From e5195c08a4fe88c9a2b054423e16caec92726442 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20=C3=85dahl?= Date: Tue, 18 Oct 2022 21:26:21 +0200 Subject: [PATCH] clutter: Remove some unused macros Part-of: --- clutter/clutter/clutter-macros.h | 46 -------------------------------- 1 file changed, 46 deletions(-) diff --git a/clutter/clutter/clutter-macros.h b/clutter/clutter/clutter-macros.h index ace3d5e3f..a544afd5c 100644 --- a/clutter/clutter/clutter-macros.h +++ b/clutter/clutter/clutter-macros.h @@ -26,52 +26,6 @@ #error "Only can be included directly." #endif -/** - * CLUTTER_FLAVOUR: - * - * GL Windowing system used - * - * Deprecated: 1.10: The macro evaluates to "deprecated" as Clutter can be - * compiled with multiple windowing system backends. Use the various - * CLUTTER_WINDOWING_* macros to detect the windowing system that Clutter - * is being compiled against, and the type check macros for the - * #ClutterBackend for a run-time check. - */ -#define CLUTTER_FLAVOUR "deprecated" - -/** - * CLUTTER_COGL: - * - * Cogl (internal GL abstraction utility library) backend. Can be "gl" or - * "gles" currently - * - * Deprecated: 1.10: The macro evaluates to "deprecated" as Cogl can be - * compiled against multiple GL implementations. - */ -#define CLUTTER_COGL "deprecated" - -/** - * CLUTTER_STAGE_TYPE: - * - * The default GObject type for the Clutter stage. - * - * Deprecated: 1.10: The macro evaluates to "deprecated" as Clutter can - * be compiled against multiple windowing systems. You can use the - * CLUTTER_WINDOWING_* macros for compile-time checks, and the type - * check macros for run-time checks. - */ -#define CLUTTER_STAGE_TYPE "deprecated" - -/** - * CLUTTER_NO_FPU: - * - * Set to 1 if Clutter was built without FPU (i.e fixed math), 0 otherwise - * - * Deprecated: 0.6: This macro is no longer defined (identical code is used - * regardless the presence of FPU). - */ -#define CLUTTER_NO_FPU (0) - /* some structures are meant to be opaque and still be allocated on the stack; * in order to avoid people poking at their internals, we use this macro to * ensure that users don't accidentally access a struct private members.