[clutter-texture] add option to not block on size for loaded images
Added a construct time property to indicate that we do not want to block on loading images.
This commit is contained in:
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5d3d971389
commit
d3b68298ac
@ -99,9 +99,10 @@ struct _ClutterTexturePrivate
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guint repeat_y : 1;
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guint repeat_y : 1;
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guint in_dispose : 1;
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guint in_dispose : 1;
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guint keep_aspect_ratio : 1;
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guint keep_aspect_ratio : 1;
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guint load_async : 1;
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guint load_size_async : 1;
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guint load_size_async : 1;
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guint load_data_async : 1;
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guint load_data_async : 1;
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guint load_async_set : 1; /* used to make load_async
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possible */
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ClutterTextureAsyncData *async_data;
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ClutterTextureAsyncData *async_data;
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};
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};
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@ -840,13 +841,26 @@ clutter_texture_set_property (GObject *object,
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priv->keep_aspect_ratio = g_value_get_boolean (value);
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priv->keep_aspect_ratio = g_value_get_boolean (value);
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break;
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break;
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case PROP_LOAD_ASYNC:
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case PROP_LOAD_ASYNC:
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priv->load_async = g_value_get_boolean (value);
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if (g_value_get_boolean (value))
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{
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priv->load_data_async = TRUE;
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priv->load_async_set = TRUE;
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priv->load_size_async = TRUE;
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}
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break;
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break;
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case PROP_LOAD_DATA_ASYNC:
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case PROP_LOAD_DATA_ASYNC:
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priv->load_data_async = g_value_get_boolean (value);
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if (g_value_get_boolean (value))
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{
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priv->load_async_set = TRUE;
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priv->load_data_async = TRUE;
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}
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break;
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break;
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case PROP_LOAD_SIZE_ASYNC:
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case PROP_LOAD_SIZE_ASYNC:
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priv->load_size_async = g_value_get_boolean (value);
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if (g_value_get_boolean (value))
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{
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priv->load_async_set = TRUE;
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priv->load_size_async = TRUE;
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}
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break;
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break;
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default:
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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@ -903,9 +917,6 @@ clutter_texture_get_property (GObject *object,
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case PROP_KEEP_ASPECT_RATIO:
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case PROP_KEEP_ASPECT_RATIO:
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g_value_set_boolean (value, priv->keep_aspect_ratio);
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g_value_set_boolean (value, priv->keep_aspect_ratio);
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break;
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break;
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case PROP_LOAD_ASYNC:
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g_value_set_boolean (value, priv->load_async);
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break;
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case PROP_LOAD_DATA_ASYNC:
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case PROP_LOAD_DATA_ASYNC:
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g_value_set_boolean (value, priv->load_data_async);
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g_value_set_boolean (value, priv->load_data_async);
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break;
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break;
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@ -1047,26 +1058,10 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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FALSE,
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FALSE,
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CLUTTER_PARAM_READWRITE));
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTexture:load-size-sync:
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*
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* When set to TRUE clutter will not block loading the size initially,
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* when used in this manner the size of the actor will change (and the
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* load-size-complete signal will be fired when the size is available).
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*
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* Since: 1.0
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*/
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g_object_class_install_property
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(gobject_class, PROP_LOAD_SIZE_ASYNC,
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g_param_spec_boolean ("load-size-async",
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"Load size asynchronously",
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"If set to TRUE clutter will not block until it has "
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"loaded the size of the file.",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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/**
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/**
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* ClutterTexture:load-async:
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* ClutterTexture:load-data-async:
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*
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*
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* Tries to load a texture from a filename by using a local thread
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* Tries to load a texture from a filename by using a local thread
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* to perform the read operations. Threading is only enabled if
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* to perform the read operations. Threading is only enabled if
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@ -1080,20 +1075,39 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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* Since: 1.0
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* Since: 1.0
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*/
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*/
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g_object_class_install_property
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g_object_class_install_property
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(gobject_class, PROP_LOAD_ASYNC,
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(gobject_class, PROP_LOAD_DATA_ASYNC,
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g_param_spec_boolean ("load-data-async",
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g_param_spec_boolean ("load-data-async",
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"Load data asynchronously",
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"Load data asynchronously",
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"Load files inside a thread to avoid blocking when "
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"Load files inside a thread to avoid blocking when "
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"loading images.",
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"loading images.",
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FALSE,
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FALSE,
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CLUTTER_PARAM_READWRITE));
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CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT));
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/**
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* ClutterTexture:load-size-sync:
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*
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* When set to TRUE clutter will not block loading the size initially,
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* when used in this manner the size of the texture will initially be
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* 0x0 when the size is available a "size-change" signal will be emitted.
