cleanup: Port from ClutterColor to CoglColor

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3544>
This commit is contained in:
Bilal Elmoussaoui
2024-06-13 03:09:15 +02:00
parent 5851738db4
commit dc52ccc75a
63 changed files with 327 additions and 356 deletions

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@ -1331,7 +1331,7 @@ meta_compositor_flash_display (MetaCompositor *compositor,
clutter_actor_get_size (stage, &width, &height);
flash = clutter_actor_new ();
clutter_actor_set_background_color (flash, &CLUTTER_COLOR_INIT (0, 0, 0, 255));
clutter_actor_set_background_color (flash, &COGL_COLOR_INIT (0, 0, 0, 255));
clutter_actor_set_size (flash, width, height);
clutter_actor_set_opacity (flash, 0);
clutter_actor_add_child (stage, flash);
@ -1370,7 +1370,7 @@ meta_compositor_flash_window (MetaCompositor *compositor,
ClutterTransition *transition;
flash = clutter_actor_new ();
clutter_actor_set_background_color (flash, &CLUTTER_COLOR_INIT (0, 0, 0, 255));
clutter_actor_set_background_color (flash, &COGL_COLOR_INIT (0, 0, 0, 255));
clutter_actor_set_size (flash, window->rect.width, window->rect.height);
clutter_actor_set_position (flash,
window->custom_frame_extents.left,

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@ -58,8 +58,8 @@ struct _MetaBackground
GDesktopBackgroundStyle style;
GDesktopBackgroundShading shading_direction;
ClutterColor color;
ClutterColor second_color;
CoglColor color;
CoglColor second_color;
GFile *file1;
MetaBackgroundImage *background_image1;
@ -945,9 +945,9 @@ meta_background_new (MetaDisplay *display)
void
meta_background_set_color (MetaBackground *self,
ClutterColor *color)
CoglColor *color)
{
ClutterColor dummy = { 0 };
CoglColor dummy = { 0 };
g_return_if_fail (META_IS_BACKGROUND (self));
g_return_if_fail (color != NULL);
@ -960,8 +960,8 @@ meta_background_set_color (MetaBackground *self,
void
meta_background_set_gradient (MetaBackground *self,
GDesktopBackgroundShading shading_direction,
ClutterColor *color,
ClutterColor *second_color)
CoglColor *color,
CoglColor *second_color)
{
g_return_if_fail (META_IS_BACKGROUND (self));
g_return_if_fail (color != NULL);

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@ -599,7 +599,7 @@ do_sync_geometry (MetaWindowActorWayland *self)
{
self->background = clutter_actor_new ();
clutter_actor_set_background_color (self->background,
&CLUTTER_COLOR_INIT (0, 0, 0, 255));
&COGL_COLOR_INIT (0, 0, 0, 255));
clutter_actor_set_reactive (self->background, TRUE);
clutter_actor_insert_child_below (CLUTTER_ACTOR (self),
self->background,

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@ -350,7 +350,7 @@ on_monitors_changed (MetaMonitorManager *monitor_manager,
background = meta_background_new (display);
meta_background_set_color (background,
&CLUTTER_COLOR_INIT (red, green, blue, 255));
&COGL_COLOR_INIT (red, green, blue, 255));
meta_background_content_set_background (background_content, background);
g_object_unref (background);
@ -824,7 +824,7 @@ get_display_tile_preview (MetaDisplay *display)
preview = g_new0 (DisplayTilePreview, 1);
preview->actor = clutter_actor_new ();
clutter_actor_set_background_color (preview->actor, &CLUTTER_COLOR_INIT (0, 0, 255, 255));
clutter_actor_set_background_color (preview->actor, &COGL_COLOR_INIT (0, 0, 255, 255));
clutter_actor_set_opacity (preview->actor, 100);
clutter_actor_add_child (meta_get_window_group_for_display (display), preview->actor);

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@ -51,13 +51,13 @@ MetaBackground *meta_background_new (MetaDisplay *display);
META_EXPORT
void meta_background_set_color (MetaBackground *self,
ClutterColor *color);
CoglColor *color);
META_EXPORT
void meta_background_set_gradient (MetaBackground *self,
GDesktopBackgroundShading shading_direction,
ClutterColor *color,
ClutterColor *second_color);
CoglColor *color,
CoglColor *second_color);
META_EXPORT
void meta_background_set_file (MetaBackground *self,

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@ -44,22 +44,22 @@ main (int argc, char *argv[])
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cally - AtkComponent Test");
clutter_actor_set_background_color (CLUTTER_ACTOR (stage),
&CLUTTER_COLOR_INIT (255, 255, 255, 255));
&COGL_COLOR_INIT (255, 255, 255, 255));
clutter_actor_set_size (stage, WIDTH, HEIGHT);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
button1 = clutter_actor_new ();
clutter_actor_set_background_color (button1, &CLUTTER_COLOR_INIT (255, 255, 0, 255));
clutter_actor_set_background_color (button1, &COGL_COLOR_INIT (255, 255, 0, 255));
clutter_actor_set_size (button1, SIZE, SIZE);
button2 = clutter_actor_new ();
clutter_actor_set_background_color (button2, &CLUTTER_COLOR_INIT (0, 255, 0, 255));
clutter_actor_set_background_color (button2, &COGL_COLOR_INIT (0, 255, 0, 255));
clutter_actor_set_position (button2, 2 * SIZE, 0);
clutter_actor_set_size (button2, SIZE, SIZE);
button3 = clutter_actor_new ();
clutter_actor_set_background_color (button3, &CLUTTER_COLOR_INIT (0, 0, 255, 255));
clutter_actor_set_background_color (button3, &COGL_COLOR_INIT (0, 0, 255, 255));
clutter_actor_set_position (button3, 0, 2 * SIZE);
clutter_actor_set_size (button3, SIZE, SIZE);
clutter_actor_set_z_position (button3, DEPTH);
@ -67,7 +67,7 @@ main (int argc, char *argv[])
/* a nested hierarchy, to check that the relative positions are
computed properly */
button4 = clutter_actor_new ();
clutter_actor_set_background_color (button4, &CLUTTER_COLOR_INIT (255, 0, 255, 255));
clutter_actor_set_background_color (button4, &COGL_COLOR_INIT (255, 0, 255, 255));
clutter_actor_set_position (button4, SIZE / 2, SIZE / 2);
clutter_actor_set_size (button4, SIZE, SIZE);

