cogl-journal: Avoid enabling blending if possible
The vertex attribute API assumes that if there is a color array enabled then we can't determine if the colors are opaque so we have to enable blending. The journal always uses a color array to avoid switching color state between rectangles. Since the journal switched to using vertex attributes this means we effectively always enable blending from the journal. To fix this there is now a new flag for _cogl_draw_vertex_attributes to specify that the color array is known to only contain opaque colors which causes the draw function not to copy the pipeline. If the pipeline has blending disabled then the journal passes this flag. http://bugzilla.clutter-project.org/show_bug.cgi?id=2481
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@ -233,9 +233,9 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
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{
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CoglJournalFlushState *state = data;
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CoglVertexAttribute **attributes;
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static const CoglDrawFlags draw_flags = (COGL_DRAW_SKIP_JOURNAL_FLUSH |
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COGL_DRAW_SKIP_PIPELINE_VALIDATION |
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
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CoglDrawFlags draw_flags = (COGL_DRAW_SKIP_JOURNAL_FLUSH |
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COGL_DRAW_SKIP_PIPELINE_VALIDATION |
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
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COGL_STATIC_TIMER (time_flush_modelview_and_entries,
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"flush: pipeline+entries", /* parent */
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@ -261,6 +261,9 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
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attributes = (CoglVertexAttribute **)state->attributes->data;
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cogl_push_source (state->source);
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if (!_cogl_pipeline_get_real_blend_enabled (state->source))
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draw_flags |= COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE;
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#ifdef HAVE_COGL_GL
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/* XXX: it's rather evil that we sneak in the GL_QUADS enum here... */
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@ -61,7 +61,14 @@ typedef enum
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{
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COGL_DRAW_SKIP_JOURNAL_FLUSH = 1 << 0,
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COGL_DRAW_SKIP_PIPELINE_VALIDATION = 1 << 1,
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH = 1 << 2
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH = 1 << 2,
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/* By default the vertex attribute drawing code will assume that if
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there is a color attribute array enabled then we can't determine
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if the colors will be opaque so we need to enabling
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blending. However when drawing from the journal we know what the
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contents of the color array is so we can override this by passing
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this flag. */
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COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE = 1 << 3
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} CoglDrawFlags;
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CoglVertexAttribute *
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@ -474,7 +474,8 @@ set_enabled_arrays (CoglBitmask *value_cache,
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}
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static CoglHandle
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enable_gl_state (CoglVertexAttribute **attributes,
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enable_gl_state (CoglDrawFlags flags,
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CoglVertexAttribute **attributes,
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ValidateLayerState *state)
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{
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int i;
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@ -498,7 +499,8 @@ enable_gl_state (CoglVertexAttribute **attributes,
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switch (attributes[i]->name_id)
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{
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case COGL_VERTEX_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
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if (!_cogl_pipeline_get_real_blend_enabled (source))
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if ((flags & COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE) == 0 &&
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!_cogl_pipeline_get_real_blend_enabled (source))
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{
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CoglPipelineBlendEnable blend_enable =
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COGL_PIPELINE_BLEND_ENABLE_ENABLED;
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@ -1082,7 +1084,7 @@ _cogl_draw_vertex_attributes_array (CoglVerticesMode mode,
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flush_state (flags, &state);
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source = enable_gl_state (attributes, &state);
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source = enable_gl_state (flags, attributes, &state);
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GE (glDrawArrays ((GLenum)mode, first_vertex, n_vertices));
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@ -1171,7 +1173,7 @@ _cogl_draw_indexed_vertex_attributes_array (CoglVerticesMode mode,
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flush_state (flags, &state);
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source = enable_gl_state (attributes, &state);
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source = enable_gl_state (flags, attributes, &state);
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buffer = COGL_BUFFER (cogl_indices_get_array (indices));
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base = _cogl_buffer_bind (buffer, COGL_BUFFER_BIND_TARGET_INDEX_ARRAY);
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