Allow rotation angle properties to be negative
Bug 1167 - clutter_effect_rotate improperly clamps negative angles The rotation angle properties had a minimum value of 0.0 but the rotation works fine with a negative value so the limitation is unnecessary. This makes rotation using the ClutterAnimation API more flexible because it was previously not possible to rotate counter-clockwise from the 0.0 position.
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@ -2617,7 +2617,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_param_spec_double ("rotation-angle-x",
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g_param_spec_double ("rotation-angle-x",
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"Rotation Angle X",
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"Rotation Angle X",
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"The rotation angle on the X axis",
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"The rotation angle on the X axis",
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0.0,
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-G_MAXDOUBLE,
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G_MAXDOUBLE,
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G_MAXDOUBLE,
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0.0,
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0.0,
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CLUTTER_PARAM_READWRITE));
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CLUTTER_PARAM_READWRITE));
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@ -2634,7 +2634,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_param_spec_double ("rotation-angle-y",
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g_param_spec_double ("rotation-angle-y",
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"Rotation Angle Y",
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"Rotation Angle Y",
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"The rotation angle on the Y axis",
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"The rotation angle on the Y axis",
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0.0,
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-G_MAXDOUBLE,
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G_MAXDOUBLE,
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G_MAXDOUBLE,
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0.0,
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0.0,
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CLUTTER_PARAM_READWRITE));
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CLUTTER_PARAM_READWRITE));
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@ -2651,7 +2651,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_param_spec_double ("rotation-angle-z",
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g_param_spec_double ("rotation-angle-z",
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"Rotation Angle Z",
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"Rotation Angle Z",
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"The rotation angle on the Z axis",
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"The rotation angle on the Z axis",
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0.0,
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-G_MAXDOUBLE,
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G_MAXDOUBLE,
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G_MAXDOUBLE,
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0.0,
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0.0,
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CLUTTER_PARAM_READWRITE));
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CLUTTER_PARAM_READWRITE));
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