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@ -149,12 +149,12 @@ _create_button (const gchar *text)
button = clutter_actor_new ();
rectangle = clutter_actor_new ();
clutter_actor_set_background_color (rectangle, &CLUTTER_COLOR_INIT (255, 0, 255, 255));
clutter_actor_set_background_color (rectangle, &COGL_COLOR_INIT (255, 0, 255, 255));
clutter_actor_set_size (rectangle, 375, 35);
label = clutter_text_new_full ("Sans Bold 32px",
text,
&CLUTTER_COLOR_INIT (0, 0, 0, 255));
&COGL_COLOR_INIT (0, 0, 0, 255));
clutter_actor_add_child (button, rectangle);
clutter_actor_add_child (button, label);
clutter_actor_set_reactive (button, TRUE);
@ -169,24 +169,24 @@ make_ui (ClutterActor *stage)
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cally - AtkEditable Test");
clutter_actor_set_background_color (CLUTTER_ACTOR (stage),
&CLUTTER_COLOR_INIT (255, 255, 255, 255));
&COGL_COLOR_INIT (255, 255, 255, 255));
clutter_actor_set_size (stage, WIDTH, HEIGHT);
/* text */
text_actor = clutter_text_new_full ("Sans Bold 32px",
"Lorem ipsum dolor sit amet",
&CLUTTER_COLOR_INIT (255, 0, 0, 255));
&COGL_COLOR_INIT (255, 0, 0, 255));
clutter_actor_add_child (stage, text_actor);
/* text_editable */
text_editable_actor = clutter_text_new_full ("Sans Bold 32px",
"consectetur adipisicing elit",
&CLUTTER_COLOR_INIT (255, 0, 0, 255));
&COGL_COLOR_INIT (255, 0, 0, 255));
clutter_actor_set_position (text_editable_actor, 0, 100);
clutter_text_set_editable (CLUTTER_TEXT (text_editable_actor), TRUE);
clutter_text_set_selectable (CLUTTER_TEXT (text_editable_actor), TRUE);
clutter_text_set_selection_color (CLUTTER_TEXT (text_editable_actor),
&CLUTTER_COLOR_INIT (0, 255, 0, 255));
&COGL_COLOR_INIT (0, 255, 0, 255));
clutter_text_set_activatable (CLUTTER_TEXT (text_editable_actor),
TRUE);
clutter_text_set_line_wrap (CLUTTER_TEXT (text_editable_actor), TRUE);

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@ -86,13 +86,13 @@ make_ui (ClutterActor *stage)
ClutterActor *editable = NULL;
ClutterActor *rectangle = NULL;
ClutterActor *label = NULL;
ClutterColor color_sel = { 0x00, 0xff, 0x00, 0x55 };
ClutterColor color_label = { 0x00, 0xff, 0x55, 0xff };
ClutterColor color_rect = { 0x00, 0xff, 0xff, 0x55 };
CoglColor color_sel = { 0x00, 0xff, 0x00, 0x55 };
CoglColor color_label = { 0x00, 0xff, 0x55, 0xff };
CoglColor color_rect = { 0x00, 0xff, 0xff, 0x55 };
float label_geom_y, editable_geom_y;
clutter_actor_set_background_color (CLUTTER_ACTOR (stage),
&CLUTTER_COLOR_INIT (255, 255, 255, 255));
&COGL_COLOR_INIT (255, 255, 255, 255));
clutter_actor_set_size (stage, WIDTH, HEIGHT);
label_geom_y = 50;
@ -109,7 +109,7 @@ make_ui (ClutterActor *stage)
/* editable */
editable = clutter_text_new_full ("Sans Bold 32px",
"ddd",
&CLUTTER_COLOR_INIT (255, 0, 0, 255));
&COGL_COLOR_INIT (255, 0, 0, 255));
clutter_actor_set_position (editable, 150, editable_geom_y);
clutter_actor_set_size (editable, 500, 75);
clutter_text_set_editable (CLUTTER_TEXT (editable), TRUE);

View File

@ -169,11 +169,11 @@ button_press_cb (ClutterActor *actor,
static void
make_ui (ClutterActor *stage)
{
ClutterColor color_stage = { 0x00, 0x00, 0x00, 0xff };
ClutterColor color_text = { 0xff, 0x00, 0x00, 0xff };
ClutterColor color_sel = { 0x00, 0xff, 0x00, 0x55 };
ClutterColor color_rect = { 0x00, 0xff, 0xff, 0xff };
ClutterColor color_label = { 0x00, 0x00, 0x00, 0xff };
CoglColor color_stage = { 0x00, 0x00, 0x00, 0xff };
CoglColor color_text = { 0xff, 0x00, 0x00, 0xff };
CoglColor color_sel = { 0x00, 0xff, 0x00, 0x55 };
CoglColor color_rect = { 0x00, 0xff, 0xff, 0xff };
CoglColor color_label = { 0x00, 0x00, 0x00, 0xff };
ClutterActor *button = NULL;
ClutterActor *rectangle = NULL;
ClutterActor *label = NULL;

View File

@ -34,11 +34,11 @@ make_ui (ClutterActor *stage)
ClutterActor *editable = NULL;
ClutterActor *rectangle = NULL;
ClutterActor *label = NULL;
ClutterColor color_stage = { 0x00, 0x00, 0x00, 0xff };
ClutterColor color_text = { 0xff, 0x00, 0x00, 0xff };
ClutterColor color_sel = { 0x00, 0xff, 0x00, 0x55 };
ClutterColor color_label = { 0x00, 0xff, 0x55, 0xff };
ClutterColor color_rect = { 0x00, 0xff, 0xff, 0x55 };
CoglColor color_stage = { 0x00, 0x00, 0x00, 0xff };
CoglColor color_text = { 0xff, 0x00, 0x00, 0xff };
CoglColor color_sel = { 0x00, 0xff, 0x00, 0x55 };
CoglColor color_label = { 0x00, 0xff, 0x55, 0xff };
CoglColor color_rect = { 0x00, 0xff, 0xff, 0x55 };
ClutterActor *full_entry = NULL;
ClutterActor *cloned_entry = NULL;

