cogl-texture-2d-sliced: Use the converted bitmap when uploading

When uploading texture data the cogl-texture-2d-sliced backend was
using _cogl_texture_prepare_for_upload to create a bitmap suitable for
upload but then it was using the original bitmap instead of the new
bitmap for the data. This was causing any format conversions performed
by cogl_texture_prepare_for_upload to be ignored.

http://bugzilla.openedhand.com/show_bug.cgi?id=2059
This commit is contained in:
Neil Roberts 2010-04-26 12:41:26 +01:00
parent 405d529f44
commit e477768bd8

View File

@ -945,8 +945,8 @@ _cogl_texture_2d_sliced_upload_from_data
/* Create slices for the given format and size */
if (!_cogl_texture_2d_sliced_slices_create (tex_2ds,
bmp->width,
bmp->height,
dst_bmp.width,
dst_bmp.height,
gl_intformat,
gl_format,
gl_type))
@ -958,7 +958,7 @@ _cogl_texture_2d_sliced_upload_from_data
}
if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds,
bmp,
&dst_bmp,
gl_intformat,
gl_format,
gl_type))