timeline: Add a new "stopped" signal
The ::stopped signal is emitted when the timeline has been completely exhausted or when the timeline has been programmatically stopped by using clutter_timeline_stop(); the notification at the end of the timeline run allows to write handlers without having to check whether the current repeat is the last one, like we are forced to do when using the ::completed signal. Based on the patch by: Jasper St. Pierre <jstpierre@mecheye.net> https://bugzilla.gnome.org/show_bug.cgi?id=676854
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4634dde613
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de4d70af69
@ -17272,29 +17272,21 @@ transition_closure_free (gpointer data)
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}
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}
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static void
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static void
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on_transition_completed (ClutterTransition *transition,
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on_transition_stopped (ClutterTransition *transition,
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gboolean is_finished,
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TransitionClosure *clos)
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TransitionClosure *clos)
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{
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{
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ClutterTimeline *timeline = CLUTTER_TIMELINE (transition);
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ClutterActor *actor = clos->actor;
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ClutterActor *actor = clos->actor;
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ClutterAnimationInfo *info;
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ClutterAnimationInfo *info;
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gint n_repeats, cur_repeat;
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info = _clutter_actor_get_animation_info (actor);
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/* reset the caches used by animations */
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/* reset the caches used by animations */
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clutter_actor_store_content_box (actor, NULL);
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clutter_actor_store_content_box (actor, NULL);
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/* ensure that we remove the transition only at the end
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if (!is_finished)
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* of its run; we emit ::completed for every repeat
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return;
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*/
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n_repeats = clutter_timeline_get_repeat_count (timeline);
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info = _clutter_actor_get_animation_info (actor);
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cur_repeat = clutter_timeline_get_current_repeat (timeline);
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if (cur_repeat == n_repeats)
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{
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if (clutter_transition_get_remove_on_complete (transition))
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{
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/* we take a reference here because removing the closure
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/* we take a reference here because removing the closure
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* will release the reference on the transition, and we
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* will release the reference on the transition, and we
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* want the transition to survive the signal emission;
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* want the transition to survive the signal emission;
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@ -17303,8 +17295,6 @@ on_transition_completed (ClutterTransition *transition,
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*/
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*/
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g_object_ref (transition);
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g_object_ref (transition);
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g_hash_table_remove (info->transitions, clos->name);
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g_hash_table_remove (info->transitions, clos->name);
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}
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}
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/* if it's the last transition then we clean up */
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/* if it's the last transition then we clean up */
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if (g_hash_table_size (info->transitions) == 0)
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if (g_hash_table_size (info->transitions) == 0)
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@ -17585,8 +17575,8 @@ clutter_actor_add_transition (ClutterActor *self,
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clos->actor = self;
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clos->actor = self;
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clos->transition = g_object_ref (transition);
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clos->transition = g_object_ref (transition);
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clos->name = g_strdup (name);
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clos->name = g_strdup (name);
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clos->completed_id = g_signal_connect (timeline, "completed",
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clos->completed_id = g_signal_connect (timeline, "stopped",
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G_CALLBACK (on_transition_completed),
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G_CALLBACK (on_transition_stopped),
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clos);
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clos);
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CLUTTER_NOTE (ANIMATION,
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CLUTTER_NOTE (ANIMATION,
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@ -17842,13 +17832,13 @@ clutter_actor_get_easing_delay (ClutterActor *self)
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* clutter_actor_set_rotation (actor, CLUTTER_Y_AXIS, 360.0, x, y, z);
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* clutter_actor_set_rotation (actor, CLUTTER_Y_AXIS, 360.0, x, y, z);
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*
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*
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* transition = clutter_actor_get_transition (actor, "rotation-angle-y");
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* transition = clutter_actor_get_transition (actor, "rotation-angle-y");
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* g_signal_connect (transition, "completed",
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* g_signal_connect (transition, "stopped",
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* G_CALLBACK (on_transition_complete),
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* G_CALLBACK (on_transition_stopped),
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* actor);
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* actor);
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* ]|
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* ]|
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*
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*
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* will call the <function>on_transition_complete</function> callback when
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* will call the <function>on_transition_stopped</function> callback when
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* the transition is complete.
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* the transition is finished.
