meta-window-group: Use clutter's iteration API
Use the clutter iteration API instead of copying the list of children. This is more efficent. https://bugzilla.gnome.org/show_bug.cgi?id=703332
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@ -91,8 +91,9 @@ meta_window_group_paint (ClutterActor *actor)
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{
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{
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cairo_region_t *visible_region;
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cairo_region_t *visible_region;
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ClutterActor *stage;
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ClutterActor *stage;
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ClutterActorIter iter;
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ClutterActor *child;
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cairo_rectangle_int_t visible_rect;
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cairo_rectangle_int_t visible_rect;
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GList *children, *l;
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int paint_x_origin, paint_y_origin;
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int paint_x_origin, paint_y_origin;
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int actor_x_origin, actor_y_origin;
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int actor_x_origin, actor_y_origin;
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int paint_x_offset, paint_y_offset;
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int paint_x_offset, paint_y_offset;
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@ -123,13 +124,6 @@ meta_window_group_paint (ClutterActor *actor)
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paint_x_offset = paint_x_origin - actor_x_origin;
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paint_x_offset = paint_x_origin - actor_x_origin;
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paint_y_offset = paint_y_origin - actor_y_origin;
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paint_y_offset = paint_y_origin - actor_y_origin;
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/* We walk the list from top to bottom (opposite of painting order),
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* and subtract the opaque area of each window out of the visible
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* region that we pass to the windows below.
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*/
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children = clutter_actor_get_children (actor);
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children = g_list_reverse (children);
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/* Get the clipped redraw bounds from Clutter so that we can avoid
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/* Get the clipped redraw bounds from Clutter so that we can avoid
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* painting shadows on windows that don't need to be painted in this
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* painting shadows on windows that don't need to be painted in this
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* frame. In the case of a multihead setup with mismatched monitor
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* frame. In the case of a multihead setup with mismatched monitor
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@ -151,12 +145,17 @@ meta_window_group_paint (ClutterActor *actor)
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cairo_region_subtract_rectangle (visible_region, &unredirected_rect);
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cairo_region_subtract_rectangle (visible_region, &unredirected_rect);
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}
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}
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for (l = children; l; l = l->next)
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/* We walk the list from top to bottom (opposite of painting order),
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* and subtract the opaque area of each window out of the visible
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* region that we pass to the windows below.
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*/
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_prev (&iter, &child))
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{
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{
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if (!CLUTTER_ACTOR_IS_VISIBLE (l->data))
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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continue;
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continue;
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if (l->data == info->unredirected_window)
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if (child == info->unredirected_window)
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continue;
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continue;
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/* If an actor has effects applied, then that can change the area
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/* If an actor has effects applied, then that can change the area
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@ -175,12 +174,12 @@ meta_window_group_paint (ClutterActor *actor)
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* as well for the same reason, but omitted for simplicity in the
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* as well for the same reason, but omitted for simplicity in the
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* hopes that no-one will do that.
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* hopes that no-one will do that.
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*/
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*/
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if (clutter_actor_has_effects (l->data))
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if (clutter_actor_has_effects (child))
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continue;
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continue;
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if (META_IS_WINDOW_ACTOR (l->data))
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if (META_IS_WINDOW_ACTOR (child))
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{
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{
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MetaWindowActor *window_actor = l->data;
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MetaWindowActor *window_actor = META_WINDOW_ACTOR (child);
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int x, y;
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int x, y;
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if (!meta_actor_is_untransformed (CLUTTER_ACTOR (window_actor), &x, &y))
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if (!meta_actor_is_untransformed (CLUTTER_ACTOR (window_actor), &x, &y))
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@ -204,13 +203,12 @@ meta_window_group_paint (ClutterActor *actor)
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meta_window_actor_set_visible_region_beneath (window_actor, visible_region);
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meta_window_actor_set_visible_region_beneath (window_actor, visible_region);
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cairo_region_translate (visible_region, x, y);
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cairo_region_translate (visible_region, x, y);
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}
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}
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else if (META_IS_BACKGROUND_ACTOR (l->data) ||
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else if (META_IS_BACKGROUND_ACTOR (child) ||
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META_IS_BACKGROUND_GROUP (l->data))
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META_IS_BACKGROUND_GROUP (child))
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{
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{
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ClutterActor *background_actor = l->data;
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int x, y;
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int x, y;
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if (!meta_actor_is_untransformed (CLUTTER_ACTOR (background_actor), &x, &y))
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if (!meta_actor_is_untransformed (child, &x, &y))
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continue;
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continue;
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x += paint_x_offset;
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x += paint_x_offset;
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@ -218,10 +216,10 @@ meta_window_group_paint (ClutterActor *actor)
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cairo_region_translate (visible_region, - x, - y);
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cairo_region_translate (visible_region, - x, - y);
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if (META_IS_BACKGROUND_GROUP (background_actor))
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if (META_IS_BACKGROUND_GROUP (child))
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meta_background_group_set_visible_region (META_BACKGROUND_GROUP (background_actor), visible_region);
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meta_background_group_set_visible_region (META_BACKGROUND_GROUP (child), visible_region);
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else
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else
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meta_background_actor_set_visible_region (META_BACKGROUND_ACTOR (background_actor), visible_region);
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meta_background_actor_set_visible_region (META_BACKGROUND_ACTOR (child), visible_region);
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cairo_region_translate (visible_region, x, y);
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cairo_region_translate (visible_region, x, y);
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}
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}
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}
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}
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@ -233,21 +231,20 @@ meta_window_group_paint (ClutterActor *actor)
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/* Now that we are done painting, unset the visible regions (they will
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/* Now that we are done painting, unset the visible regions (they will
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* mess up painting clones of our actors)
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* mess up painting clones of our actors)
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*/
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*/
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for (l = children; l; l = l->next)
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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{
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if (META_IS_WINDOW_ACTOR (l->data))
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if (META_IS_WINDOW_ACTOR (child))
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{
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{
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MetaWindowActor *window_actor = l->data;
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MetaWindowActor *window_actor = META_WINDOW_ACTOR (child);
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meta_window_actor_reset_visible_regions (window_actor);
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meta_window_actor_reset_visible_regions (window_actor);
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}
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}
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else if (META_IS_BACKGROUND_ACTOR (l->data))
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else if (META_IS_BACKGROUND_ACTOR (child))
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{
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{
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MetaBackgroundActor *background_actor = l->data;
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MetaBackgroundActor *background_actor = META_BACKGROUND_ACTOR (child);
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meta_background_actor_set_visible_region (background_actor, NULL);
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meta_background_actor_set_visible_region (background_actor, NULL);
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}
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}
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}
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}
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g_list_free (children);
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}
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}
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static gboolean
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static gboolean
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