animator: Code style fixes
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@ -276,6 +276,7 @@ property_iter_new (ClutterAnimator *animator,
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PropObjectKey *key,
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GType type)
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{
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ClutterAnimatorPrivate *priv = animator->priv;
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PropertyIter *property_iter = g_slice_new (PropertyIter);
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ClutterInterval *interval = g_object_new (CLUTTER_TYPE_INTERVAL,
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"value-type", type,
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@ -287,8 +288,7 @@ property_iter_new (ClutterAnimator *animator,
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property_iter->interval = interval;
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property_iter->key = key;
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property_iter->alpha = clutter_alpha_new ();
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clutter_alpha_set_timeline (property_iter->alpha,
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animator->priv->slave_timeline);
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clutter_alpha_set_timeline (property_iter->alpha, priv->slave_timeline);
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/* as well as the alpha */
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g_object_ref_sink (property_iter->alpha);
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@ -861,6 +861,7 @@ clutter_animator_compute_value (ClutterAnimator *animator,
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gdouble progress,
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GValue *value)
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{
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ClutterAnimatorPrivate *priv;
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ClutterAnimatorKey key;
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ClutterAnimatorKey *previous;
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ClutterAnimatorKey *next = NULL;
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@ -870,12 +871,14 @@ clutter_animator_compute_value (ClutterAnimator *animator,
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GList *next_l;
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gboolean ease_in;
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ClutterInterpolation interpolation;
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g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), FALSE);
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g_return_val_if_fail (G_IS_OBJECT (object), FALSE);
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g_return_val_if_fail (property_name, FALSE);
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g_return_val_if_fail (value, FALSE);
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priv = animator->priv;
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ease_in = clutter_animator_property_get_ease_in (animator, object,
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property_name);
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interpolation = clutter_animator_property_get_interpolation (animator,
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@ -891,7 +894,7 @@ clutter_animator_compute_value (ClutterAnimator *animator,
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initial_l = g_list_find_custom (animator->priv->score, &key,
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sort_actor_prop_func);
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if (!initial_l)
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if (initial_l == NULL)
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return FALSE;
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/* first find the interval we belong in, that is the first interval
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@ -914,9 +917,7 @@ clutter_animator_compute_value (ClutterAnimator *animator,
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}
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}
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else
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{
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next = NULL;
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}
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next = NULL;
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if (progress < previous->progress)
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{
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@ -933,13 +934,14 @@ clutter_animator_compute_value (ClutterAnimator *animator,
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g_value_copy (&previous->value, value);
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return TRUE;
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}
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if (next && next->progress >= progress)
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{
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ClutterInterval *interval;
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ClutterAlpha *alpha;
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gdouble sub_progress = (progress - previous->progress)
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/ (next->progress - previous->progress);
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/ (next->progress - previous->progress);
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/* this should be our interval */
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interval = g_object_new (CLUTTER_TYPE_INTERVAL,
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"value-type", pspec->value_type,
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@ -954,17 +956,15 @@ clutter_animator_compute_value (ClutterAnimator *animator,
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g_value_unset (&tmp_value);
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}
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else
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{
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clutter_interval_set_initial_value (interval, &previous->value);
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}
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clutter_interval_set_initial_value (interval, &previous->value);
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clutter_interval_set_final_value (interval, &next->value);
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alpha = clutter_alpha_new ();
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clutter_alpha_set_timeline (alpha,
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animator->priv->slave_timeline);
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clutter_alpha_set_timeline (alpha, priv->slave_timeline);
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clutter_alpha_set_mode (alpha, next->mode);
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clutter_timeline_advance (animator->priv->slave_timeline,
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clutter_timeline_advance (priv->slave_timeline,
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sub_progress * 10000);
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sub_progress = clutter_alpha_get_alpha (alpha);
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