[cogl/gles] Fixes for building for GLES 1 using floats
* This adds GLfixed -> GLfloat conversion * redefines cogl_wrap_glBlahx macros as glBlahf * Other misc fixes (mostly corresponding to cogl/gl equivalents)
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@ -272,34 +272,34 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
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/* If we're not using GL ES 2 then just use the GL functions
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directly */
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#define cogl_wrap_glClearColorx glClearColorx
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#define cogl_wrap_glClearColorx glClearColor
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#define cogl_wrap_glDrawArrays glDrawArrays
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#define cogl_wrap_glPushMatrix glPushMatrix
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#define cogl_wrap_glPopMatrix glPopMatrix
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#define cogl_wrap_glMatrixMode glMatrixMode
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#define cogl_wrap_glLoadIdentity glLoadIdentity
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#define cogl_wrap_glMultMatrixx glMultMatrixx
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#define cogl_wrap_glFrustumx glFrustumx
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#define cogl_wrap_glScalex glScalex
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#define cogl_wrap_glTranslatex glTranslatex
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#define cogl_wrap_glRotatex glRotatex
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#define cogl_wrap_glOrthox glOrthox
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#define cogl_wrap_glMultMatrixx glMultMatrixf
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#define cogl_wrap_glFrustumx glFrustumf
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#define cogl_wrap_glScalex glScalef
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#define cogl_wrap_glTranslatex glTranslatef
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#define cogl_wrap_glRotatex glRotatef
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#define cogl_wrap_glOrthox glOrthof
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#define cogl_wrap_glEnable glEnable
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#define cogl_wrap_glDisable glDisable
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#define cogl_wrap_glTexCoordPointer glTexCoordPointer
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#define cogl_wrap_glVertexPointer glVertexPointer
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#define cogl_wrap_glColorPointer glColorPointer
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#define cogl_wrap_glNormalPointer glNormalPointer
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#define cogl_wrap_glTexEnvx glTexEnvx
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#define cogl_wrap_glTexEnvx glTexEnvf
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#define cogl_wrap_glEnableClientState glEnableClientState
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#define cogl_wrap_glDisableClientState glDisableClientState
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#define cogl_wrap_glAlphaFunc glAlphaFunc
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#define cogl_wrap_glColor4x glColor4x
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#define cogl_wrap_glClipPlanex glClipPlanex
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#define cogl_wrap_glColor4x glColor4f
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#define cogl_wrap_glClipPlanex glClipPlanef
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#define cogl_wrap_glGetIntegerv glGetIntegerv
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#define cogl_wrap_glGetFixedv glGetFixedv
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#define cogl_wrap_glFogx glFogx
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#define cogl_wrap_glFogxv glFogxv
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#define cogl_wrap_glFogx glFogf
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#define cogl_wrap_glFogxv glFogfv
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#define cogl_wrap_glTexParameteri glTexParameteri
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/* The extra third parameter of the bind texture wrapper isn't needed
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fixed-to-float-patches/gles-cogl-gles2-wrapper.h.0.patch
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13
fixed-to-float-patches/gles-cogl-gles2-wrapper.h.0.patch
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@ -0,0 +1,13 @@
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diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.h b/clutter/cogl/gles/cogl-gles2-wrapper.h
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index 265da78..2e61121 100644
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--- a/clutter/cogl/gles/cogl-gles2-wrapper.h
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+++ b/clutter/cogl/gles/cogl-gles2-wrapper.h
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@@ -297,7 +297,7 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
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#define cogl_wrap_glColor4x glColor4f
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#define cogl_wrap_glClipPlanex glClipPlanef
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#define cogl_wrap_glGetIntegerv glGetIntegerv
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-#define cogl_wrap_glGetFixedv glGetFixedv
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+#define cogl_wrap_glGetFixedv glGetFloatv
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#define cogl_wrap_glFogx glFogf
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#define cogl_wrap_glFogxv glFogfv
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#define cogl_wrap_glTexParameteri glTexParameteri
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fixed-to-float-patches/gles-cogl-primitives.c.0.patch
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fixed-to-float-patches/gles-cogl-primitives.c.0.patch
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@ -0,0 +1,12 @@
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diff --git a/clutter/cogl/gles/cogl-primitives.c b/clutter/cogl/gles/cogl-primitives.c
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index 901fa5d..d8fe121 100644
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--- a/clutter/cogl/gles/cogl-primitives.c
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+++ b/clutter/cogl/gles/cogl-primitives.c
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@@ -34,6 +34,7 @@
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#include <string.h>
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#include <gmodule.h>
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+#include <math.h>
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#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
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fixed-to-float-patches/gles-cogl-texture.c.0.patch
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fixed-to-float-patches/gles-cogl-texture.c.0.patch
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@ -0,0 +1,30 @@
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diff --git a/clutter/cogl/gles/cogl-texture.c b/clutter/cogl/gles/cogl-texture.c
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index fb628b0..85bfc2b 100644
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--- a/clutter/cogl/gles/cogl-texture.c
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+++ b/clutter/cogl/gles/cogl-texture.c
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@@ -39,6 +39,7 @@
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#include <string.h>
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#include <stdlib.h>
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+#include <math.h>
