diff --git a/cogl-matrix.h b/cogl-matrix.h index bd7b579c7..3ee94aeb5 100644 --- a/cogl-matrix.h +++ b/cogl-matrix.h @@ -228,10 +228,10 @@ cogl_matrix_perspective (CoglMatrix *matrix, * @right: The coordinate for the right clipping plane * @bottom: The coordinate for the bottom clipping plane * @top: The coordinate for the top clipping plane - * @near: The coordinate for the near clipping plane (may be negative if - * the plane is behind the viewer) - * @far: The coordinate for the far clipping plane (may be negative if - * the plane is behind the viewer) + * @z_near: The coordinate for the near clipping plane (may be negative if + * the plane is behind the viewer) + * @z_far: The coordinate for the far clipping plane (may be negative if + * the plane is behind the viewer) * * Multiples the matrix by a parallel projection matrix. */ @@ -241,8 +241,8 @@ cogl_matrix_ortho (CoglMatrix *matrix, float right, float bottom, float top, - float near, - float far); + float z_near, + float z_far); /** * cogl_matrix_init_from_array: diff --git a/common/cogl-current-matrix.c b/common/cogl-current-matrix.c index e01987c95..6d069bc66 100644 --- a/common/cogl-current-matrix.c +++ b/common/cogl-current-matrix.c @@ -239,8 +239,8 @@ _cogl_current_matrix_ortho (float left, float right, float bottom, float top, - float near, - float far) + float near_val, + float far_val) { _COGL_GET_CONTEXT_AND_STACK (ctx, current_stack, NO_RETVAL); @@ -248,8 +248,8 @@ _cogl_current_matrix_ortho (float left, _cogl_matrix_stack_ortho (current_stack, left, right, bottom, top, - near, - far); + near_val, + far_val); else { #ifdef HAVE_COGL_GLES2 @@ -257,10 +257,10 @@ _cogl_current_matrix_ortho (float left, CoglMatrix matrix; _cogl_get_matrix (ctx->matrix_mode, &matrix); cogl_matrix_ortho (&matrix, - left, right, bottom, top, near, far); + left, right, bottom, top, near_val, far_val); _cogl_current_matrix_load (&matrix); #else - GE (glOrtho (left, right, bottom, top, near, far)); + GE (glOrtho (left, right, bottom, top, near_val, far_val)); #endif } } @@ -453,14 +453,14 @@ cogl_ortho (float left, float right, float bottom, float top, - float near, - float far) + float z_near, + float z_far) { CoglMatrix ortho; _COGL_GET_CONTEXT (ctx, NO_RETVAL); cogl_matrix_init_identity (&ortho); - cogl_matrix_ortho (&ortho, left, right, bottom, top, near, far); + cogl_matrix_ortho (&ortho, left, right, bottom, top, z_near, z_far); _cogl_set_current_matrix (COGL_MATRIX_PROJECTION); _cogl_current_matrix_load (&ortho);