View File

@ -16,19 +16,19 @@ actor_basic_layout (void)
clutter_actor_add_child (stage, vase);
flower[0] = clutter_actor_new ();
clutter_actor_set_background_color (flower[0], &CLUTTER_COLOR_INIT (255, 0, 0, 255));
clutter_actor_set_background_color (flower[0], &COGL_COLOR_INIT (255, 0, 0, 255));
clutter_actor_set_size (flower[0], 100, 100);
clutter_actor_set_name (flower[0], "Red Flower");
clutter_actor_add_child (vase, flower[0]);
flower[1] = clutter_actor_new ();
clutter_actor_set_background_color (flower[1], &CLUTTER_COLOR_INIT (255, 255, 0, 255));
clutter_actor_set_background_color (flower[1], &COGL_COLOR_INIT (255, 255, 0, 255));
clutter_actor_set_size (flower[1], 100, 100);
clutter_actor_set_name (flower[1], "Yellow Flower");
clutter_actor_add_child (vase, flower[1]);
flower[2] = clutter_actor_new ();
clutter_actor_set_background_color (flower[2], &CLUTTER_COLOR_INIT (0, 255, 0, 255));
clutter_actor_set_background_color (flower[2], &COGL_COLOR_INIT (0, 255, 0, 255));
clutter_actor_set_size (flower[2], 100, 100);
clutter_actor_set_name (flower[2], "Green Flower");
clutter_actor_add_child (vase, flower[2]);
@ -59,13 +59,13 @@ actor_margin_layout (void)
clutter_actor_add_child (stage, vase);
flower[0] = clutter_actor_new ();
clutter_actor_set_background_color (flower[0], &CLUTTER_COLOR_INIT (255, 0, 0, 255));
clutter_actor_set_background_color (flower[0], &COGL_COLOR_INIT (255, 0, 0, 255));
clutter_actor_set_size (flower[0], 100, 100);
clutter_actor_set_name (flower[0], "Red Flower");
clutter_actor_add_child (vase, flower[0]);
flower[1] = clutter_actor_new ();
clutter_actor_set_background_color (flower[1], &CLUTTER_COLOR_INIT (255, 255, 0, 255));
clutter_actor_set_background_color (flower[1], &COGL_COLOR_INIT (255, 255, 0, 255));
clutter_actor_set_size (flower[1], 100, 100);
clutter_actor_set_name (flower[1], "Yellow Flower");
clutter_actor_set_margin_right (flower[1], 6);
@ -73,7 +73,7 @@ actor_margin_layout (void)
clutter_actor_add_child (vase, flower[1]);
flower[2] = clutter_actor_new ();
clutter_actor_set_background_color (flower[2], &CLUTTER_COLOR_INIT (0, 255, 0, 255));
clutter_actor_set_background_color (flower[2], &COGL_COLOR_INIT (0, 255, 0, 255));
clutter_actor_set_size (flower[2], 100, 100);
clutter_actor_set_name (flower[2], "Green Flower");
clutter_actor_set_margin_top (flower[2], 6);

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@ -415,7 +415,7 @@ actor_offscreen_redirect (void)
data.stage = clutter_test_get_stage ();
data.parent_container = clutter_actor_new ();
clutter_actor_set_background_color (data.parent_container,
&(ClutterColor) { 255, 255, 255, 255 });
&(CoglColor) { 255, 255, 255, 255 });
data.container = g_object_new (foo_group_get_type (), NULL);
data.foo_actor = g_object_new (foo_actor_get_type (), NULL);

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@ -8,8 +8,8 @@ opacity_label (void)
{
ClutterActor *stage;
ClutterActor *label;
ClutterColor label_color = { 255, 0, 0, 128 };
ClutterColor color_check = { 0, };
CoglColor label_color = { 255, 0, 0, 128 };
CoglColor color_check = { 0, };
stage = clutter_test_get_stage ();
@ -47,8 +47,8 @@ opacity_rectangle (void)
{
ClutterActor *stage;
ClutterActor *rect;
ClutterColor rect_color = { 0, 0, 255, 255 };
ClutterColor color_check = { 0, };
CoglColor rect_color = { 0, 0, 255, 255 };
CoglColor color_check = { 0, };
stage = clutter_test_get_stage ();
@ -83,9 +83,9 @@ opacity_paint (void)
{
ClutterActor *stage, *group1, *group2;
ClutterActor *label, *rect;
ClutterColor label_color = { 255, 0, 0, 128 };
ClutterColor rect_color = { 0, 0, 255, 255 };
ClutterColor color_check = { 0, };
CoglColor label_color = { 255, 0, 0, 128 };
CoglColor rect_color = { 0, 0, 255, 255 };
CoglColor color_check = { 0, };
stage = clutter_test_get_stage ();

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@ -54,7 +54,7 @@ on_timeout (gpointer data)
}
if (test_num == 1)
{
static const ClutterColor red = { 0xff, 0x00, 0x00, 0xff };
static const CoglColor red = { 0xff, 0x00, 0x00, 0xff };
/* Create an actor that covers the whole stage but that
isn't visible so it shouldn't affect the picking */
over_actor = clutter_actor_new ();
@ -182,7 +182,7 @@ actor_pick (void)
for (y = 0; y < ACTORS_Y; y++)
for (x = 0; x < ACTORS_X; x++)
{
ClutterColor color = { x * 255 / (ACTORS_X - 1),
CoglColor color = { x * 255 / (ACTORS_X - 1),
y * 255 / (ACTORS_Y - 1),
128, 255 };
ClutterActor *rect = clutter_actor_new ();

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@ -201,7 +201,7 @@ static ClutterActor *
make_actor (GType shader_type)
{
ClutterActor *rect;
const ClutterColor white = { 0xff, 0xff, 0xff, 0xff };
const CoglColor white = { 0xff, 0xff, 0xff, 0xff };
rect = clutter_actor_new ();
clutter_actor_set_background_color (rect, &white);

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@ -133,7 +133,7 @@ static gboolean
do_tests (CallbackData *data)
{
PangoFontDescription *fd;
static const ClutterColor red = { 0xff, 0x00, 0x00, 0xff };
static const CoglColor red = { 0xff, 0x00, 0x00, 0xff };
PangoAttrList *attr_list, *attr_list_copy;
PangoAttribute *attr;

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@ -9,7 +9,7 @@
#define DIVISION_WIDTH (SOURCE_SIZE / SOURCE_DIVISIONS_X)
#define DIVISION_HEIGHT (SOURCE_SIZE / SOURCE_DIVISIONS_Y)
static const ClutterColor
static const CoglColor
corner_colors[SOURCE_DIVISIONS_X * SOURCE_DIVISIONS_Y] =
{
{ 0xff, 0x00, 0x00, 0xff }, /* red top left */
@ -18,7 +18,7 @@ corner_colors[SOURCE_DIVISIONS_X * SOURCE_DIVISIONS_Y] =
{ 0xff, 0x00, 0xff, 0xff } /* purple bottom right */
};
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
static const CoglColor stage_color = { 0x0, 0x0, 0x0, 0xff };
typedef struct _TestState
{
@ -84,7 +84,7 @@ validate_part (TestState *state,
for (x = 0; x < SOURCE_DIVISIONS_X; x++)
{
guchar *pixels;
const ClutterColor *correct_color;
const CoglColor *correct_color;
/* Read the center pixels of this division */
pixels = clutter_stage_read_pixels (CLUTTER_STAGE (state->stage),

