diff --git a/gl/cogl.c b/gl/cogl.c index c8a3cda29..df3acb4a1 100644 --- a/gl/cogl.c +++ b/gl/cogl.c @@ -515,12 +515,14 @@ cogl_setup_viewport (guint width, * actor being offscreen. Perhaps more significantly, it also causes * hinting artifacts when rendering text. * - * So for the default 60 deg angle we worked out that the value of 0.8699 - * is giving correct stretch and no noticeable artifacts on text. + * So for the default 60 deg angle we worked out that the value of 0.869 + * is giving correct stretch and no noticeable artifacts on text. Seems + * good on all drivers too. */ -#define DEFAULT_Z_CAMERA 0.8699f +#define DEFAULT_Z_CAMERA 0.869f z_camera = DEFAULT_Z_CAMERA; + if (fovy != CFX_60) { ClutterFixed fovy_rad = CFX_MUL (fovy, CFX_PI) / 180; @@ -529,7 +531,7 @@ cogl_setup_viewport (guint width, CLUTTER_FIXED_TO_FLOAT (CFX_DIV (clutter_sinx (fovy_rad), clutter_cosx (fovy_rad)) >> 1); } - + GE( glTranslatef (-0.5f, -0.5f, -z_camera) ); GE( glScalef ( 1.0f / width, -1.0f / height,