conform: Conditionally execute the texture-fbo unit
If we don't have support for offscreen buffers, then there's no point in testing FBO support in ClutterTexture — a feature that has been long since deprecated, on a deprecated class.
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@ -176,6 +176,9 @@ texture_fbo (TestConformSimpleFixture *fixture,
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ClutterActor *actor;
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int ypos = 0;
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if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
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return;
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state.frame = 0;
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state.stage = clutter_stage_new ();
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