pipeline: Use layer numbers not unit numbers in the combine strings
In a combine string the application can specify TEXTURE_? as a source to sample from the texture attached to a particular unit. The number specified here was being interpreted as a unit index. This is not helpful to applications because theoretically the unit index is an internal implementation detail so they can't reliably determine what it is. This patch changes them to be interpreted as layer indices instead. To make this work the enums in CoglPipelineCombineSource are no longer directly mapped to GLenums. Otherwise it implies a low limit on the number of layer indices because there are only 32 reserved numbers between GL_TEXTURE0 and GL_ACTIVE_TEXTURE. This also fixes a bug in the ARBfp fragend where it was generating code using the texture type of the layer doing the referencing rather than the layer that was being referenced. Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
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740bd12f2d
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@ -391,7 +391,7 @@ setup_arg (CoglPipeline *pipeline,
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CoglPipelineLayer *layer,
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CoglBlendStringChannelMask mask,
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int arg_index,
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GLint src,
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CoglPipelineCombineSource src,
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GLint op,
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CoglPipelineFragendARBfpArg *arg)
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{
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@ -433,16 +433,40 @@ setup_arg (CoglPipeline *pipeline,
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else
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arg->name = "output";
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break;
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default: /* GL_TEXTURE0..N */
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default: /* Sample the texture attached to a specific layer */
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{
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int layer_num = src - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0;
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CoglPipelineGetLayerFlags flags = COGL_PIPELINE_GET_LAYER_NO_CREATE;
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CoglPipelineLayer *other_layer =
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_cogl_pipeline_get_layer_with_flags (pipeline, layer_num, flags);
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if (other_layer == NULL)
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{
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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{
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g_warning ("The application is trying to use a texture "
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"combine with a layer number that does not exist");
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warning_seen = TRUE;
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}
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arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE;
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arg->name = "output";
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}
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else
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{
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CoglTextureType texture_type;
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arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE;
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arg->name = "texture[%d]";
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arg->texture_unit = src - GL_TEXTURE0;
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/* FIXME: Is this right? Shouldn't it be using the texture type
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of the layer for the given unit, not the type of the layer
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we're generating for? */
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arg->texture_unit =
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_cogl_pipeline_layer_get_unit_index (other_layer);
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texture_type = _cogl_pipeline_layer_get_texture_type (other_layer);
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setup_texture_source (shader_state,
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arg->texture_unit,
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_cogl_pipeline_layer_get_texture_type (layer));
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texture_type);
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}
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}
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break;
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}
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arg->swizzle = "";
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@ -123,6 +123,61 @@ _cogl_pipeline_fragend_fixed_start (CoglPipeline *pipeline,
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return TRUE;
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}
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static void
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translate_sources (CoglPipeline *pipeline,
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int n_sources,
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CoglPipelineCombineSource *source_in,
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GLenum *source_out)
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{
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int i;
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/* The texture source numbers specified in the layer combine are the
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layer numbers so we need to map these to unit indices */
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for (i = 0; i < n_sources; i++)
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switch (source_in[i])
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{
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case COGL_PIPELINE_COMBINE_SOURCE_TEXTURE:
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source_out[i] = GL_TEXTURE;
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break;
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case COGL_PIPELINE_COMBINE_SOURCE_CONSTANT:
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source_out[i] = GL_CONSTANT;
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break;
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case COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR:
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source_out[i] = GL_PRIMARY_COLOR;
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break;
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case COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS:
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source_out[i] = GL_PREVIOUS;
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break;
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default:
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{
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int layer_num = source_in[i] - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0;
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CoglPipelineGetLayerFlags flags = COGL_PIPELINE_GET_LAYER_NO_CREATE;
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CoglPipelineLayer *layer =
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_cogl_pipeline_get_layer_with_flags (pipeline, layer_num, flags);
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if (layer == NULL)
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{
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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{
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g_warning ("The application is trying to use a texture "
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"combine with a layer number that does not exist");
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warning_seen = TRUE;
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}
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source_out[i] = GL_PREVIOUS;
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}
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else