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@ -156,7 +156,7 @@ test_actors_main (int argc, char *argv[])
oh->stage = clutter_test_get_stage ();
clutter_actor_set_size (oh->stage, 800, 600);
clutter_actor_set_name (oh->stage, "Default Stage");
clutter_actor_set_background_color (oh->stage, &CLUTTER_COLOR_INIT (114, 159, 207, 255));
clutter_actor_set_background_color (oh->stage, &COGL_COLOR_INIT (114, 159, 207, 255));
g_signal_connect (oh->stage, "destroy", G_CALLBACK (stop_and_quit), oh);
clutter_stage_set_title (CLUTTER_STAGE (oh->stage), "Actors");

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@ -30,7 +30,7 @@ on_clicked (ClutterClickAction *action,
gfloat old_x, old_y, new_x, new_y;
gfloat old_width, old_height, new_width, new_height;
gdouble new_angle;
ClutterColor new_color;
CoglColor new_color;
guint8 new_opacity;
clutter_actor_get_position (actor, &old_x, &old_y);
@ -47,7 +47,7 @@ on_clicked (ClutterClickAction *action,
new_height = old_height + 200;
new_angle = 360.0;
new_color = CLUTTER_COLOR_INIT (164, 0, 0, 255);
new_color = COGL_COLOR_INIT (164, 0, 0, 255);
new_opacity = 255;
}
else
@ -58,7 +58,7 @@ on_clicked (ClutterClickAction *action,
new_height = old_height - 200;
new_angle = 0.0;
new_color = CLUTTER_COLOR_INIT (206, 92, 0, 255);
new_color = COGL_COLOR_INIT (206, 92, 0, 255);
new_opacity = 128;
}
@ -93,12 +93,12 @@ test_animation_main (int argc, char *argv[])
clutter_test_init (&argc, &argv);
stage = clutter_test_get_stage ();
clutter_actor_set_background_color (stage, &CLUTTER_COLOR_INIT (114, 159, 207, 255));
clutter_actor_set_background_color (stage, &COGL_COLOR_INIT (114, 159, 207, 255));
clutter_stage_set_title (CLUTTER_STAGE (stage), "Animation");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
rect = clutter_actor_new ();
clutter_actor_set_background_color (rect, &CLUTTER_COLOR_INIT (252, 175, 62, 255));
clutter_actor_set_background_color (rect, &COGL_COLOR_INIT (252, 175, 62, 255));
clutter_actor_add_child (stage, rect);
clutter_actor_set_size (rect, 50, 50);
clutter_actor_set_pivot_point (rect, .5f, .5f);

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@ -174,7 +174,7 @@ test_bind_constraint_main (int argc, char *argv[])
ClutterActor *stage, *rect;
ClutterConstraint *constraint;
ClutterEffect *effect;
ClutterColor rect_color;
CoglColor rect_color;
gint i;
clutter_test_init (&argc, &argv);
@ -185,7 +185,7 @@ test_bind_constraint_main (int argc, char *argv[])
clutter_actor_set_size (stage, 800, 600);
/* main rectangle */
clutter_color_from_string (&rect_color, "#3465a4");
cogl_color_from_string (&rect_color, "#3465a4");
rect = clutter_actor_new ();
g_signal_connect (rect, "button-release-event",
G_CALLBACK (on_button_release),
@ -226,7 +226,7 @@ test_bind_constraint_main (int argc, char *argv[])
if (i == Center)
continue;
clutter_color_from_string (&rect_color, colors[i]);
cogl_color_from_string (&rect_color, colors[i]);
rect = clutter_actor_new ();
clutter_actor_set_background_color (rect, &rect_color);

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@ -273,7 +273,7 @@ test_binding_pool_main (int argc, char *argv[])
/* add three rectangles to the key group */
clutter_actor_add_child (key_group,
g_object_new (CLUTTER_TYPE_ACTOR,
"background-color", &CLUTTER_COLOR_INIT (255, 0, 0, 255),
"background-color", &COGL_COLOR_INIT (255, 0, 0, 255),
"name", "Red Rectangle",
"width", 100.0,
"height", 100.0,
@ -282,7 +282,7 @@ test_binding_pool_main (int argc, char *argv[])
NULL));
clutter_actor_add_child (key_group,
g_object_new (CLUTTER_TYPE_ACTOR,
"background-color", &CLUTTER_COLOR_INIT (0, 255, 0, 255),
"background-color", &COGL_COLOR_INIT (0, 255, 0, 255),
"name", "Green Rectangle",
"width", 100.0,
"height", 100.0,
@ -291,7 +291,7 @@ test_binding_pool_main (int argc, char *argv[])
NULL));
clutter_actor_add_child (key_group,
g_object_new (CLUTTER_TYPE_ACTOR,
"background-color", &CLUTTER_COLOR_INIT (0, 0, 255, 255),
"background-color", &COGL_COLOR_INIT (0, 0, 255, 255),
"name", "Blue Rectangle",
"width", 100.0,
"height", 100.0,

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@ -114,7 +114,7 @@ test_cogl_multitexture_main (int argc, char *argv[])
{
GError *error = NULL;
ClutterActor *stage;
ClutterColor stage_color = { 0x61, 0x56, 0x56, 0xff };
CoglColor stage_color = { 0x61, 0x56, 0x56, 0xff };
g_autofree TestMultiLayerPipelineState *state = g_new0 (TestMultiLayerPipelineState, 1);
gfloat stage_w, stage_h;
gchar **files;

