Clear the color bits of the textures in the color mask test
Uninitialized textures could contain random bits. That makes the test fail as glColorMask is used to let only one of the RGB pass through. https://bugzilla.gnome.org/show_bug.cgi?id=660387 Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -92,11 +92,14 @@ test_cogl_color_mask (TestUtilsGTestFixture *fixture,
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{
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TestUtilsSharedState *shared_state = data;
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TestState state;
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CoglColor bg;
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int i;
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state.width = cogl_framebuffer_get_width (shared_state->fb);
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state.height = cogl_framebuffer_get_height (shared_state->fb);
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cogl_color_init_from_4ub (&bg, 0, 0, 0, 255);
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for (i = 0; i < NUM_FBOS; i++)
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{
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state.tex[i] = cogl_texture_new_with_size (128, 128,
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@ -105,6 +108,12 @@ test_cogl_color_mask (TestUtilsGTestFixture *fixture,
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state.fbo[i] = cogl_offscreen_new_to_texture (state.tex[i]);
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/* Clear the texture color bits */
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cogl_push_framebuffer (state.fbo[i]);
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cogl_clear (&bg, COGL_BUFFER_BIT_COLOR);
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cogl_pop_framebuffer ();
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cogl_framebuffer_set_color_mask (state.fbo[i],
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i == 0 ? COGL_COLOR_MASK_RED :
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i == 1 ? COGL_COLOR_MASK_GREEN :
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