interactive/test-actors: Constraint the hands group
Use constraints to align and size the ClutterGroup containing the spinning hands so that resizing the stage doesn't look like arse.
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@ -216,6 +216,9 @@ test_actors_main (int argc, char *argv[])
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oh->group = clutter_group_new();
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oh->group = clutter_group_new();
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clutter_actor_set_name (oh->group, "Group");
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clutter_actor_set_name (oh->group, "Group");
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g_signal_connect (oh->group, "destroy", G_CALLBACK (on_group_destroy), oh);
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g_signal_connect (oh->group, "destroy", G_CALLBACK (on_group_destroy), oh);
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clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
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clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
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clutter_actor_add_constraint (oh->group, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.0f));
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oh->hand = g_new (ClutterActor*, n_hands);
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oh->hand = g_new (ClutterActor*, n_hands);
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