREMULT_BIT));
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}
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CoglPixelFormat
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_cogl_texture_determine_internal_format (CoglPixelFormat src_format,
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CoglPixelFormat dst_format)
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{
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/* If the application hasn't specified a specific format then we'll
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* pick the most appropriate. By default Cogl will use a
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* premultiplied internal format. Later we will add control over
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* this. */
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if (dst_format == COGL_PIXEL_FORMAT_ANY)
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{
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if ((src_format & COGL_A_BIT) &&
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src_format != COGL_PIXEL_FORMAT_A_8)
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return src_format | COGL_PREMULT_BIT;
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else
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return src_format;
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}
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else
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return dst_format;
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}
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gboolean
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_cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
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CoglPixelFormat dst_format,
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@ -110,30 +140,16 @@ _cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
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GLenum *out_glformat,
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GLenum *out_gltype)
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{
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/* If the application hasn't specified a specific format then we'll
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* pick the most appropriate. By default Cogl will use a
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* premultiplied internal format. Later we will add control over
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* this. */
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if (dst_format == COGL_PIXEL_FORMAT_ANY)
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{
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if ((src_bmp->format & COGL_A_BIT) &&
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src_bmp->format != COGL_PIXEL_FORMAT_A_8)
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dst_format = src_bmp->format | COGL_PREMULT_BIT;
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else
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dst_format = src_bmp->format;
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}
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dst_format = _cogl_texture_determine_internal_format (src_bmp->format,
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dst_format);
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if (dst_bmp)
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{
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*copied_bitmap = FALSE;
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*dst_bmp = *src_bmp;
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/* If the source format does not have the same premult flag as the
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dst format then we need to copy and convert it */
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if ((src_bmp->format & COGL_A_BIT) &&
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src_bmp->format != COGL_PIXEL_FORMAT_A_8 &&
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(src_bmp->format & COGL_PREMULT_BIT) !=
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(dst_format & COGL_PREMULT_BIT))
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if (_cogl_texture_needs_premult_conversion (src_bmp->format,
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dst_format))
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{
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dst_bmp->data = g_memdup (dst_bmp->data,
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dst_bmp->height * dst_bmp->rowstride);
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@ -147,7 +163,6 @@ _cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
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return FALSE;
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}
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}
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}
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/* Use the source format from the src bitmap type and the internal
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format from the dst format type so that GL can do the
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