framebuffer: Flush the journal on destruction
Instead of flushing the journal whenever the current framebuffer on a context is changed it is now flushed whenever the framebuffer is about to be destroyed instead. To do this it implements a custom unref function which detects when there is going to be exactly one reference on the framebuffer and then flushes its journal. The journal now always has a reference on the framebuffer whenever it is non-empty. That means the unref will only cause a flush if the only thing keeping the framebuffer alive is the entries in the journal. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -364,4 +364,7 @@ _cogl_framebuffer_save_clip_stack (CoglFramebuffer *framebuffer);
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void
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_cogl_framebuffer_restore_clip_stack (CoglFramebuffer *framebuffer);
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void
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_cogl_framebuffer_unref (CoglFramebuffer *framebuffer);
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#endif /* __COGL_FRAMEBUFFER_PRIVATE_H */
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@ -113,7 +113,9 @@ extern CoglObjectClass _cogl_onscreen_class;
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static void _cogl_offscreen_free (CoglOffscreen *offscreen);
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COGL_OBJECT_DEFINE (Offscreen, offscreen);
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COGL_OBJECT_DEFINE_WITH_CODE (Offscreen, offscreen,
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_cogl_offscreen_class.virt_unref =
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_cogl_framebuffer_unref);
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COGL_OBJECT_DEFINE_DEPRECATED_REF_COUNTING (offscreen);
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/* XXX:
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@ -1167,19 +1169,7 @@ _cogl_set_framebuffers (CoglFramebuffer *draw_buffer,
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if (current_draw_buffer != draw_buffer ||
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current_read_buffer != read_buffer)
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{
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/* XXX: eventually we want to remove this implicit journal flush
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* so we can log into the journal beyond framebuffer changes to
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* support batching scenes that depend on the results of
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* mid-scene renders to textures. Current will be NULL when the
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* framebuffer stack is first created so we need to guard
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* against that here */
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if (current_draw_buffer)
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_cogl_framebuffer_flush_journal (current_draw_buffer);
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if (current_read_buffer)
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_cogl_framebuffer_flush_journal (current_read_buffer);
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_cogl_set_framebuffers_real (draw_buffer, read_buffer);
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}
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}
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void
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@ -1292,19 +1282,10 @@ cogl_pop_framebuffer (void)
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if (to_pop->draw_buffer != to_restore->draw_buffer ||
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to_pop->read_buffer != to_restore->read_buffer)
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{
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/* XXX: eventually we want to remove this implicit journal flush
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* so we can log into the journal beyond framebuffer changes to
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* support batching scenes that depend on the results of
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* mid-scene renders to textures. */
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_cogl_framebuffer_flush_journal (to_pop->draw_buffer);
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_cogl_framebuffer_flush_journal (to_pop->read_buffer);
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notify_buffers_changed (to_pop->draw_buffer,
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to_restore->draw_buffer,
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to_pop->read_buffer,
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to_restore->read_buffer);
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}
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cogl_object_unref (to_pop->draw_buffer);
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cogl_object_unref (to_pop->read_buffer);
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@ -2407,3 +2388,31 @@ _cogl_framebuffer_restore_clip_stack (CoglFramebuffer *framebuffer)
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framebuffer->context->current_draw_buffer_changes |=
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COGL_FRAMEBUFFER_STATE_CLIP;
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}
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void
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_cogl_framebuffer_unref (CoglFramebuffer *framebuffer)
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{
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/* The journal holds a reference to the framebuffer whenever it is
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non-empty. Therefore if the journal is non-empty and we will have
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exactly one reference then we know the journal is the only thing
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keeping the framebuffer alive. In that case we want to flush the
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journal and let the framebuffer die. It is fine at this point if
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flushing the journal causes something else to take a reference to
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it and it comes back to life */
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if (framebuffer->journal->entries->len > 0)
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{
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unsigned int ref_count = ((CoglObject *) framebuffer)->ref_count;
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/* There should be at least two references - the one we are
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about to drop and the one held by the journal */
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if (ref_count < 2)
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g_warning ("Inconsistent ref count on a framebuffer with journal "
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"entries.");
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if (ref_count == 2)
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_cogl_framebuffer_flush_journal (framebuffer);
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}
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/* Chain-up */
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_cogl_object_default_unref (framebuffer);
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}
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@ -34,6 +34,14 @@ typedef struct _CoglJournal
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{
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CoglObject _parent;
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/* A pointer the framebuffer that is using this journal. This is
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only valid when the journal is not empty. It *does* take a
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reference on the framebuffer. Although this creates a circular
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reference, the framebuffer has special code to handle the case
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where the journal is the only thing holding a reference and it
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will cause the journal to flush */
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CoglFramebuffer *framebuffer;
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GArray *entries;
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GArray *vertices;
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size_t needed_vbo_len;
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@ -1261,6 +1261,14 @@ _cogl_journal_discard (CoglJournal *journal)
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g_array_set_size (journal->vertices, 0);
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journal->needed_vbo_len = 0;
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journal->fast_read_pixel_count = 0;
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/* The journal only holds a reference to the framebuffer while the
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journal is not empty */
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if (journal->framebuffer)
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{
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cogl_object_unref (journal->framebuffer);
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journal->framebuffer = NULL;
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}
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}
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/* Note: A return value of FALSE doesn't mean 'no' it means
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@ -1353,6 +1361,11 @@ _cogl_journal_flush (CoglJournal *journal,
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if (journal->entries->len == 0)
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return;
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/* Something has gone wrong if we're using a different framebuffer
