Make backface culling be part of the legacy state
This adds an internal function to set the backface culling state on a pipeline. This includes properties to set the culling mode (front, back or both) and also to set which face is considered the front (COGL_WINDING_CLOCKWISE or COGL_WINDING_COUNTER_CLOCKWISE). The actual front face flushed to GL depends on whether we are rendering to an offscreen buffer or not. This means that when changing between on- and off- screen framebuffers it now checks whether the last flushed pipeline has backface culling enabled and forces a reflush of the cull face state if so. The backface culling is now set on a pipeline as part of the legacy state. This is important because some code in Cogl assumes it can flush a temporary pipeline to revert to a known state, but previously this wouldn't disable backface culling so things such as flushing the clip stack could get confused. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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committed by
Robert Bragg

parent
879ce7301a
commit
dbff3a357e
@ -549,9 +549,6 @@ enable_gl_state (CoglDrawFlags flags,
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_cogl_pipeline_flush_gl_state (source, skip_gl_color, n_tex_coord_attribs);
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if (ctx->enable_backface_culling)
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enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
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_cogl_bitmask_clear_all (&ctx->temp_bitmask);
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/* Bind the attribute pointers. We need to do this after the
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@ -726,7 +723,6 @@ enable_gl_state (CoglDrawFlags flags,
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set_enabled_arrays (&ctx->arrays_enabled, &ctx->temp_bitmask);
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_cogl_enable (enable_flags);
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_cogl_flush_face_winding ();
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return source;
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}
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