cookbook: Refactored reusable animation example
Extracted the animation into its own JSON definition, then create a new script and get the animation each time a rectangle is clicked. Removes the need to reparent onto the background and copy property values to the rectangle after the animation, and generally much cleaner.
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@ -1,12 +1,38 @@
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#define UI_FILE "animations-reuse-ui.json"
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#define ANIMATION_FILE "animations-reuse-animation.json"
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static gboolean
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_load_script (ClutterScript *script,
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gchar *filename)
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{
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GError *error = NULL;
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clutter_script_load_from_file (script, filename, &error);
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if (error != NULL)
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{
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g_critical ("Error loading ClutterScript file %s\n%s", filename, error->message);
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g_error_free (error);
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exit (EXIT_FAILURE);
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}
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return TRUE;
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}
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gboolean
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foo_button_pressed_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterScript *script = CLUTTER_SCRIPT (user_data);
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ClutterScript *ui = CLUTTER_SCRIPT (user_data);
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ClutterStage *stage = CLUTTER_STAGE (clutter_script_get_object (ui, "stage"));
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ClutterScript *script = clutter_script_new ();
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_load_script (script, ANIMATION_FILE);
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ClutterAnimator *bounce;
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ClutterActor *rig;
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@ -18,13 +44,22 @@ foo_button_pressed_cb (ClutterActor *actor,
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"bounce", &bounce,
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NULL);
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/* don't allow animation to be reused until it is complete */
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if (clutter_timeline_is_playing (bounce_timeline))
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return TRUE;
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/* remove the button press handler */
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g_signal_handlers_disconnect_matched (actor,
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G_SIGNAL_MATCH_FUNC,
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0,
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0,
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NULL,
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foo_button_pressed_cb,
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NULL);
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clutter_actor_set_position (rig, 0, 0);
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/* add a handler to clean up when the animation completes */
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g_signal_connect_swapped (bounce_timeline,
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"completed",
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G_CALLBACK (g_object_unref),
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script);
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clutter_actor_set_scale (rig, 1.0, 1.0);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rig);
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clutter_actor_reparent (actor, rig);
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@ -33,72 +68,13 @@ foo_button_pressed_cb (ClutterActor *actor,
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return TRUE;
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}
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/* set the actor's position to the rig's position
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* but parented to the background;
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* remove the click handler so the rectangle can't be animated again
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*/
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static void
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_move_to_background_cb (ClutterActor *actor,
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gpointer user_data)
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{
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ClutterActor *background = CLUTTER_ACTOR (user_data);
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gfloat x, y;
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clutter_actor_get_position (clutter_actor_get_parent (actor), &x, &y);
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gdouble scale_x, scale_y;
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clutter_actor_get_scale (clutter_actor_get_parent (actor), &scale_x, &scale_y);
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clutter_actor_reparent (actor, background);
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clutter_actor_set_position (actor, x, y);
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clutter_actor_set_scale (actor, scale_x, scale_y);
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g_signal_handlers_disconnect_matched (actor,
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G_SIGNAL_MATCH_FUNC,
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0,
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0,
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NULL,
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foo_button_pressed_cb,
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NULL);
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}
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void
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foo_rig_animation_complete_cb (ClutterTimeline *timeline,
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gpointer user_data)
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{
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ClutterScript *script = CLUTTER_SCRIPT (user_data);
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ClutterContainer *rig;
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ClutterActor *background;
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clutter_script_get_objects (script,
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"rig", &rig,
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"background", &background,
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NULL);
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clutter_container_foreach (rig,
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CLUTTER_CALLBACK (_move_to_background_cb),
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background);
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}
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int
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main (int argc, char *argv[])
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{
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clutter_init (&argc, &argv);
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gchar *filename = "animations-reuse.json";
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GError *error = NULL;
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ClutterScript *script = clutter_script_new ();
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clutter_script_load_from_file (script, filename, &error);
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if (error != NULL)
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{
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g_critical ("Error loading ClutterScript file %s\n%s", filename, error->message);
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g_error_free (error);
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exit (EXIT_FAILURE);
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}
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_load_script (script, UI_FILE);
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clutter_script_connect_signals (script, script);
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