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@ -22,7 +22,7 @@ struct _Firework
float size;
float x, y;
float start_x, start_y;
ClutterColor color;
CoglColor color;
/* Velocities are in units per second */
float initial_x_velocity;
@ -36,8 +36,8 @@ typedef struct _Spark Spark;
struct _Spark
{
float x, y;
ClutterColor color;
ClutterColor base_color;
CoglColor color;
CoglColor base_color;
};
typedef struct _Data Data;
@ -137,12 +137,12 @@ on_after_paint (ClutterActor *stage,
/* Pick a random color out of six */
if (g_random_boolean ())
{
memset (&firework->color, 0, sizeof (ClutterColor));
memset (&firework->color, 0, sizeof (CoglColor));
((guint8 *) &firework->color)[g_random_int_range (0, 3)] = 255;
}
else
{
memset (&firework->color, 255, sizeof (ClutterColor));
memset (&firework->color, 255, sizeof (CoglColor));
((guint8 *) &firework->color)[g_random_int_range (0, 3)] = 0;
}
firework->color.alpha = 255;
@ -262,7 +262,7 @@ test_cogl_point_sprites_main (int argc, char *argv[])
stage = clutter_test_get_stage ();
clutter_actor_set_background_color (CLUTTER_ACTOR (stage),
&CLUTTER_COLOR_INIT (0, 0, 0, 255));
&COGL_COLOR_INIT (0, 0, 0, 255));
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Point Sprites");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
g_signal_connect (CLUTTER_STAGE (stage), "after-paint", G_CALLBACK (on_after_paint), &data);

View File

@ -313,7 +313,7 @@ test_cogl_shader_glsl_main (int argc, char *argv[])
ClutterActor *actor;
char *file;
GError *error;
ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
CoglColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
CoglPipeline *shader_pipeline;
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());

View File

@ -340,7 +340,7 @@ test_cogl_tex_polygon_main (int argc, char *argv[])
ClutterActor *slicing_toggle;
ClutterActor *note;
ClutterTimeline *timeline;
ClutterColor blue = { 0x30, 0x30, 0xff, 0xff };
CoglColor blue = { 0x30, 0x30, 0xff, 0xff };
clutter_test_init (&argc, &argv);

View File

@ -41,7 +41,7 @@ color_content_paint_content (ClutterContent *content,
{
ColorContent *self = (ColorContent *) content;
ClutterActorBox box, content_box;
ClutterColor color;
CoglColor color;
PangoLayout *layout;
PangoRectangle logical;
ClutterPaintNode *node;
@ -206,7 +206,7 @@ test_content_main (int argc, char *argv[])
for (i = 0; i < n_rects; i++)
{
ClutterActor *box = clutter_actor_new ();
ClutterColor bg_color = {
CoglColor bg_color = {
g_random_int_range (0, 255),
g_random_int_range (0, 255),
g_random_int_range (0, 255),
@ -214,7 +214,7 @@ test_content_main (int argc, char *argv[])
};
char *name, *color;
color = clutter_color_to_string (&bg_color);
color = cogl_color_to_string (&bg_color);
name = g_strconcat ("Box <", color, ">", NULL);
clutter_actor_set_name (box, name);

View File

@ -170,7 +170,7 @@ test_devices_main (int argc, char **argv)
app->devices = g_hash_table_new (g_direct_hash, g_direct_equal) ;
stage = clutter_test_get_stage ();
clutter_actor_set_background_color (stage, &CLUTTER_COLOR_INIT (114, 159, 207, 255));
clutter_actor_set_background_color (stage, &COGL_COLOR_INIT (114, 159, 207, 255));
clutter_stage_set_title (CLUTTER_STAGE (stage), "Devices");
g_signal_connect (stage,
"destroy", G_CALLBACK (clutter_test_quit),

View File

@ -389,16 +389,13 @@ test_events_main (int argc, char *argv[])
g_signal_connect (stage, "event", G_CALLBACK (input_cb), (char *) "stage");
focus_box = clutter_actor_new ();
clutter_actor_set_background_color (focus_box, &CLUTTER_COLOR_INIT (0, 0, 0, 255));
clutter_actor_set_background_color (focus_box, &COGL_COLOR_INIT (0, 0, 0, 255));
clutter_actor_set_name (focus_box, "Focus Box");
clutter_actor_add_child (stage, focus_box);
actor = clutter_actor_new ();
clutter_actor_set_background_color (actor, &CLUTTER_COLOR_INIT (0, 255, 0, 255));
clutter_actor_set_background_color (actor, &COGL_COLOR_INIT (0, 255, 0, 255));
clutter_actor_set_name (actor, "Green Box");
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 250, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_actor_add_child (stage, actor);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), (char *) "green box");
g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
@ -409,7 +406,7 @@ test_events_main (int argc, char *argv[])
/* non reactive */
actor = clutter_actor_new ();
clutter_actor_set_background_color (actor, &CLUTTER_COLOR_INIT (0, 0, 0, 255));
clutter_actor_set_background_color (actor, &COGL_COLOR_INIT (0, 0, 0, 255));
clutter_actor_set_name (actor, "Black Box");
clutter_actor_set_size (actor, 400, 50);
clutter_actor_set_position (actor, 100, 250);
@ -422,7 +419,7 @@ test_events_main (int argc, char *argv[])
/* non reactive group, with reactive child */
actor = clutter_actor_new ();
clutter_actor_set_background_color (actor, &CLUTTER_COLOR_INIT (255, 255, 0, 255));
clutter_actor_set_background_color (actor, &COGL_COLOR_INIT (255, 255, 0, 255));
clutter_actor_set_name (actor, "Yellow Box");
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_reactive (actor, TRUE);
@ -437,7 +434,7 @@ test_events_main (int argc, char *argv[])
/* border actor */
actor = clutter_actor_new ();
clutter_actor_set_background_color (actor, &CLUTTER_COLOR_INIT (255, 0, 255, 255));
clutter_actor_set_background_color (actor, &COGL_COLOR_INIT (255, 0, 255, 255));
clutter_actor_set_name (actor, "Border Box");
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor,

View File

@ -200,10 +200,10 @@ G_MODULE_EXPORT int
test_grab_main (int argc, char *argv[])
{
ClutterActor *stage, *actor;
ClutterColor rcol = { 0xff, 0, 0, 0xff},
bcol = { 0, 0, 0xff, 0xff },
ccol = { 0, 0xff, 0xff, 0xff },
ycol = { 0xff, 0xff, 0, 0xff };
CoglColor rcol = { 0xff, 0, 0, 0xff},
bcol = { 0, 0, 0xff, 0xff },
ccol = { 0, 0xff, 0xff, 0xff },
ycol = { 0xff, 0xff, 0, 0xff };
clutter_test_init (&argc, &argv);

