Moves all GLX code down from Clutter to Cogl
This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction.
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@ -53,6 +53,7 @@
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#include "clutter-version.h"
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#include <cogl/cogl.h>
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#include <cogl/cogl-internal.h>
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G_DEFINE_ABSTRACT_TYPE (ClutterBackend, clutter_backend, G_TYPE_OBJECT);
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