tests: Move the create_color_texture function to test-utils
This adds a shared utility function to create a 1x1 texture with a given color. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -11,25 +11,6 @@ typedef struct _TestState
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CoglFramebuffer *fb;
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} TestState;
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static CoglTexture *
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create_color_texture (CoglContext *context,
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guint32 color)
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{
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CoglTexture2D *tex_2d;
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color = GUINT32_TO_BE (color);
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tex_2d = cogl_texture_2d_new_from_data (context,
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1, 1, /* width/height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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4, /* rowstride */
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(guint8 *) &color,
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NULL);
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return COGL_TEXTURE (tex_2d);
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}
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static void
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test_sparse_layer_combine (TestState *state)
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{
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@ -43,8 +24,8 @@ test_sparse_layer_combine (TestState *state)
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creating a pipeline with very large layer numbers. This should
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end up being mapped to much smaller unit numbers */
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tex1 = create_color_texture (state->context, 0xff0000ff);
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tex2 = create_color_texture (state->context, 0x00ff00ff);
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tex1 = test_utils_create_color_texture (state->context, 0xff0000ff);
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tex2 = test_utils_create_color_texture (state->context, 0x00ff00ff);
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pipeline = cogl_pipeline_new ();
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@ -151,4 +151,21 @@ test_utils_check_region (int x, int y,
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g_free (pixels);
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}
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CoglTexture *
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test_utils_create_color_texture (CoglContext *context,
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guint32 color)
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{
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CoglTexture2D *tex_2d;
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color = GUINT32_TO_BE (color);
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tex_2d = cogl_texture_2d_new_from_data (context,
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1, 1, /* width/height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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4, /* rowstride */
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(guint8 *) &color,
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NULL);
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return COGL_TEXTURE (tex_2d);
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}
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@ -101,4 +101,15 @@ test_utils_check_region (int x, int y,
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void
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test_utils_compare_pixel (const guint8 *screen_pixel, guint32 expected_pixel);
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/*
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* test_utils_create_color_texture:
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* @context: A #CoglContext
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* @color: A color to put in the texture
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*
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* Creates a 1x1-pixel RGBA texture filled with the given color.
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*/
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CoglTexture *
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test_utils_create_color_texture (CoglContext *context,
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guint32 color);
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#endif /* _TEST_UTILS_H_ */
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