View File

@ -42,7 +42,7 @@ solid_content_paint_content (ClutterContent *content,
{
SolidContent *self = (SolidContent *) content;
ClutterActorBox box, content_box;
ClutterColor color;
CoglColor color;
PangoLayout *layout;
PangoRectangle logical;
ClutterPaintNode *node;
@ -227,7 +227,7 @@ test_image_main (int argc, char *argv[])
for (i = 0; i < n_rects; i++)
{
ClutterActor *box = clutter_actor_new ();
ClutterColor bg_color = {
CoglColor bg_color = {
g_random_int_range (0, 255),
g_random_int_range (0, 255),
g_random_int_range (0, 255),
@ -235,7 +235,7 @@ test_image_main (int argc, char *argv[])
};
char *name, *str;
str = clutter_color_to_string (&bg_color);
str = cogl_color_to_string (&bg_color);
name = g_strconcat ("Box <", color, ">", NULL);
clutter_actor_set_name (box, name);

View File

@ -4,7 +4,7 @@
#include "tests/clutter-test-utils.h"
static const ClutterColor colors[] = {
static const CoglColor colors[] = {
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 0, 0, 255, 255 },

View File

@ -23,7 +23,7 @@ test_shader_effects_main (int argc, char *argv[])
stage = clutter_test_get_stage ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Rotations");
clutter_actor_set_background_color (stage, &CLUTTER_COLOR_INIT (186, 189, 182, 255));
clutter_actor_set_background_color (stage, &COGL_COLOR_INIT (186, 189, 182, 255));
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
/* Make a timeline */
@ -50,7 +50,7 @@ test_shader_effects_main (int argc, char *argv[])
NULL);
rect = clutter_actor_new ();
clutter_actor_set_background_color (rect, &CLUTTER_COLOR_INIT (206, 92, 0, 255));
clutter_actor_set_background_color (rect, &COGL_COLOR_INIT (206, 92, 0, 255));
clutter_actor_add_effect_with_name (rect, "blur", clutter_blur_effect_new ());
clutter_actor_set_position (rect, 415, 215);
clutter_actor_set_size (rect, 150, 150);

View File

@ -47,7 +47,7 @@ test_stage_sizing_main (int argc, char *argv[])
rect = clutter_actor_new ();
clutter_actor_set_layout_manager (rect, clutter_bin_layout_new ());
clutter_actor_set_background_color (rect, &CLUTTER_COLOR_INIT (52, 101, 164, 255));
clutter_actor_set_background_color (rect, &COGL_COLOR_INIT (52, 101, 164, 255));
clutter_actor_set_reactive (rect, TRUE);
g_signal_connect_swapped (rect, "button-press-event",
G_CALLBACK (shrink_clicked_cb), stage);
@ -58,7 +58,7 @@ test_stage_sizing_main (int argc, char *argv[])
rect = clutter_actor_new ();
clutter_actor_set_layout_manager (rect, clutter_bin_layout_new ());
clutter_actor_set_background_color (rect, &CLUTTER_COLOR_INIT (237, 212, 0, 255));
clutter_actor_set_background_color (rect, &COGL_COLOR_INIT (237, 212, 0, 255));
clutter_actor_set_reactive (rect, TRUE);
g_signal_connect_swapped (rect, "button-press-event",
G_CALLBACK (expand_clicked_cb), stage);

View File

@ -125,7 +125,7 @@ test_swipe_action_main (int argc, char *argv[])
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
rect = clutter_actor_new ();
clutter_actor_set_background_color (rect, &CLUTTER_COLOR_INIT (255, 0, 0, 255));
clutter_actor_set_background_color (rect, &COGL_COLOR_INIT (255, 0, 0, 255));
clutter_actor_set_name (rect, "Vertical swipes");
clutter_actor_set_size (rect, 150, 150);
clutter_actor_set_position (rect, 10, 100);
@ -134,7 +134,7 @@ test_swipe_action_main (int argc, char *argv[])
attach_action (rect, VERTICAL);
rect = clutter_actor_new ();
clutter_actor_set_background_color (rect, &CLUTTER_COLOR_INIT (0, 0, 255, 255));
clutter_actor_set_background_color (rect, &COGL_COLOR_INIT (0, 0, 255, 255));
clutter_actor_set_name (rect, "Horizontal swipes");
clutter_actor_set_size (rect, 150, 150);
clutter_actor_set_position (rect, 170, 100);
@ -143,7 +143,7 @@ test_swipe_action_main (int argc, char *argv[])
attach_action (rect, HORIZONTAL);
rect = clutter_actor_new ();
clutter_actor_set_background_color (rect, &CLUTTER_COLOR_INIT (0, 255, 0, 255));
clutter_actor_set_background_color (rect, &COGL_COLOR_INIT (0, 255, 0, 255));
clutter_actor_set_name (rect, "All swipes");
clutter_actor_set_size (rect, 150, 150);
clutter_actor_set_position (rect, 330, 100);