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to flush than the one that was current when the entries were
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added */
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_COGL_RETURN_IF_FAIL (framebuffer == journal->framebuffer);
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/* The entries in this journal may depend on images in other
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* framebuffers which may require that we flush the journals
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* associated with those framebuffers before we can flush
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@ -1496,6 +1509,14 @@ _cogl_journal_log_quad (CoglJournal *journal,
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COGL_TIMER_START (_cogl_uprof_context, log_timer);
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/* If the framebuffer was previously empty then we'll take a
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reference to the current framebuffer. This reference will be
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removed when the journal is flushed. FIXME: This should probably
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be being passed a pointer to the framebuffer from further up so
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that we don't have to rely on the global framebuffer stack */
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if (journal->vertices->len == 0)
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journal->framebuffer = cogl_object_ref (cogl_get_draw_framebuffer ());
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/* The vertex data is logged into a separate array. The data needs
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to be copied into a vertex array before it's given to GL so we
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only store two vertices per quad and expand it to four while
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@ -1573,7 +1594,7 @@ _cogl_journal_log_quad (CoglJournal *journal,
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entry->pipeline = _cogl_pipeline_journal_ref (source);
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clip_stack = _cogl_framebuffer_get_clip_stack (cogl_get_draw_framebuffer ());
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clip_stack = _cogl_framebuffer_get_clip_stack (journal->framebuffer);
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entry->clip_stack = _cogl_clip_stack_ref (clip_stack);
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if (G_UNLIKELY (source != pipeline))
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@ -1583,7 +1604,7 @@ _cogl_journal_log_quad (CoglJournal *journal,
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_cogl_pipeline_foreach_layer_internal (pipeline,
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add_framebuffer_deps_cb,
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cogl_get_draw_framebuffer ());
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journal->framebuffer);
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/* XXX: It doesn't feel very nice that in this case we just assume
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* that the journal is associated with the current framebuffer. I
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@ -1591,13 +1612,14 @@ _cogl_journal_log_quad (CoglJournal *journal,
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* the reason we don't have that currently is that it would
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* introduce a circular reference. */
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_BATCHING)))
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_cogl_framebuffer_flush_journal (cogl_get_draw_framebuffer ());
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_cogl_framebuffer_flush_journal (journal->framebuffer);
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COGL_TIMER_STOP (_cogl_uprof_context, log_timer);
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}
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static void
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entry_to_screen_polygon (const CoglJournalEntry *entry,
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entry_to_screen_polygon (CoglFramebuffer *framebuffer,
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const CoglJournalEntry *entry,
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float *vertices,
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float *poly)
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{
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@ -1642,7 +1664,7 @@ entry_to_screen_polygon (const CoglJournalEntry *entry,
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4 /* n_points */);
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projection_stack =
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_cogl_framebuffer_get_projection_stack (cogl_get_draw_framebuffer ());
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_cogl_framebuffer_get_projection_stack (framebuffer);
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_cogl_matrix_stack_get (projection_stack, &projection);
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cogl_matrix_project_points (&projection,
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@ -1654,7 +1676,7 @@ entry_to_screen_polygon (const CoglJournalEntry *entry,
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poly, /* points_out */
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4 /* n_points */);
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cogl_framebuffer_get_viewport4fv (cogl_get_draw_framebuffer (), viewport);
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cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
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/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
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* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
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@ -1688,7 +1710,8 @@ entry_to_screen_polygon (const CoglJournalEntry *entry,
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}
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static gboolean
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try_checking_point_hits_entry_after_clipping (CoglJournalEntry *entry,
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try_checking_point_hits_entry_after_clipping (CoglFramebuffer *framebuffer,
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CoglJournalEntry *entry,
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float *vertices,
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float x,
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float y,
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@ -1750,7 +1773,7 @@ try_checking_point_hits_entry_after_clipping (CoglJournalEntry *entry,
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return FALSE;
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software_clip_entry (entry, vertices, &clip_bounds);
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entry_to_screen_polygon (entry, vertices, poly);
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entry_to_screen_polygon (framebuffer, entry, vertices, poly);
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*hit = _cogl_util_point_in_screen_poly (x, y, poly, sizeof (float) * 4, 4);
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return TRUE;
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@ -1803,22 +1826,20 @@ _cogl_journal_try_read_pixel (CoglJournal *journal,
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entry->array_offset);
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float *vertices = (float *)color + 1;
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float poly[16];
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CoglFramebuffer *framebuffer = journal->framebuffer;
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entry_to_screen_polygon (entry, vertices, poly);
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entry_to_screen_polygon (framebuffer, entry, vertices, poly);
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if (!_cogl_util_point_in_screen_poly (x, y, poly, sizeof (float) * 4, 4))
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continue;
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/* FIXME: the journal should have a back pointer to the
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* associated framebuffer, because it should be possible to read
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* a pixel from arbitrary framebuffers without needing to
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* internally call _cogl_push/pop_framebuffer.
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*/
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if (entry->clip_stack)
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{
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gboolean hit;
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if (!try_checking_point_hits_entry_after_clipping (entry, vertices,
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if (!try_checking_point_hits_entry_after_clipping (framebuffer,
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entry,
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vertices,
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x, y, &hit))
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return FALSE; /* hit couldn't be determined */
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static void _cogl_onscreen_free (CoglOnscreen *onscreen);
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COGL_OBJECT_INTERNAL_DEFINE (Onscreen, onscreen);
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COGL_OBJECT_INTERNAL_DEFINE_WITH_CODE (Onscreen, onscreen,
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_cogl_onscreen_class.virt_unref =
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_cogl_framebuffer_unref);
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static void
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_cogl_onscreen_init_from_template (CoglOnscreen *onscreen,
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