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*
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*
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* Return value: (transfer none): a #ClutterTransition, or %NULL is none
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* Return value: (transfer none): a #ClutterTransition, or %NULL is none
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* was found to match the passed name; the returned instance is owned
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* was found to match the passed name; the returned instance is owned
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@ -7,6 +7,7 @@ BOOLEAN:OBJECT,FLOAT,FLOAT
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BOXED:UINT,UINT
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BOXED:UINT,UINT
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DOUBLE:VOID
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DOUBLE:VOID
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UINT:VOID
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UINT:VOID
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VOID:BOOLEAN
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VOID:BOXED
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VOID:BOXED
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VOID:BOXED,FLAGS
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VOID:BOXED,FLAGS
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VOID:INT
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VOID:INT
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@ -187,6 +187,7 @@ enum
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PAUSED,
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PAUSED,
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COMPLETED,
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COMPLETED,
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MARKER_REACHED,
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MARKER_REACHED,
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STOPPED,
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LAST_SIGNAL
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LAST_SIGNAL
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};
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};
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@ -684,6 +685,10 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
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*
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*
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* This signal will be emitted even if the #ClutterTimeline is set to be
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* This signal will be emitted even if the #ClutterTimeline is set to be
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* repeating.
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* repeating.
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*
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* If you want to get notification on whether the #ClutterTimeline has
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* been stopped or has finished its run, including its eventual repeats,
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* you should use the #ClutterTimeline::stopped signal instead.
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*/
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*/
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timeline_signals[COMPLETED] =
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timeline_signals[COMPLETED] =
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g_signal_new (I_("completed"),
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g_signal_new (I_("completed"),
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@ -766,6 +771,33 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
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G_TYPE_NONE, 2,
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G_TYPE_NONE, 2,
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G_TYPE_STRING,
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G_TYPE_STRING,
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G_TYPE_INT);
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G_TYPE_INT);
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/**
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* ClutterTimeline::stopped:
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* @timeline: the #ClutterTimeline that emitted the signal
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* @is_finished: %TRUE if the signal was emitted at the end of the
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* timeline.
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*
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* The #ClutterTimeline::stopped signal is emitted when the timeline
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* has been stopped, either because clutter_timeline_stop() has been
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* called, or because it has been exhausted.
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*
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* This is different from the #ClutterTimeline::completed signal,
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* which gets emitted after every repeat finishes.
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*
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* If the #ClutterTimeline has is marked as infinitely repeating,
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* this signal will never be emitted.
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*
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* Since: 1.12
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*/
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timeline_signals[STOPPED] =
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g_signal_new (I_("stopped"),
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterTimelineClass, completed),
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NULL, NULL,
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_clutter_marshal_VOID__BOOLEAN,
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G_TYPE_NONE, 1,
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G_TYPE_BOOLEAN);
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}
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}
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static void
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static void
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@ -897,12 +929,13 @@ set_is_playing (ClutterTimeline *timeline,
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ClutterTimelinePrivate *priv = timeline->priv;
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ClutterTimelinePrivate *priv = timeline->priv;
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ClutterMasterClock *master_clock;
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ClutterMasterClock *master_clock;
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is_playing = is_playing != FALSE;
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is_playing = !!is_playing;
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if (is_playing == priv->is_playing)
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if (is_playing == priv->is_playing)
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return;
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return;
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priv->is_playing = is_playing;
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priv->is_playing = is_playing;
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master_clock = _clutter_master_clock_get_default ();
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master_clock = _clutter_master_clock_get_default ();
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if (priv->is_playing)
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if (priv->is_playing)
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{
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{
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@ -911,10 +944,8 @@ set_is_playing (ClutterTimeline *timeline,
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priv->current_repeat = 0;
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priv->current_repeat = 0;
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}
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}
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else
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else
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{
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_clutter_master_clock_remove_timeline (master_clock, timeline);
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_clutter_master_clock_remove_timeline (master_clock, timeline);
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}
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}
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}
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static gboolean
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static gboolean
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clutter_timeline_do_frame (ClutterTimeline *timeline)
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clutter_timeline_do_frame (ClutterTimeline *timeline)
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@ -1003,6 +1034,7 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
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* done in the above new-frame signal handler?
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* done in the above new-frame signal handler?
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*/
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*/
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set_is_playing (timeline, FALSE);
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set_is_playing (timeline, FALSE);
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g_signal_emit (timeline, timeline_signals[STOPPED], 0, TRUE);
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}
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}
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g_signal_emit (timeline, timeline_signals[COMPLETED], 0);
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g_signal_emit (timeline, timeline_signals[COMPLETED], 0);
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@ -1156,8 +1188,22 @@ clutter_timeline_pause (ClutterTimeline *timeline)
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void
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void
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clutter_timeline_stop (ClutterTimeline *timeline)
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clutter_timeline_stop (ClutterTimeline *timeline)
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{
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{
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gboolean was_playing;
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g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
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/* we check the is_playing here because pause() will return immediately
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* if the timeline wasn't playing, so we don't know if it was actually
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* stopped, and yet we still don't want to emit a ::stopped signal if
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* the timeline was not playing in the first place.