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#define glVertexPointer cogl_wrap_glVertexPointer
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#define glTexCoordPointer cogl_wrap_glTexCoordPointer
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@@ -767,7 +768,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
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guint wx, wy;
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src = source_bmp->data
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- + (src_y + (y_iter.intersect_start)
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+ + (src_y + ((int)y_iter.intersect_start)
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- dst_y)
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* source_bmp->rowstride
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+ (src_x + x_span->start + x_span->size - x_span->waste
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@@ -812,7 +813,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
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guint copy_width;
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src = source_bmp->data
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- + (src_x + (x_iter.intersect_start)
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+ + (src_x + ((int)x_iter.intersect_start)
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- dst_x)
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* bpp
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+ (src_y + y_span->start + y_span->size - y_span->waste
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fixed-to-float-patches/gles-cogl.c.0.patch
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fixed-to-float-patches/gles-cogl.c.0.patch
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@ -0,0 +1,60 @@
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diff --git a/clutter/cogl/gles/cogl.c b/clutter/cogl/gles/cogl.c
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index 422d8b6..16cf666 100644
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--- a/clutter/cogl/gles/cogl.c
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+++ b/clutter/cogl/gles/cogl.c
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@@ -37,6 +37,7 @@
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#include "cogl-context.h"
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#include "cogl-gles2-wrapper.h"
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+#include <math.h>
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/* GL error to string conversion */
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#if COGL_DEBUG
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@@ -365,9 +366,8 @@ set_clip_plane (GLint plane_num,
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/* Calculate the angle between the axes and the line crossing the
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two points */
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- angle = (atan2f (vertex_b[1] - vertex_a[1] *
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- vertex_b[0] - vertex_a[0]),
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- COGL_RADIANS_TO_DEGREES);
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+ angle = atan2f (vertex_b[1] - vertex_a[1],
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+ vertex_b[0] - vertex_a[0]) * (180.0/G_PI);
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GE( cogl_wrap_glPushMatrix () );
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/* Load the identity matrix and multiply by the reverse of the
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@@ -558,15 +558,13 @@ cogl_perspective (float fovy,
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* 2) When working with small numbers, we can are loosing significant
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* precision
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*/
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- ymax = (zNear *
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- (sinf (fovy_rad_half) /
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- cosf (fovy_rad_half)));
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+ ymax = (zNear * (sinf (fovy_rad_half) / cosf (fovy_rad_half)));
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xmax = (ymax * aspect);
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x = (zNear / xmax);
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y = (zNear / ymax);
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c = (-(zFar + zNear) / ( zFar - zNear));
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- d = (-((2 * zFar * zNear)) / (zFar - zNear));
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+ d = (-(2 * zFar) * zNear) / (zFar - zNear);
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#define M(row,col) m[col*4+row]
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M(0,0) = x;
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@@ -671,13 +669,13 @@ cogl_setup_viewport (guint w,
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if (fovy != 60.0)
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{
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float fovy_rad = (fovy * G_PI) / 180;
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-
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- z_camera = (sinf (fovy_rad) /
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- cosf (fovy_rad)) >> 1;
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+
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+ z_camera = (sinf (fovy_rad) / cosf (fovy_rad)) / 2;
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}
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- GE( cogl_wrap_glTranslatex (-1 << 15, -1 << 15, -z_camera) );
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+
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+ GE( cogl_wrap_glTranslatex (-0.5f, -0.5f, -z_camera) );
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GE( cogl_wrap_glScalex ( 1.0 / width,
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-1.0 / height,
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@ -31,6 +31,8 @@ find ./clutter -iname '*.[ch]' -exec sed -i -r 's|COGL_FIXED_DIV (.*),|\1 /|g' {
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# A fix due to the assumptions used above
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sed -i 's/#define DET2X(a,b,c,d).*/#define DET2X(a,b,c,d) ((a * d) - (b * c))/g' ./clutter/clutter-actor.c
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find ./clutter/cogl/gles -iname '*.[ch]' -exec sed -i 's/GLfixed/GLfloat/g' {} \;
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#we get some redundant brackets like this, but C's automatic type promotion
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#works out fine for most cases...
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find ./clutter -iname '*.[ch]' -exec sed -i 's/COGL_FIXED_TO_INT//g' {} \;
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@ -144,6 +146,10 @@ patch -p1<fixed-to-float-patches/gl-cogl.c
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patch -p1<fixed-to-float-patches/cogl-pango-render.c.0.patch
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patch -p1<fixed-to-float-patches/cogl-primitives.c.0.patch
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patch -p1<fixed-to-float-patches/gl-cogl-primitives.c.0.patch
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patch -p1<fixed-to-float-patches/gles-cogl.c.0.patch
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patch -p1<fixed-to-float-patches/gles-cogl-gles2-wrapper.h.0.patch
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patch -p1<fixed-to-float-patches/gles-cogl-primitives.c.0.patch
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patch -p1<fixed-to-float-patches/gles-cogl-texture.c.0.patch
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#XXX: COGL_PANGO_UNIT_TO_FIXED
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