cogl-atlas: Increase the default minimum texture size
When initially creating a texture it would start with a minimum size of 256x256. This increases the size so that it would try to match 1MB of memory.
This commit is contained in:
parent
d03fbf9f64
commit
e609a658a4
@ -498,9 +498,21 @@ _cogl_atlas_reserve_space (CoglAtlas *atlas,
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Start with an initial size of 256x256 */
|
||||
map_width = 256;
|
||||
map_height = 256;
|
||||
/* At least on Intel hardware, the texture size will be rounded
|
||||
up to at least 1MB so we might as well try to aim for that as
|
||||
an initial minimum size. If the format is only 1 byte per
|
||||
pixel we can use 1024x1024, otherwise we'll assume it will
|
||||
take 4 bytes per pixel and use 512x512. */
|
||||
if (_cogl_get_format_bpp (atlas->texture_format) == 1)
|
||||
{
|
||||
map_width = 1024;
|
||||
map_height = 1024;
|
||||
}
|
||||
else
|
||||
{
|
||||
map_width = 512;
|
||||
map_height = 512;
|
||||
}
|
||||
}
|
||||
|
||||
new_map = _cogl_atlas_create_map (map_width, map_height,
|
||||
|
Loading…
Reference in New Issue
Block a user