Moves all GLX code down from Clutter to Cogl
This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction.
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@ -63,6 +63,7 @@ typedef enum {
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COGL_DEBUG_DISABLE_PROGRAM_CACHES,
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COGL_DEBUG_DISABLE_FAST_READ_PIXEL,
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COGL_DEBUG_CLIPPING,
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COGL_DEBUG_WINSYS,
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COGL_DEBUG_N_FLAGS
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} CoglDebugFlags;
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