paint-node: Initialize ClutterPaintOperation
Don't leave it to the compiler.
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@ -846,7 +846,7 @@ void
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clutter_paint_node_add_rectangle (ClutterPaintNode *node,
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const ClutterActorBox *rect)
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{
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ClutterPaintOperation operation;
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ClutterPaintOperation operation = PAINT_OP_INIT;
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g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
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g_return_if_fail (rect != NULL);
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@ -878,7 +878,7 @@ clutter_paint_node_add_texture_rectangle (ClutterPaintNode *node,
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float x_2,
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float y_2)
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{
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ClutterPaintOperation operation;
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ClutterPaintOperation operation = PAINT_OP_INIT;
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g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
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g_return_if_fail (rect != NULL);
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@ -906,7 +906,7 @@ void
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clutter_paint_node_add_path (ClutterPaintNode *node,
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CoglPath *path)
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{
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ClutterPaintOperation operation;
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ClutterPaintOperation operation = PAINT_OP_INIT;
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g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
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g_return_if_fail (cogl_is_path (path));
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@ -933,7 +933,7 @@ void
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clutter_paint_node_add_primitive (ClutterPaintNode *node,
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CoglPrimitive *primitive)
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{
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ClutterPaintOperation operation;
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ClutterPaintOperation operation = PAINT_OP_INIT;
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g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
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g_return_if_fail (cogl_is_primitive (primitive));
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