View File

@ -198,8 +198,8 @@ on_captured_event (ClutterText *text,
}
static ClutterActor *
create_label (const ClutterColor *color,
const gchar *text)
create_label (const CoglColor *color,
const gchar *text)
{
ClutterActor *retval = clutter_text_new ();
@ -214,15 +214,15 @@ create_label (const ClutterColor *color,
}
static ClutterActor *
create_entry (const ClutterColor *color,
const gchar *text,
PangoAttrList *attrs,
gunichar password_char,
gint max_length)
create_entry (const CoglColor *color,
const gchar *text,
PangoAttrList *attrs,
gunichar password_char,
gint max_length)
{
ClutterActor *retval = clutter_text_new_full (NULL, text, color);
ClutterColor selection = { 0, };
ClutterColor selected_text = { 0x00, 0x00, 0xff, 0xff };
CoglColor selection = { 0, };
CoglColor selected_text = { 0x00, 0x00, 0xff, 0xff };
clutter_actor_set_reactive (retval, TRUE);
@ -234,7 +234,7 @@ create_entry (const ClutterColor *color,
clutter_text_set_cursor_color (CLUTTER_TEXT (retval), &selection);
clutter_text_set_max_length (CLUTTER_TEXT (retval), max_length);
clutter_text_set_selected_text_color (CLUTTER_TEXT (retval), &selected_text);
clutter_actor_set_background_color (retval, &CLUTTER_COLOR_INIT (192, 192, 192, 255));
clutter_actor_set_background_color (retval, &COGL_COLOR_INIT (192, 192, 192, 255));
if (attrs)
clutter_text_set_attributes (CLUTTER_TEXT (retval), attrs);
@ -261,7 +261,7 @@ test_text_field_main (gint argc,
stage = clutter_test_get_stage ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Text Fields");
clutter_actor_set_background_color (stage, &CLUTTER_COLOR_INIT (0, 0, 0, 255));
clutter_actor_set_background_color (stage, &COGL_COLOR_INIT (0, 0, 0, 255));
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
grid = clutter_grid_layout_new ();
@ -275,7 +275,7 @@ test_text_field_main (gint argc,
clutter_actor_set_position (box, 12, 12);
clutter_actor_add_child (stage, box);
label = create_label (&CLUTTER_COLOR_INIT (255, 255, 255, 255), "<b>Input field:</b>");
label = create_label (&COGL_COLOR_INIT (255, 255, 255, 255), "<b>Input field:</b>");
g_object_set (label, "min-width", 150.0, NULL);
clutter_actor_add_child (box, label);
clutter_layout_manager_child_set (grid, box, label,
@ -288,7 +288,7 @@ test_text_field_main (gint argc,
entry_attrs = pango_attr_list_new ();
pango_attr_list_insert (entry_attrs, pango_attr_underline_new (PANGO_UNDERLINE_ERROR));
pango_attr_list_insert (entry_attrs, pango_attr_underline_color_new (65535, 0, 0));
entry = create_entry (&CLUTTER_COLOR_INIT (0, 0, 0, 255), "somme misspeeled textt", entry_attrs, 0, 0);
entry = create_entry (&COGL_COLOR_INIT (0, 0, 0, 255), "somme misspeeled textt", entry_attrs, 0, 0);
clutter_actor_add_child (box, entry);
clutter_layout_manager_child_set (grid, box, entry,
"row", 0,
@ -299,7 +299,7 @@ test_text_field_main (gint argc,
NULL);
clutter_actor_grab_key_focus (entry);
label = create_label (&CLUTTER_COLOR_INIT (255, 255, 255, 255), "<b>A very long password field:</b>");
label = create_label (&COGL_COLOR_INIT (255, 255, 255, 255), "<b>A very long password field:</b>");
clutter_actor_add_child (box, label);
clutter_layout_manager_child_set (grid, box, label,
"row", 1,
@ -308,7 +308,7 @@ test_text_field_main (gint argc,
"y-expand", FALSE,
NULL);
entry = create_entry (&CLUTTER_COLOR_INIT (0, 0, 0, 255), "password", NULL, '*', 8);
entry = create_entry (&COGL_COLOR_INIT (0, 0, 0, 255), "password", NULL, '*', 8);
clutter_actor_add_child (box, entry);
clutter_layout_manager_child_set (grid, box, entry,
"row", 1,

View File

@ -25,15 +25,15 @@ test_text_main (gint argc,
{
ClutterActor *stage;
ClutterActor *text, *text2;
ClutterColor text_color = { 0x33, 0xff, 0x33, 0xff };
ClutterColor cursor_color = { 0xff, 0x33, 0x33, 0xff };
CoglColor text_color = { 0x33, 0xff, 0x33, 0xff };
CoglColor cursor_color = { 0xff, 0x33, 0x33, 0xff };
ClutterTextBuffer *buffer;
clutter_test_init (&argc, &argv);
stage = clutter_test_get_stage ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Text Editing");
clutter_actor_set_background_color (stage, &CLUTTER_COLOR_INIT (0, 0, 0, 255));
clutter_actor_set_background_color (stage, &COGL_COLOR_INIT (0, 0, 0, 255));
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
buffer = clutter_text_buffer_new_with_text ("·", -1);
@ -53,7 +53,7 @@ test_text_main (gint argc,
clutter_text_set_editable (CLUTTER_TEXT (text), TRUE);
clutter_text_set_selectable (CLUTTER_TEXT (text), TRUE);
clutter_text_set_cursor_color (CLUTTER_TEXT (text), &cursor_color);
clutter_text_set_selected_text_color (CLUTTER_TEXT (text), &CLUTTER_COLOR_INIT (0, 0, 255, 255));
clutter_text_set_selected_text_color (CLUTTER_TEXT (text), &COGL_COLOR_INIT (0, 0, 255, 255));
text2 = clutter_text_new_with_buffer (buffer);
clutter_text_set_color (CLUTTER_TEXT (text2), &text_color);
@ -66,7 +66,7 @@ test_text_main (gint argc,
clutter_text_set_editable (CLUTTER_TEXT (text2), TRUE);
clutter_text_set_selectable (CLUTTER_TEXT (text2), TRUE);
clutter_text_set_cursor_color (CLUTTER_TEXT (text2), &cursor_color);
clutter_text_set_selected_text_color (CLUTTER_TEXT (text2), &CLUTTER_COLOR_INIT (0, 255, 0, 255));
clutter_text_set_selected_text_color (CLUTTER_TEXT (text2), &COGL_COLOR_INIT (0, 255, 0, 255));
if (argv[1])
{

View File

@ -139,7 +139,7 @@ main (int argc, char *argv[])
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
clutter_actor_set_background_color (CLUTTER_ACTOR (stage),
&CLUTTER_COLOR_INIT (255, 255, 255, 255));
&COGL_COLOR_INIT (255, 255, 255, 255));
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Performance Test");
/* We want continuous redrawing of the stage... */

View File

@ -58,7 +58,7 @@ main (int argc, char **argv)
{
glong i;
gdouble angle;
ClutterColor color = { 0x00, 0x00, 0x00, 0xff };
CoglColor color = { 0x00, 0x00, 0x00, 0xff };
ClutterActor *stage, *rect;
g_setenv ("CLUTTER_VBLANK", "none", FALSE);
@ -70,7 +70,7 @@ main (int argc, char **argv)
stage = clutter_test_get_stage ();
clutter_actor_set_size (stage, 512, 512);
clutter_actor_set_background_color (CLUTTER_ACTOR (stage),
&CLUTTER_COLOR_INIT (0, 0, 0, 255));
&COGL_COLOR_INIT (0, 0, 0, 255));
clutter_stage_set_title (CLUTTER_STAGE (stage), "Picking");
printf ("Picking performance test with "

View File

@ -85,7 +85,7 @@ get_character (int ch)
static ClutterActor *
create_label (void)
{
ClutterColor label_color = { 0xff, 0xff, 0xff, 0xff };
CoglColor label_color = { 0xff, 0xff, 0xff, 0xff };
ClutterActor *label;
char *font_name;
GString *str;
@ -134,7 +134,7 @@ main (int argc, char *argv[])
stage = clutter_test_get_stage ();
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
clutter_actor_set_background_color (CLUTTER_ACTOR (stage),
&CLUTTER_COLOR_INIT (0, 0, 0, 255));
&COGL_COLOR_INIT (0, 0, 0, 255));
clutter_stage_set_title (CLUTTER_STAGE (stage), "Text Performance");
g_signal_connect (CLUTTER_STAGE (stage), "after-paint", G_CALLBACK (on_after_paint), NULL);