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source_out[i] = (_cogl_pipeline_layer_get_unit_index (layer) +
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GL_TEXTURE0);
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}
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}
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}
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static gboolean
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_cogl_pipeline_fragend_fixed_add_layer (CoglPipeline *pipeline,
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CoglPipelineLayer *layer,
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@ -216,6 +271,7 @@ _cogl_pipeline_fragend_fixed_add_layer (CoglPipeline *pipeline,
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_cogl_pipeline_layer_get_authority (layer,
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COGL_PIPELINE_LAYER_STATE_COMBINE);
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CoglPipelineLayerBigState *big_state = authority->big_state;
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GLenum sources[3];
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE));
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@ -235,21 +291,26 @@ _cogl_pipeline_fragend_fixed_add_layer (CoglPipeline *pipeline,
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n_rgb_func_args =
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_cogl_get_n_args_for_combine_func (big_state->texture_combine_rgb_func);
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translate_sources (pipeline,
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n_rgb_func_args,
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big_state->texture_combine_rgb_src,
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sources);
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB,
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big_state->texture_combine_rgb_src[0]));
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sources[0]));
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB,
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big_state->texture_combine_rgb_op[0]));
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if (n_rgb_func_args > 1)
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{
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB,
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big_state->texture_combine_rgb_src[1]));
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sources[1]));
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB,
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big_state->texture_combine_rgb_op[1]));
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}
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if (n_rgb_func_args > 2)
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{
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC2_RGB,
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big_state->texture_combine_rgb_src[2]));
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sources[2]));
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_RGB,
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big_state->texture_combine_rgb_op[2]));
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}
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@ -258,21 +319,26 @@ _cogl_pipeline_fragend_fixed_add_layer (CoglPipeline *pipeline,
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n_alpha_func_args =
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_cogl_get_n_args_for_combine_func (big_state->texture_combine_alpha_func);
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translate_sources (pipeline,
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n_alpha_func_args,
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big_state->texture_combine_alpha_src,
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sources);
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA,
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big_state->texture_combine_alpha_src[0]));
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sources[0]));
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
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big_state->texture_combine_alpha_op[0]));
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if (n_alpha_func_args > 1)
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{
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA,
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big_state->texture_combine_alpha_src[1]));
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sources[1]));
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
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big_state->texture_combine_alpha_op[1]));
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}
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if (n_alpha_func_args > 2)
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{
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC2_ALPHA,
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big_state->texture_combine_alpha_src[2]));
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sources[2]));
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
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big_state->texture_combine_alpha_op[2]));
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}
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@ -391,12 +391,12 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
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g_string_append_printf (shader_state->header,
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"vec4 cogl_texel%i;\n",
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unit_index);
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layer->index);
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g_string_append_printf (shader_state->source,
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" cogl_texel%i = cogl_texture_lookup%i (",
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unit_index,
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unit_index);
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layer->index,
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layer->index);
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/* If point sprite coord generation is being used then divert to the
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built-in varying var for that instead of the texture
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@ -463,7 +463,7 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
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"cogl_real_texture_lookup%i (vec4 coords)\n"
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"{\n"
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" return ",
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unit_index);
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layer->index);
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_TEXTURING)))
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g_string_append (shader_state->header,
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@ -481,11 +481,11 @@ ensure_texture_lookup_generated (CoglPipelineShaderState *shader_state,
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snippet_data.snippets = get_layer_fragment_snippets (layer);
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snippet_data.hook = COGL_SNIPPET_HOOK_TEXTURE_LOOKUP;
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snippet_data.chain_function = g_strdup_printf ("cogl_real_texture_lookup%i",
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unit_index);
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layer->index);
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snippet_data.final_name = g_strdup_printf ("cogl_texture_lookup%i",
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unit_index);
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layer->index);
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snippet_data.function_prefix = g_strdup_printf ("cogl_texture_lookup_hook%i",
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unit_index);
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layer->index);
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snippet_data.return_type = "vec4";
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snippet_data.return_variable = "cogl_texel";
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snippet_data.arguments = "cogl_tex_coord";
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@ -533,7 +533,7 @@ add_arg (CoglPipelineShaderState *shader_state,
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case COGL_PIPELINE_COMBINE_SOURCE_TEXTURE:
