cookbook: Cleaned up the "animations reuse" example

With some help from pippin, moved variable declarations
into more sensible positions within their functions,
changed a function name, and found a better way
to unref a script once its associated actor has
been destroyed.
This commit is contained in:
Elliot Smith 2010-09-01 11:18:15 +01:00
parent d4190cbf8c
commit d7a3e35f46
2 changed files with 15 additions and 18 deletions

View File

@ -9,7 +9,6 @@
"id" : "bounce",
"timeline" : {
"type" : "ClutterTimeline",
"id" : "bounce_timeline",
"duration" : 2500
},

View File

@ -5,7 +5,7 @@
#define ANIMATION_FILE "animations-reuse-animation.json"
static gboolean
_load_script (ClutterScript *script,
load_script_from_file (ClutterScript *script,
gchar *filename)
{
GError *error = NULL;
@ -30,16 +30,15 @@ foo_button_pressed_cb (ClutterActor *actor,
ClutterScript *ui = CLUTTER_SCRIPT (user_data);
ClutterStage *stage = CLUTTER_STAGE (clutter_script_get_object (ui, "stage"));
ClutterScript *script = clutter_script_new ();
_load_script (script, ANIMATION_FILE);
ClutterAnimator *bounce;
ClutterScript *script;
ClutterActor *rig;
ClutterTimeline *bounce_timeline;
ClutterAnimator *bounce;
script = clutter_script_new ();
load_script_from_file (script, ANIMATION_FILE);
clutter_script_get_objects (script,
"bounce_timeline", &bounce_timeline,
"rig", &rig,
"bounce", &bounce,
NULL);
@ -53,11 +52,8 @@ foo_button_pressed_cb (ClutterActor *actor,
foo_button_pressed_cb,
NULL);
/* add a handler to clean up when the animation completes */
g_signal_connect_swapped (bounce_timeline,
"completed",
G_CALLBACK (g_object_unref),
script);
/* add a callback to clean up the script when the rig is destroyed */
g_object_set_data_full (G_OBJECT (rig), "script", script, g_object_unref);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rig);
@ -71,14 +67,16 @@ foo_button_pressed_cb (ClutterActor *actor,
int
main (int argc, char *argv[])
{
ClutterScript *script;
ClutterActor *stage;
clutter_init (&argc, &argv);
ClutterScript *script = clutter_script_new ();
_load_script (script, UI_FILE);
script = clutter_script_new ();
load_script_from_file (script, UI_FILE);
clutter_script_connect_signals (script, script);
ClutterActor *stage;
clutter_script_get_objects (script,
"stage", &stage,
NULL);