From d83fbd7bdf8cbeb5019e0be02ba4f0ac0aa5c436 Mon Sep 17 00:00:00 2001 From: Emmanuele Bassi Date: Thu, 12 Jan 2012 10:44:28 +0000 Subject: [PATCH] docs: Add the ::destroy change in the release notes Given that I had to fix code inside Clutter that did not check for NULL pointers, I assume other people may experience the same issues. --- README.in | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/README.in b/README.in index 526ca0869..d79c2579f 100644 --- a/README.in +++ b/README.in @@ -289,6 +289,12 @@ features). Release Notes for Clutter 1.10 ------------------------------------------------------------------------------- +• The ClutterActor::destroy signal is going to be emitted at the beginning + of the dispose sequence of a ClutterActor, instead of the end. This allows + to access the state of the actor being destroyed, instead of just being + able to use its pointer. This may expose bugs in code that does not check + for NULL actor pointers. + • The long since broken depth cueing support in ClutterStage has been deprecated; the fixed pipeline fog API has been pretty much useless since the switch to colors and textures with premultiplied alpha