From d4fcef04d6c2a23b2c51e04643a95fa27176bf1e Mon Sep 17 00:00:00 2001 From: Sebastian Wick Date: Thu, 19 Sep 2024 23:00:37 +0200 Subject: [PATCH] clutter/offscreen-effect: Use better names for the painted PipelineNode Using the type name makes it easier to spot what's going on with COGL_DEBUG=show-source. Part-of: --- clutter/clutter/clutter-offscreen-effect.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/clutter/clutter/clutter-offscreen-effect.c b/clutter/clutter/clutter-offscreen-effect.c index 5a73d54d4..300f92ab4 100644 --- a/clutter/clutter/clutter-offscreen-effect.c +++ b/clutter/clutter/clutter-offscreen-effect.c @@ -442,7 +442,7 @@ clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect, pipeline_node = clutter_pipeline_node_new (priv->pipeline); clutter_paint_node_set_static_name (pipeline_node, - "ClutterOffscreenEffect (pipeline)"); + G_OBJECT_TYPE_NAME (effect)); clutter_paint_node_add_child (node, pipeline_node); /* At this point we are in stage coordinates translated so if