Update README and NEWS before release
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NEWS
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NEWS
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Clutter 0.6.0 (??/??/????)
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Clutter 0.5.0 (??/??/????)
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========================
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* List of changes between 0.4.0 and 0.6.0
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* List of changes between 0.4.2 and 0.5.0
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o New event handling system: every actor with the CLUTTER_ACTOR_REACTIVE
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flag set will receive events from the underlying backend; the event
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propagation chain will be walked in two directions (from the actor to
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the top-level container and back) with the ability to block it in
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both phases.
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o ClutterShader, an abstraction over the programmable OpenGL pipeline.
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o ClutterScore, an object for controlling timelines; using a score
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instance is possible to start multiple timelines at once, or start
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a timeline after another has emitted the ::complete signal.
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o ClutterScript, an object for parsing a scene from an external file or
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a buffer; the scene is described using JSON (JavaScript Object Notation):
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every object is defined using its class and properties, and container
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objects can have their children defined as well. It is also possible
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do describe top-level objects such as timelines and behaviours, and to
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automatically connect signal handlers to signal names.
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o ClutterTimelines duration can now be set in milliseconds using the
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:duration property; the default framerate will be used to compute the
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actual duration in frames. The default framerate will be set by the
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backend, and can be overridden by the application.
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o ClutterTimelines direction can now be set using the :direction
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property; a timeline can be set to proceed forward or backward,
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and the direction can also be change while the timeline is still
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running.
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o New, experimental OSX backend.
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o Build environment for MS VisualStudio 2005.
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o ClutterModel, a generic list-based model object that can be used to
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implement actors following the Model-Viewer-Controller design pattern.
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Clutter provides a default implementation of ClutterModel, called
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ClutterModelDefault and using the GSequence data structure from GLib
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to optimize insertion and look up.
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o Add the ability to grab pointer and keyboard events: if an actor
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is set to have a grab it'll be the only one receiving events until
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it releases the grab.
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o Add the ability for an actor to receive the key focus; an actor
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with key focus will always receive the key events, even if it did
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not acquire the keyboard grab.
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o It is now possible to set the GL "fog" (also known as "depth cueing")
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effect on the ClutterStage; if the fog is enabled, actors farther
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away from the view point will fade into the stage background color.
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o Each actor now has an "anchor point", a point defined in the actor's
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coordinate space that will be used as the origin when scaling and
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rotation transformations.
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o Every pixel-based API has been doubled with a corresponding
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ClutterUnits-based function (postfixed with a '-u'), for instance:
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clutter_actor_set_position() - clutter_actor_set_positionu()
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clutter_actor_set_size() - clutter_actor_set_sizeu()
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clutter_actor_set_depth() - clutter_actor_set_depthu()
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This allows sub-pixel precision and device independence.
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o The ClutterLabel actor now tries very hard to provide a sane
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default size, if no bounding box has been requested; this fixes
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the :alignment property and allows the addition of the :justify
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property.
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* List of bugs fixed
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o
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Clutter 0.4.0 (07/08/2007)
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========================
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37
README
37
README
@ -138,6 +138,12 @@ wanting to port to newer releases (See NEWS for general new feature info).
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Release Notes for Clutter 0.6.0
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-------------------------------
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* Now that every actor has events, the class signal handlers have been
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removed from ClutterStageClass and moved into ClutterActorClass.
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* The CLUTTER_2BUTTON_PRESS and CLUTTER_3BUTTON_PRESS event types have been
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removed in favour of the ClutterButtonEvent:click_count counter
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* X11 related called for glx and eglx backends are now shared and moved into
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a clutter_x11 prefix.
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@ -158,7 +164,9 @@ Release Notes for Clutter 0.6.0
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virtual function *must* chain up to the parent's implementation in order
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to store the bounding box inside the ClutterActor private data.
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* It is now impossible to call clutter_actor_destroy() on the stage.
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* It is now impossible to call clutter_actor_destroy() on the stage. Backends
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will have to unset the CLUTTER_ACTOR_IS_TOPLEVEL private flag to actually
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destroy the stage.
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* The default value of the ClutterLabel:wrap property has been changed from
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TRUE to FALSE.
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@ -166,6 +174,33 @@ Release Notes for Clutter 0.6.0
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* All the behaviours properties have been renamed to match the $PROPERTY-start
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and $PROPERTY-end convention.
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* The clutter_group_add() function has been "undeprecated" and reimplemented
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as a commodity macro; a clutter_stage_add() commodity macro has also been
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added. Both macros just safely wrap clutter_container_add_actor().
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* The ClutterContainer::find_child_by_id() virtual function has been removed;
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Clutter keeps track of every actor, so there's no need to recurse into
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containers anymore.
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* The unused ClutterActor::set_depth() and ClutterActor::get_depth() virtual
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functions have been removed.
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* It is now possible to roundtrip the string created by
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clutter_color_to_string() to clutter_color_parse().
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* The amount of motion events is now being throttled using the default frame
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rate setting as the base value to compute the default and maximum frequency
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of motion events to be delivered to every actor.
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* ClutterAngle usage has been removed from the public API: it is an internal
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optimization, which can be used for faster angle computations; users of
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ClutterAngle now take a fixed point number in form of a ClutterFixed.
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* ClutterGravity usage when scaling has been superceded by the anchor point.
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* The precision of the clutter_sqrti() algorithm has been improved for small
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values.
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Release Notes for Clutter 0.4.0
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-------------------------------
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