clutter: Remove duplicated ShaderType
As we have the exact same one in Cogl. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4127>
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@ -204,7 +204,7 @@ test_bind_constraint_main (int argc, char *argv[])
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* properties; so we use the ActorMeta:enabled property to toggle
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* the shader
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*/
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effect = clutter_shader_effect_new (CLUTTER_FRAGMENT_SHADER);
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effect = clutter_shader_effect_new (COGL_SHADER_TYPE_FRAGMENT);
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clutter_shader_effect_set_shader_source (CLUTTER_SHADER_EFFECT (effect),
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desaturare_glsl_shader);
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clutter_shader_effect_set_uniform (CLUTTER_SHADER_EFFECT (effect),
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