View File

@ -58,7 +58,7 @@ main (int argc, char *argv[])
stage = clutter_test_get_stage ();
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
clutter_actor_set_background_color (CLUTTER_ACTOR (stage),
&CLUTTER_COLOR_INIT (0, 0, 0, 255));
&COGL_COLOR_INIT (0, 0, 0, 255));
clutter_stage_set_title (CLUTTER_STAGE (stage), "Text");
group = clutter_actor_new ();
@ -103,7 +103,7 @@ main (int argc, char *argv[])
label = clutter_text_new_with_text (font_name, text);
clutter_text_set_color (CLUTTER_TEXT (label),
&CLUTTER_COLOR_INIT (255, 255, 255, 255));
&COGL_COLOR_INIT (255, 255, 255, 255));
clutter_actor_set_position (label, (1.0*STAGE_WIDTH/COLS)*col,
(1.0*STAGE_HEIGHT/ROWS)*row);
/*clutter_actor_set_clip (label, 0,0, (1.0*STAGE_WIDTH/COLS),

View File

@ -51,7 +51,7 @@ main (int argc, char **argv)
{
glong i;
gdouble angle;
ClutterColor color = { 0x00, 0x00, 0x00, 0xff };
CoglColor color = { 0x00, 0x00, 0x00, 0xff };
ClutterActor *stage, *rect;
clutter_perf_fps_init ();
@ -61,7 +61,7 @@ main (int argc, char **argv)
stage = clutter_test_get_stage ();
clutter_actor_set_size (stage, 512, 512);
clutter_actor_set_background_color (CLUTTER_ACTOR (stage),
&CLUTTER_COLOR_INIT (0, 0, 0, 255));
&COGL_COLOR_INIT (0, 0, 0, 255));
clutter_stage_set_title (CLUTTER_STAGE (stage), "Picking Performance");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);

View File

@ -56,7 +56,7 @@ get_character (int ch)
static ClutterActor *
create_label (void)
{
ClutterColor label_color = { 0xff, 0xff, 0xff, 0xff };
CoglColor label_color = { 0xff, 0xff, 0xff, 0xff };
ClutterActor *label;
char *font_name;
GString *str;
@ -81,7 +81,7 @@ int
main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
CoglColor stage_color = { 0x00, 0x00, 0x00, 0xff };
ClutterActor *label;
int w, h;
int row, col;

View File

@ -4,7 +4,7 @@
#include "test-conform-common.h"
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
static const CoglColor stage_color = { 0x0, 0x0, 0x0, 0xff };
#define QUAD_WIDTH 20

View File

@ -11,7 +11,7 @@
#define FRAMEBUFFER_WIDTH 640
#define FRAMEBUFFER_HEIGHT 480
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
static const CoglColor stage_color = { 0x0, 0x0, 0x0, 0xff };
static void

View File

@ -4,7 +4,7 @@
#include "test-conform-common.h"
static const ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
static const CoglColor stage_color = { 0x00, 0x00, 0x00, 0xff };
#define TEX_SIZE 64

View File

@ -2,7 +2,7 @@
#include "test-conform-common.h"
static const ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
static const CoglColor stage_color = { 0x00, 0x00, 0x00, 0xff };
#ifdef HAVE_X11

View File

@ -12,7 +12,7 @@
#define FRAMEBUFFER_WIDTH 640
#define FRAMEBUFFER_HEIGHT 480
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
static const CoglColor stage_color = { 0x0, 0x0, 0x0, 0xff };
static void
assert_region_color (int x,

View File

@ -284,7 +284,7 @@ on_monitors_changed (MetaMonitorManager *monitor_manager,
background = meta_background_new (display);
meta_background_set_color (background,
&CLUTTER_COLOR_INIT (red, green, blue, 255));
&COGL_COLOR_INIT (red, green, blue, 255));
meta_background_content_set_background (background_content, background);
g_object_unref (background);
@ -699,7 +699,7 @@ get_display_tile_preview (MetaDisplay *display)
preview = g_new0 (DisplayTilePreview, 1);
preview->actor = clutter_actor_new ();
clutter_actor_set_background_color (preview->actor, &CLUTTER_COLOR_INIT (0, 0, 255, 255));
clutter_actor_set_background_color (preview->actor, &COGL_COLOR_INIT (0, 0, 255, 255));
clutter_actor_set_opacity (preview->actor, 100);
clutter_actor_add_child (meta_get_window_group_for_display (display),

View File

@ -106,7 +106,7 @@ meta_test_virtual_monitor_create (void)
actor = clutter_actor_new ();
clutter_actor_set_position (actor, 10, 10);
clutter_actor_set_size (actor, 40, 40);
clutter_actor_set_background_color (actor, &CLUTTER_COLOR_INIT (114, 159, 207, 255));
clutter_actor_set_background_color (actor, &COGL_COLOR_INIT (114, 159, 207, 255));
clutter_actor_add_child (meta_backend_get_stage (backend), actor);
for (i = 0; i < 5; i++)

View File

@ -95,7 +95,7 @@ meta_test_ref_test_sanity (void)
actor1 = clutter_actor_new ();
clutter_actor_set_position (actor1, 10, 10);
clutter_actor_set_size (actor1, 50, 50);
clutter_actor_set_background_color (actor1, &CLUTTER_COLOR_INIT (245, 121, 0, 255));
clutter_actor_set_background_color (actor1, &COGL_COLOR_INIT (245, 121, 0, 255));
clutter_actor_add_child (stage, actor1);
meta_ref_test_verify_view (get_view (),
@ -105,7 +105,7 @@ meta_test_ref_test_sanity (void)
actor2 = clutter_actor_new ();
clutter_actor_set_position (actor2, 20, 20);
clutter_actor_set_size (actor2, 50, 50);
clutter_actor_set_background_color (actor2, &CLUTTER_COLOR_INIT (52, 101, 164, 255));
clutter_actor_set_background_color (actor2, &COGL_COLOR_INIT (52, 101, 164, 255));
clutter_actor_add_child (stage, actor2);
g_test_expect_message ("libmutter-test",