2006-06-22 Iain Holmes <iain@openedhand.com>
* gtk/gtk-clutter.[ch]: Rewrite to use clutter_stage_set_xwindow_foreign rather than GtkSocket. * gtk/gtk-clutter-test.c: Add fading!1!!!!11! OMGWTFBBQ!!!
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@@ -18,6 +18,8 @@ typedef struct SuperOH
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} SuperOH;
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gboolean fade = FALSE;
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/* input handler */
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void
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input_cb (ClutterStage *stage,
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@@ -86,8 +88,12 @@ frame_cb (ClutterTimeline *timeline,
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- 6.0 * frame_num,
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clutter_actor_get_width (oh->hand[i])/2,
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clutter_actor_get_height (oh->hand[i])/2);
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if (fade == TRUE) {
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clutter_actor_set_opacity (oh->hand[i], (255 - (frame_num % 255)));
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}
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}
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/*
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clutter_actor_rotate_x (CLUTTER_ACTOR(oh->group),
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75.0,
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@@ -95,13 +101,20 @@ frame_cb (ClutterTimeline *timeline,
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*/
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}
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static void
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clickity (GtkButton *button,
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gpointer ud)
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{
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fade = !fade;
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}
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int
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main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterActor *stage;
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ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
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GtkWidget *window, *plug, *clutter;
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GtkWidget *window, *clutter;
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GtkWidget *label, *button, *vbox;
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GdkPixbuf *pixbuf;
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SuperOH *oh;
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@@ -116,11 +129,6 @@ main (int argc, char *argv[])
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if (!pixbuf)
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g_error("pixbuf load failed");
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clutter = g_object_new (GTK_TYPE_CLUTTER, NULL);
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stage = gtk_clutter_get_stage (GTK_CLUTTER (clutter));
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/* Set our stage size */
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clutter_actor_set_size (stage, WINWIDTH, WINHEIGHT);
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window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
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g_signal_connect (window, "destroy",
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@@ -128,13 +136,21 @@ main (int argc, char *argv[])
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vbox = gtk_vbox_new (FALSE, 6);
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gtk_container_add (GTK_CONTAINER (window), vbox);
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clutter = g_object_new (GTK_TYPE_CLUTTER, NULL);
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stage = gtk_clutter_get_stage (GTK_CLUTTER (clutter));
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gtk_container_add (GTK_CONTAINER (vbox), clutter);
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/* Set our stage size */
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/* clutter_actor_set_size (stage, WINWIDTH, WINHEIGHT); */
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label = gtk_label_new ("This is a label");
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gtk_box_pack_start (GTK_BOX (vbox), label, FALSE, FALSE, 0);
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button = gtk_button_new_with_label ("This is a button...clicky");
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g_signal_connect (button, "clicked",
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G_CALLBACK (clickity), NULL);
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gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);
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/* and its background color */
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@@ -157,13 +173,18 @@ main (int argc, char *argv[])
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for (i = 0; i < NHANDS; i++)
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{
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gint x, y, w, h;
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ClutterColor colour = { 255, 0, 0, 255 };
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#if 1
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/* Create a texture from pixbuf, then clone in to same resources */
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if (i == 0)
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oh->hand[i] = clutter_texture_new_from_pixbuf (pixbuf);
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else
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oh->hand[i] = clutter_clone_texture_new (CLUTTER_TEXTURE(oh->hand[0]));
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#else
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oh->hand[i] = clutter_rectangle_new_with_color (&colour);
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clutter_actor_set_size (oh->hand[i], 50, 50);
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#endif
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/* Place around a circle */
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w = clutter_actor_get_width (oh->hand[0]);
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h = clutter_actor_get_height (oh->hand[0]);
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