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*/
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was_playing = timeline->priv->is_playing;
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clutter_timeline_pause (timeline);
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clutter_timeline_pause (timeline);
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clutter_timeline_rewind (timeline);
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clutter_timeline_rewind (timeline);
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if (was_playing)
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g_signal_emit (timeline, timeline_signals[STOPPED], 0, FALSE);
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}
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}
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/**
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/**
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@ -104,13 +104,14 @@ struct _ClutterTimelineClass
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void (*marker_reached) (ClutterTimeline *timeline,
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void (*marker_reached) (ClutterTimeline *timeline,
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const gchar *marker_name,
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const gchar *marker_name,
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gint msecs);
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gint msecs);
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void (*stopped) (ClutterTimeline *timeline,
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gboolean is_finished);
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/*< private >*/
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/*< private >*/
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void (*_clutter_timeline_1) (void);
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void (*_clutter_timeline_1) (void);
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void (*_clutter_timeline_2) (void);
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void (*_clutter_timeline_2) (void);
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void (*_clutter_timeline_3) (void);
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void (*_clutter_timeline_3) (void);
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void (*_clutter_timeline_4) (void);
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void (*_clutter_timeline_4) (void);
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void (*_clutter_timeline_5) (void);
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};
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};
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GType clutter_timeline_get_type (void) G_GNUC_CONST;
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GType clutter_timeline_get_type (void) G_GNUC_CONST;
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@ -124,18 +124,14 @@ clutter_transition_new_frame (ClutterTimeline *timeline,
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}
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}
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static void
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static void
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clutter_transition_completed (ClutterTimeline *timeline)
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clutter_transition_stopped (ClutterTimeline *timeline,
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gboolean is_finished)
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{
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{
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ClutterTransitionPrivate *priv = CLUTTER_TRANSITION (timeline)->priv;
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ClutterTransitionPrivate *priv = CLUTTER_TRANSITION (timeline)->priv;
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if (priv->animatable != NULL && priv->remove_on_complete)
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if (is_finished &&
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{
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priv->animatable != NULL &&
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int n_repeats, cur_repeat;
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priv->remove_on_complete)
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n_repeats = clutter_timeline_get_repeat_count (timeline);
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cur_repeat = clutter_timeline_get_current_repeat (timeline);
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if (n_repeats == 0 || cur_repeat == n_repeats)
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{
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{
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clutter_transition_detach (CLUTTER_TRANSITION (timeline),
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clutter_transition_detach (CLUTTER_TRANSITION (timeline),
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priv->animatable);
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priv->animatable);
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@ -143,7 +139,6 @@ clutter_transition_completed (ClutterTimeline *timeline)
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g_object_unref (timeline);
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g_object_unref (timeline);
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}
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}
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}
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}
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}
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static void
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static void
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clutter_transition_set_property (GObject *gobject,
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clutter_transition_set_property (GObject *gobject,
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@ -232,7 +227,7 @@ clutter_transition_class_init (ClutterTransitionClass *klass)
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klass->detached = clutter_transition_real_detached;
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klass->detached = clutter_transition_real_detached;
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timeline_class->new_frame = clutter_transition_new_frame;
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timeline_class->new_frame = clutter_transition_new_frame;
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timeline_class->completed = clutter_transition_completed;
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timeline_class->stopped = clutter_transition_stopped;
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gobject_class->set_property = clutter_transition_set_property;
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gobject_class->set_property = clutter_transition_set_property;
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gobject_class->get_property = clutter_transition_get_property;
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gobject_class->get_property = clutter_transition_get_property;
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@ -49,7 +49,8 @@ on_crossing (ClutterActor *actor,
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}
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}
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static void
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static void
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on_transition_complete (ClutterTransition *transition,
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on_transition_stopped (ClutterTransition *transition,
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gboolean is_finished,
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ClutterActor *actor)
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ClutterActor *actor)
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{
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{
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clutter_actor_save_easing_state (actor);
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clutter_actor_save_easing_state (actor);
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@ -74,8 +75,8 @@ animate_rotation (ClutterActor *actor,
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SIZE / 2.0f, 0.f, 0.f);
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SIZE / 2.0f, 0.f, 0.f);
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transition = clutter_actor_get_transition (actor, "rotation-angle-y");
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transition = clutter_actor_get_transition (actor, "rotation-angle-y");
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g_signal_connect (transition, "completed",
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g_signal_connect (transition, "stopped",
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G_CALLBACK (on_transition_complete),
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G_CALLBACK (on_transition_stopped),
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actor);
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actor);
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clutter_actor_restore_easing_state (actor);
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clutter_actor_restore_easing_state (actor);
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