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*
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* Since: 1.0
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*/
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g_object_class_install_property
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(gobject_class, PROP_LOAD_SIZE_ASYNC,
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g_param_spec_boolean ("load-size-async",
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"Load size asynchronously",
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"If set to TRUE clutter will not block until it has "
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"loaded the size of the file.",
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FALSE,
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CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT));
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/**
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/**
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* ClutterTexture:load-async:
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* ClutterTexture:load-async:
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*
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*
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* Load texture fully asynchronosuly, loading both the size and data
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* Load texture fully asynchronosuly, loading both the size and data
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* in a separate thread.
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* in a separate thread. Setting this to TRUE is equivalent of setting
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* both load-data-async and load-size-async.
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*
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*
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* Since: 1.0
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* Since: 1.0
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*/
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*/
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@ -1104,7 +1118,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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"Load files inside a thread to avoid blocking when "
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"Load files inside a thread to avoid blocking when "
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"loading images.",
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"loading images.",
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FALSE,
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FALSE,
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CLUTTER_PARAM_WRITABLE));
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CLUTTER_PARAM_WRITABLE | G_PARAM_CONSTRUCT));
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/**
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/**
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* ClutterTexture::size-change:
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* ClutterTexture::size-change:
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@ -1690,9 +1704,11 @@ clutter_texture_async_load_complete (ClutterTexture *self,
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waste, flags,
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waste, flags,
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COGL_PIXEL_FORMAT_ANY);
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COGL_PIXEL_FORMAT_ANY);
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clutter_texture_set_cogl_texture (self, handle);
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clutter_texture_set_cogl_texture (self, handle);
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/*clutter_actor_set_size (self, cogl_texture_get_width (handle),
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if (priv->load_size_async)
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cogl_texture_get_height (handle));*/
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{
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cogl_texture_unref (handle);
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g_signal_emit (self, texture_signals[SIZE_CHANGE], 0, cogl_texture_get_width(handle), cogl_texture_get_height (handle));
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clutter_actor_queue_redraw (self);
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}
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}
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}
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g_signal_emit (self, texture_signals[LOAD_FINISHED], 0, error);
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g_signal_emit (self, texture_signals[LOAD_FINISHED], 0, error);
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@ -1760,7 +1776,7 @@ clutter_texture_thread_func (gpointer user_data, gpointer pool_data)
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* idle handler now without the possibility of calling the
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* idle handler now without the possibility of calling the
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* callback after it is aborted */
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* callback after it is aborted */
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data->load_idle =
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data->load_idle =
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clutter_threads_add_idle (clutter_texture_thread_idle_func, data);
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clutter_threads_add_idle_full (G_PRIORITY_LOW, clutter_texture_thread_idle_func, data, NULL);
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g_mutex_unlock (data->mutex);
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g_mutex_unlock (data->mutex);
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}
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}
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@ -1830,6 +1846,8 @@ clutter_texture_async_load (ClutterTexture *self,
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if (priv->load_size_async)
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if (priv->load_size_async)
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{
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{
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res = TRUE;
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res = TRUE;
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width = 0;
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height = 0;
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}
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}
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else
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else
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{
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{
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@ -1920,7 +1938,7 @@ clutter_texture_set_from_file (ClutterTexture *texture,
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g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
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g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
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if (priv->load_async)
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if (priv->load_data_async)
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return clutter_texture_async_load (texture, filename, error);
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return clutter_texture_async_load (texture, filename, error);
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if (!priv->no_slice)
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if (!priv->no_slice)
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@ -2,42 +2,40 @@
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#include <gmodule.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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#include <clutter/clutter.h>
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G_MODULE_EXPORT gint
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test_texture_async_main (int argc, char *argv[])
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static void size_change_cb (ClutterTexture *texture,
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gint width,
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gint height,
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gpointer user_data)
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{
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guint w,h;
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clutter_actor_set_size (user_data, width, height);
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}
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const gchar *path = "redhand.png";
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static gboolean task (gpointer foo)
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{
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{
