Add a context parameter to all of the texture driver virtuals
All of the texture driver virtual functions now take an explicit CoglContext parameter as a step towards removing the global context.
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@ -174,7 +174,8 @@ _cogl_texture_3d_can_create (CoglContext *ctx,
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&gl_type);
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/* Check that the driver can create a texture with that size */
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if (!ctx->texture_driver->size_supported_3d (GL_TEXTURE_3D,
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if (!ctx->texture_driver->size_supported_3d (ctx,
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GL_TEXTURE_3D,
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gl_intformat,
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gl_type,
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width,
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@ -224,7 +225,7 @@ cogl_texture_3d_new_with_size (CoglContext *ctx,
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width, height, depth,
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internal_format);
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ctx->texture_driver->gen (GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
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ctx->texture_driver->gen (ctx, GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
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_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
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tex_3d->gl_texture,
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FALSE);
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@ -296,9 +297,10 @@ _cogl_texture_3d_new_from_bitmap (CoglContext *ctx,
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_cogl_bitmap_unmap (dst_bmp);
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}
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ctx->texture_driver->gen (GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
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ctx->texture_driver->gen (ctx, GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
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ctx->texture_driver->upload_to_gl_3d (GL_TEXTURE_3D,
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ctx->texture_driver->upload_to_gl_3d (ctx,
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GL_TEXTURE_3D,
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tex_3d->gl_texture,
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FALSE, /* is_foreign */
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height,
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@ -510,7 +512,7 @@ _cogl_texture_3d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
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available we'll fallback to temporarily enabling
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GL_GENERATE_MIPMAP and reuploading the first pixel */
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if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
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ctx->texture_driver->gl_generate_mipmaps (GL_TEXTURE_3D);
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ctx->texture_driver->gl_generate_mipmaps (ctx, GL_TEXTURE_3D);
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#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
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else if (ctx->driver != COGL_DRIVER_GLES2)
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{
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