actor: fix allocate_align_fill() to maintain the child preferred size
When trying to clamp to pixel a box that is exactly in between 2 pixels, the clutter_actor_box_clamp_to_pixel() function changes the size of the box. Here is an example : ClutterActorBox box = { 10.5, 10, 20.5, 20}; g_message ("%fx%f -> %fx%f", box.x1, box.y1, box.x2, box.y2); clutter_actor_box_clamp_to_pixel (&box); g_message ("%fx%f -> %fx%f", box.x1, box.y1, box.x2, box.y2); Here is what you get : ** Message: 10.500000x10.000000 -> 20.500000x20.000000 ** Message: 10.000000x10.000000 -> 21.000000x20.000000 That is because of the properties of the ceilf and floorf function used to do the clamping. For example, ceil(0.5) is 1.0, and ceil(-0.5) is 0.0. And, floor(0.5) is 0.0, and floor(-0.5) is -1.0. To work around that problem this patch retains the distance between x and y coordinates and apply that difference before calling ceilf() on x2 and y2. https://bugzilla.gnome.org/show_bug.cgi?id=689073
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@ -15251,7 +15251,15 @@ clutter_actor_allocate_align_fill (ClutterActor *self,
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}
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out:
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clutter_actor_box_clamp_to_pixel (&allocation);
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child_width = allocation.x2 - allocation.x1;
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child_height = allocation.y2 - allocation.y1;
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allocation.x1 = floorf (allocation.x1);
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allocation.y1 = floorf (allocation.y1);
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allocation.x2 = ceilf (allocation.x1 + child_width);
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allocation.y2 = ceilf (allocation.y1 + child_height);
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clutter_actor_allocate (self, &allocation, flags);
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}
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