[fixed-to-float-patches] Replace the cogl_color_*x functions with *f

cogl_set_source_color4x and cogl_color_set_from_4x actually take float
values now so they are renamed to *4f.
This commit is contained in:
Neil Roberts 2009-01-16 14:55:48 +00:00
parent 7b93cc068d
commit e02024151b

View File

@ -84,6 +84,55 @@ index 9cbee04..e0903fe 100644
}
/* Recursively applies the transforms associated with this actor and
diff --git a/clutter/cogl/cogl-color.h b/clutter/cogl/cogl-color.h
index 6cdf52b..05650d3 100644
--- a/clutter/cogl/cogl-color.h
+++ b/clutter/cogl/cogl-color.h
@@ -68,7 +68,7 @@ void cogl_color_set_from_4d (CoglColor *dest,
gdouble alpha);
/**
- * cogl_color_set_from_4x:
+ * cogl_color_set_from_4f:
* @dest: return location for a #CoglColor
* @red: value of the red channel, between 0 and %1.0
* @green: value of the green channel, between 0 and %1.0
@@ -79,7 +79,7 @@ void cogl_color_set_from_4d (CoglColor *dest,
*
* Since: 1.0
*/
-void cogl_color_set_from_4x (CoglColor *dest,
+void cogl_color_set_from_4f (CoglColor *dest,
float red,
float green,
float blue,
@@ -248,7 +248,7 @@ float cogl_color_get_alpha (const CoglColor *color);
* Sets the source color using normalized values for each component.
* This color will be used for any subsequent drawing operation.
*
- * See also cogl_set_source_color4ub() and cogl_set_source_color4x()
+ * See also cogl_set_source_color4ub() and cogl_set_source_color4f()
* if you already have the color components.
*
* Since: 1.0
@@ -276,7 +276,7 @@ void cogl_set_source_color4ub (guint8 red,
guint8 alpha);
/**
- * cogl_set_source_color4x:
+ * cogl_set_source_color4f:
* @red: value of the red channel, between 0 and %1.0
* @green: value of the green channel, between 0 and %1.0
* @blue: value of the blue channel, between 0 and %1.0
@@ -291,7 +291,7 @@ void cogl_set_source_color4ub (guint8 red,
*
* Since: 1.0
*/
-void cogl_set_source_color4x (float red,
+void cogl_set_source_color4f (float red,
float green,
float blue,
float alpha);
diff --git a/clutter/cogl/cogl-path.h b/clutter/cogl/cogl-path.h
index 0d29829..aa37864 100644
--- a/clutter/cogl/cogl-path.h
@ -192,6 +241,35 @@ index f37d54d..f8d5745 100644
/**
* cogl_get_modelview_matrix:
diff --git a/clutter/cogl/common/cogl-color.c b/clutter/cogl/common/cogl-color.c
index dac3584..e4b74c6 100644
--- a/clutter/cogl/common/cogl-color.c
+++ b/clutter/cogl/common/cogl-color.c
@@ -58,7 +58,7 @@ cogl_color_set_from_4d (CoglColor *dest,
}
void
-cogl_color_set_from_4x (CoglColor *dest,
+cogl_color_set_from_4f (CoglColor *dest,
float red,
float green,
float blue,
@@ -157,13 +157,13 @@ cogl_set_source_color4ub (guint8 red,
}
void
-cogl_set_source_color4x (float red,
+cogl_set_source_color4f (float red,
float green,
float blue,
float alpha)
{
CoglColor c = { 0, };
- cogl_color_set_from_4x (&c, red, green, blue, alpha);
+ cogl_color_set_from_4f (&c, red, green, blue, alpha);
cogl_set_source_color (&c);
}
diff --git a/clutter/cogl/common/cogl-primitives.c b/clutter/cogl/common/cogl-primitives.c
index 27834f7..7e9b1b9 100644
--- a/clutter/cogl/common/cogl-primitives.c
@ -611,3 +689,48 @@ index 3e23309..3cafc81 100644
}
static void
diff --git a/doc/reference/cogl/cogl-sections.txt b/doc/reference/cogl/cogl-sections.txt
index dcd7c93..db4e16a 100644
--- a/doc/reference/cogl/cogl-sections.txt
+++ b/doc/reference/cogl/cogl-sections.txt
@@ -89,7 +89,7 @@ cogl_path_stroke
cogl_path_stroke_preserve
cogl_set_source_color
cogl_set_source_color4ub
-cogl_set_source_color4x
+cogl_set_source_color4f
<SUBSECTION>
cogl_rectangle
@@ -257,7 +257,7 @@ cogl_color_copy
cogl_color_free
cogl_color_set_from_4ub
cogl_color_set_from_4d
-cogl_color_set_from_4x
+cogl_color_set_from_4f
<SUBSECTION>
cogl_color_get_red
diff --git a/tests/conform/test-backface-culling.c b/tests/conform/test-backface-culling.c
index 3b7948e..b22228b 100644
--- a/tests/conform/test-backface-culling.c
+++ b/tests/conform/test-backface-culling.c
@@ -121,8 +121,7 @@ on_paint (ClutterActor *actor, TestState *state)
/* Set the color to white so that all the textures will be drawn
at their own color */
- cogl_set_source_color4x (COGL_FIXED_1, COGL_FIXED_1,
- COGL_FIXED_1, COGL_FIXED_1);
+ cogl_set_source_color4f (1.0f, 1.0f, 1.0f, 1.0f);
x2 = x1 + COGL_FIXED_FROM_INT (TEXTURE_SIZE);
@@ -173,7 +172,7 @@ on_paint (ClutterActor *actor, TestState *state)
x2 = x1 + COGL_FIXED_FROM_INT (TEXTURE_SIZE);
/* Draw a regular rectangle (this should always show) */
- cogl_set_source_color4x (COGL_FIXED_1, 0, 0, COGL_FIXED_1);
+ cogl_set_source_color4f (1.0f, 0.0f, 0.0f, 1.0f);
cogl_rectangle (COGL_FIXED_TO_INT (x1), COGL_FIXED_TO_INT (y1),
COGL_FIXED_TO_INT (x2 - x1), COGL_FIXED_TO_INT (y2 - y1));