wayland-surface: Process damage even if the buffer didn't change
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@ -266,10 +266,11 @@ actor_surface_commit (MetaWaylandSurface *surface)
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ensure_buffer_texture (buffer);
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meta_wayland_buffer_reference (&surface->buffer_ref, buffer);
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meta_surface_actor_attach_wayland_buffer (surface_actor, buffer);
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surface_process_damage (surface, surface->pending.damage);
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changed = TRUE;
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}
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surface_process_damage (surface, surface->pending.damage);
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if (surface->pending.opaque_region)
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meta_surface_actor_set_opaque_region (surface_actor, surface->pending.opaque_region);
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if (surface->pending.input_region)
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