From df751a8a255dbca77779fd361d990cfd6d4f5095 Mon Sep 17 00:00:00 2001 From: Robert Bragg Date: Tue, 12 Jul 2011 01:06:28 +0100 Subject: [PATCH] actor: improve rounding in get_allocation_geometry Instead of relying on C to round the floating point allocation to integers by flooring the values we now use CLUTTER_NEARBYINT to round the allocation's position and size to the nearest integers instead. Using floor leads to rather unstable rounding for the width and height when there may be tiny fluctuations in the floating point width/height. Signed-off-by: Neil Roberts Signed-off-by: Emmanuele Bassi --- clutter/clutter-actor.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c index ce0b94d85..a2b44869f 100644 --- a/clutter/clutter-actor.c +++ b/clutter/clutter-actor.c @@ -6122,10 +6122,10 @@ clutter_actor_get_allocation_geometry (ClutterActor *self, clutter_actor_get_allocation_box (self, &box); - geom->x = clutter_actor_box_get_x (&box); - geom->y = clutter_actor_box_get_y (&box); - geom->width = clutter_actor_box_get_width (&box); - geom->height = clutter_actor_box_get_height (&box); + geom->x = CLUTTER_NEARBYINT (clutter_actor_box_get_x (&box)); + geom->y = CLUTTER_NEARBYINT (clutter_actor_box_get_y (&box)); + geom->width = CLUTTER_NEARBYINT (clutter_actor_box_get_width (&box)); + geom->height = CLUTTER_NEARBYINT (clutter_actor_box_get_height (&box)); } /**