stack-tracker: Keep override redirect windows on top
Since commit 6b5cf2e
, we keep override redirect windows on a layer
above regular windows in the clutter actor scene graph. In the X
server, and thus for input purposes, these windows might end up being
stacked below regular windows though, e.g. because a new regular
window is mapped after an OR window.
Fix this disconnect by re-stacking OR windows on top when syncing the
window stack with the compositor.
https://bugzilla.gnome.org/show_bug.cgi?id=780485
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parent
777963eeb6
commit
e3d5bc077d
@ -168,6 +168,9 @@ struct _MetaStackTracker
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guint sync_stack_later;
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};
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static void
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meta_stack_tracker_keep_override_redirect_on_top (MetaStackTracker *tracker);
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static inline const char *
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get_window_desc (MetaStackTracker *tracker,
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guint64 window)
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@ -835,6 +838,8 @@ meta_stack_tracker_sync_stack (MetaStackTracker *tracker)
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tracker->sync_stack_later = 0;
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}
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meta_stack_tracker_keep_override_redirect_on_top (tracker);
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meta_stack_tracker_get_stack (tracker, &windows, &n_windows);
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meta_windows = NULL;
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@ -1040,6 +1045,37 @@ meta_stack_tracker_lower (MetaStackTracker *tracker,
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meta_stack_tracker_raise_above (tracker, window, None);
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}
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static void
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meta_stack_tracker_keep_override_redirect_on_top (MetaStackTracker *tracker)
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{
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MetaWindow *window;
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guint64 *stack;
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int n_windows, i;
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int topmost_non_or;
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meta_stack_tracker_get_stack (tracker, &stack, &n_windows);
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for (i = n_windows - 1; i >= 0; i--)
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{
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window = meta_display_lookup_stack_id (tracker->screen->display, stack[i]);
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if (window && window->layer != META_LAYER_OVERRIDE_REDIRECT)
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break;
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}
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topmost_non_or = i;
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for (i -= 1; i >= 0; i--)
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{
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window = meta_display_lookup_stack_id (tracker->screen->display, stack[i]);
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if (window && window->layer == META_LAYER_OVERRIDE_REDIRECT)
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{
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meta_stack_tracker_raise_above (tracker, stack[i], stack[topmost_non_or]);
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meta_stack_tracker_get_stack (tracker, &stack, &n_windows);
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topmost_non_or -= 1;
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}
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}
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}
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void
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meta_stack_tracker_restack_managed (MetaStackTracker *tracker,
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const guint64 *managed,
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