[test-clip] Use gint for hand_{width,height} when calulating -hand_* /2
It was a fluke that this worked out due to how the incorrect integer result gets converted by CLUTTER_INT_TO_FIXED.
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@ -122,7 +122,7 @@ on_paint (ClutterActor *actor, CallbackData *data)
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{
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int i;
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ClutterGeometry stage_size;
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guint hand_width, hand_height;
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gint hand_width, hand_height;
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GSList *node;
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clutter_actor_get_allocation_geometry (data->stage, &stage_size);
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