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ClutterTimeline *timeline;
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterAlpha *alpha;
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ClutterBehaviour *depth_behavior;
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ClutterBehaviour *depth_behavior;
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ClutterActor *stage;
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ClutterActor *image[4];
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ClutterActor *image[4];
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ClutterColor stage_color = { 0x12, 0x34, 0x56, 0xff };
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ClutterActor *clone[4];
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GError *error;
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ClutterActor *stage;
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const gchar *path = "redhand.png";
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gint i;
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gint i;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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#if 0
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clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
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clutter_stage_set_fog (CLUTTER_STAGE (stage), 1.0, 10, -50);
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g_signal_connect (stage,
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"button-press-event", G_CALLBACK (clutter_main_quit),
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NULL);
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error = NULL;
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path = argv[1]?argv[1]:"redhand.png";
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if (!argv[1])
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g_print ("Hint: the redhand.png isn't a good test image for this test.\n"
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"This test can take any clutter loadable image as an argument\n");
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for (i=0;i<4;i++)
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for (i=0;i<4;i++)
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image[i] = g_object_new (CLUTTER_TYPE_TEXTURE,
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image[i] = g_object_new (CLUTTER_TYPE_TEXTURE,
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"filename", path,
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"filename", path,
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"load-async", TRUE,
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NULL);
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#else
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/*for (i=0;i<4;i++)*/
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image[0] = g_object_new (CLUTTER_TYPE_TEXTURE,
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"filename", path,
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NULL);
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NULL);
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/*
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image[1] = g_object_new (CLUTTER_TYPE_TEXTURE,
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image[1] = g_object_new (CLUTTER_TYPE_TEXTURE,
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"filename", path,
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"filename", path,
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"load-async", TRUE,
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"load-async", TRUE,
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"filename", path,
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"filename", path,
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"load-data-async", TRUE,
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"load-data-async", TRUE,
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NULL);
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NULL);
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/* this is a synonym of image[1], is image[1] really needed? (or is this needed? */
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image[3] = g_object_new (CLUTTER_TYPE_TEXTURE,
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image[3] = g_object_new (CLUTTER_TYPE_TEXTURE,
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"filename", path,
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"filename", path,
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"load-data-async", TRUE,
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"load-data-async", TRUE,
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"load-size-async", TRUE,
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"load-size-async", TRUE,
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NULL);*/
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NULL);
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#endif
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for (i=0;i<4;i++)
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{
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clutter_container_add (CLUTTER_CONTAINER (stage), image[i], NULL);
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}
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for (i=0;i<4;i++)
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{
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clutter_actor_set_position (image[i], 50+i*100, 0+i*50);
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clone[i]=clutter_clone_new (image[i]);
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g_signal_connect (image[i], "size-change", size_change_cb, clone[i]);
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clutter_container_add (CLUTTER_CONTAINER (stage), clone[i], NULL);
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clutter_actor_set_position (clone[i], 50+i*100, 150+i*50+100);
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}
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/* center the image */
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/* center the image */
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for (i=0; i<4; i++)
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for (i=0; i<4; i++)
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{
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{
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clutter_actor_set_position (image[i], 50+i*100, 50+i*50);
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clutter_container_add (CLUTTER_CONTAINER (stage), image[i], NULL);
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timeline = clutter_timeline_new (60*5, 60);
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timeline = clutter_timeline_new (60*5, 60);
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 0);
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depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 0);
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clutter_behaviour_apply (depth_behavior, image[i]);
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clutter_behaviour_apply (depth_behavior, image[i]);
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clutter_timeline_start (timeline);
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clutter_timeline_start (timeline);
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}
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}
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return FALSE;
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}
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G_MODULE_EXPORT gint
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test_texture_async_main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterColor stage_color = { 0x12, 0x34, 0x56, 0xff };
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GError *error;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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clutter_actor_show (stage);
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clutter_actor_show (stage);
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g_signal_connect (stage,
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"button-press-event", G_CALLBACK (clutter_main_quit),
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NULL);
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error = NULL;
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if (!argv[1])
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g_print ("Hint: the redhand.png isn't a good test image for this test.\n"
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"This test can take any clutter loadable image as an argument\n");
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path = argv[1]?argv[1]:"redhand.png";
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g_timeout_add (500, task, NULL);
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clutter_main ();
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clutter_main ();
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