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g_string_append_printf (shader_source,
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"cogl_texel%i.%s",
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_cogl_pipeline_layer_get_unit_index (layer),
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layer->index,
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swizzle);
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break;
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@ -559,43 +559,37 @@ add_arg (CoglPipelineShaderState *shader_state,
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break;
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default:
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if (src >= COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 &&
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src < COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 + 32)
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{
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int layer_num = src - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0;
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CoglPipelineGetLayerFlags flags = COGL_PIPELINE_GET_LAYER_NO_CREATE;
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CoglPipelineLayer *other_layer =
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_cogl_pipeline_get_layer_with_flags (pipeline, layer_num, flags);
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if (other_layer == NULL)
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{
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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{
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g_warning ("The application is trying to use a texture "
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"combine with a layer number that does not exist");
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warning_seen = TRUE;
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}
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g_string_append_printf (shader_source,
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"vec4 (1.0, 1.0, 1.0, 1.0).%s",
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swizzle);
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}
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else
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g_string_append_printf (shader_source,
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"cogl_texel%i.%s",
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src - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0,
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other_layer->index,
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swizzle);
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}
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break;
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}
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g_string_append_c (shader_source, ')');
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}
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typedef struct
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{
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int unit_index;
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CoglPipelineLayer *layer;
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} FindPipelineLayerData;
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static gboolean
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find_pipeline_layer_cb (CoglPipelineLayer *layer,
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void *user_data)
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{
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FindPipelineLayerData *data = user_data;
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int unit_index;
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unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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if (unit_index == data->unit_index)
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{
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data->layer = layer;
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return FALSE;
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}
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return TRUE;
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}
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static void
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ensure_arg_generated (CoglPipeline *pipeline,
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CoglPipelineLayer *layer,
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@ -636,21 +630,17 @@ ensure_arg_generated (CoglPipeline *pipeline,
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break;
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default:
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if (src >= COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 &&
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src < COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 + 32)
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if (src >= COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0)
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{
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FindPipelineLayerData data;
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data.unit_index = src - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0;
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data.layer = layer;
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_cogl_pipeline_foreach_layer_internal (pipeline,
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find_pipeline_layer_cb,
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&data);
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int layer_num = src - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0;
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CoglPipelineGetLayerFlags flags = COGL_PIPELINE_GET_LAYER_NO_CREATE;
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CoglPipelineLayer *other_layer =
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_cogl_pipeline_get_layer_with_flags (pipeline, layer_num, flags);
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if (other_layer)
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ensure_texture_lookup_generated (shader_state,
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pipeline,
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data.layer);
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other_layer);
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}
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break;
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}
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@ -170,12 +170,14 @@ typedef enum
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typedef enum
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{
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/* These are the same values as GL */
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COGL_PIPELINE_COMBINE_SOURCE_TEXTURE = 0x1702,
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COGL_PIPELINE_COMBINE_SOURCE_CONSTANT = 0x8576,
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COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR = 0x8577,
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COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS = 0x8578,
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COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0 = 0x84C0
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/* Note that these numbers are deliberately not the same as the GL
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numbers so that we can reserve all numbers > TEXTURE0 to store
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very large layer numbers */
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COGL_PIPELINE_COMBINE_SOURCE_TEXTURE,
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COGL_PIPELINE_COMBINE_SOURCE_CONSTANT,
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COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR,
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COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS,
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COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0
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} CoglPipelineCombineSource;
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typedef enum
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