[cogl-texture] Fix order of tex coords when compensating for waste
When drawing a texture with waste in _cogl_multitexture_unsliced_quad it scales the texture coordinates so that the waste is not included. However the formula was the wrong way around so it was calculating as if the texture coordinates are ordered x1,x2,y1,y2 but it is actually x1,y1,x2,y2.
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@ -2519,9 +2519,9 @@ _cogl_multitexture_unsliced_quad (float x_1,
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out_tex_coords[0] =
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out_tex_coords[0] =
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out_tex_coords[0] * (x_span->size - x_span->waste) / x_span->size;
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out_tex_coords[0] * (x_span->size - x_span->waste) / x_span->size;
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out_tex_coords[1] =
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out_tex_coords[1] =
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out_tex_coords[1] * (x_span->size - x_span->waste) / x_span->size;
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out_tex_coords[1] * (y_span->size - y_span->waste) / y_span->size;
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out_tex_coords[2] =
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out_tex_coords[2] =
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out_tex_coords[2] * (y_span->size - y_span->waste) / y_span->size;
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out_tex_coords[2] * (x_span->size - x_span->waste) / x_span->size;
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out_tex_coords[3] =
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out_tex_coords[3] =
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out_tex_coords[3] * (y_span->size - y_span->waste) / y_span->size;
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out_tex_coords[3] * (y_span->size - y_span->waste) / y_span->size;
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@ -2634,9 +2634,9 @@ _cogl_multitexture_unsliced_quad (float x1,
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out_tex_coords[0] =
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out_tex_coords[0] =
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out_tex_coords[0] * (x_span->size - x_span->waste) / x_span->size;
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out_tex_coords[0] * (x_span->size - x_span->waste) / x_span->size;
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out_tex_coords[1] =
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out_tex_coords[1] =
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out_tex_coords[1] * (x_span->size - x_span->waste) / x_span->size;
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out_tex_coords[1] * (y_span->size - y_span->waste) / y_span->size;
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out_tex_coords[2] =
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out_tex_coords[2] =
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out_tex_coords[2] * (y_span->size - y_span->waste) / y_span->size;
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out_tex_coords[2] * (x_span->size - x_span->waste) / x_span->size;
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out_tex_coords[3] =
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out_tex_coords[3] =
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out_tex_coords[3] * (y_span->size - y_span->waste) / y_span->size;
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out_tex_coords[3] * (y_span->size - y_span->waste) / y_span->size;
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}
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}
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