Use the correct length in _cogl_texture_flush_vertices

The check for whether there are any rectangles to flush was using the
wrong value so it would always flush.

Thanks to Johan Bilien for spotting.
This commit is contained in:
Neil Roberts 2008-12-04 17:50:03 +00:00
parent 29505dd0ba
commit e3f077d55f

View File

@ -1911,7 +1911,7 @@ _cogl_texture_flush_vertices (void)
{ {
_COGL_GET_CONTEXT (ctx, NO_RETVAL); _COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (ctx->texture_vertices > 0) if (ctx->texture_vertices->len > 0)
{ {
CoglTextureGLVertex *p CoglTextureGLVertex *p
= (CoglTextureGLVertex *) ctx->texture_vertices->data; = (CoglTextureGLVertex *) ctx->texture_vertices->data;