Unredirect fullscreen windows

Some apps that do a lot of rendering on the screen like games, mostly run in
fullscreen where there is no need for them to be redirected doing so does add
an overhead; while performance is critical for those apps.

This can be disabled / enabled at runtime using
meta_enable_unredirect_for_screen / meta_disable_unredirect_for_screen

https://bugzilla.gnome.org/show_bug.cgi?id=597014
This commit is contained in:
Adel Gadllah 2011-08-27 11:43:09 +02:00
parent 05fee9beea
commit d3831729a0
6 changed files with 200 additions and 3 deletions

View File

@ -8,6 +8,7 @@
#include <meta/compositor.h> #include <meta/compositor.h>
#include <meta/display.h> #include <meta/display.h>
#include "meta-plugin-manager.h" #include "meta-plugin-manager.h"
#include "meta-window-actor-private.h"
#include <clutter/clutter.h> #include <clutter/clutter.h>
typedef struct _MetaCompScreen MetaCompScreen; typedef struct _MetaCompScreen MetaCompScreen;
@ -41,6 +42,10 @@ struct _MetaCompScreen
GHashTable *windows_by_xid; GHashTable *windows_by_xid;
Window output; Window output;
/* Used for unredirecting fullscreen windows */
guint disable_unredirect_count;
MetaWindowActor *unredirected_window;
/* Before we create the output window */ /* Before we create the output window */
XserverRegion pending_input_region; XserverRegion pending_input_region;

View File

@ -598,6 +598,38 @@ meta_compositor_unmanage_screen (MetaCompositor *compositor,
XCompositeUnredirectSubwindows (xdisplay, xroot, CompositeRedirectManual); XCompositeUnredirectSubwindows (xdisplay, xroot, CompositeRedirectManual);
} }
/*
* Shapes the cow so that the given window is exposed,
* when xwin is None it clears the shape again
*/
static void
meta_shape_cow_for_window (MetaScreen *screen,
Window xwin)
{
MetaCompScreen *info = meta_screen_get_compositor_data (screen);
Display *xdisplay = meta_display_get_xdisplay (meta_screen_get_display (screen));
if (xwin == None)
XFixesSetWindowShapeRegion (xdisplay, info->output, ShapeBounding, 0, 0, None);
else
{
XserverRegion output_region;
XRectangle screen_rect;
int width, height;
meta_screen_get_size (screen, &width, &height);
screen_rect.x = 0;
screen_rect.y = 0;
screen_rect.width = width;
screen_rect.height = height;
output_region = XFixesCreateRegionFromWindow (xdisplay, xwin, WindowRegionBounding);
XFixesInvertRegion (xdisplay, output_region, &screen_rect, output_region);
XFixesSetWindowShapeRegion (xdisplay, info->output, ShapeBounding, 0, 0, output_region);
XFixesDestroyRegion (xdisplay, output_region);
}
}
void void
meta_compositor_add_window (MetaCompositor *compositor, meta_compositor_add_window (MetaCompositor *compositor,
MetaWindow *window) MetaWindow *window)
@ -618,12 +650,25 @@ meta_compositor_remove_window (MetaCompositor *compositor,
MetaWindow *window) MetaWindow *window)
{ {
MetaWindowActor *window_actor = NULL; MetaWindowActor *window_actor = NULL;
MetaScreen *screen;
MetaCompScreen *info;
DEBUG_TRACE ("meta_compositor_remove_window\n"); DEBUG_TRACE ("meta_compositor_remove_window\n");
window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window)); window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
if (!window_actor) if (!window_actor)
return; return;
screen = meta_window_get_screen (window);
info = meta_screen_get_compositor_data (screen);
if (window_actor == info->unredirected_window)
{
meta_window_actor_set_redirected (window_actor, TRUE);
meta_shape_cow_for_window (meta_window_get_screen (meta_window_actor_get_meta_window (info->unredirected_window)),
None);
info->unredirected_window = NULL;
}
meta_window_actor_destroy (window_actor); meta_window_actor_destroy (window_actor);
} }
@ -1097,6 +1142,33 @@ static void
pre_paint_windows (MetaCompScreen *info) pre_paint_windows (MetaCompScreen *info)
{ {
GList *l; GList *l;
MetaWindowActor *top_window;
MetaWindowActor *expected_unredirected_window = NULL;
top_window = g_list_last (info->windows)->data;
if (meta_window_actor_should_unredirect (top_window) &&
info->disable_unredirect_count == 0)
expected_unredirected_window = top_window;
if (info->unredirected_window != expected_unredirected_window)
{
if (info->unredirected_window != NULL)
{
meta_window_actor_set_redirected (info->unredirected_window, TRUE);
meta_shape_cow_for_window (meta_window_get_screen (meta_window_actor_get_meta_window (info->unredirected_window)),
None);
}
if (expected_unredirected_window != NULL)
{
meta_shape_cow_for_window (meta_window_get_screen (meta_window_actor_get_meta_window (top_window)),
meta_window_actor_get_x_window (top_window));
meta_window_actor_set_redirected (top_window, FALSE);
}
info->unredirected_window = expected_unredirected_window;
}
for (l = info->windows; l; l = l->next) for (l = info->windows; l; l = l->next)
meta_window_actor_pre_paint (l->data); meta_window_actor_pre_paint (l->data);
@ -1200,6 +1272,37 @@ meta_get_overlay_window (MetaScreen *screen)
return info->output; return info->output;
} }
/**
* meta_disable_unredirect_for_screen:
* @screen: a #MetaScreen
*
* Disables unredirection, can be usefull in situations where having
* unredirected windows is undesireable like when recording a video.
*
*/
void
meta_disable_unredirect_for_screen (MetaScreen *screen)
{
MetaCompScreen *info = meta_screen_get_compositor_data (screen);
if (info != NULL)
info->disable_unredirect_count = info->disable_unredirect_count + 1;
}
/**
* meta_enable_unredirect_for_screen:
* @screen: a #MetaScreen
*
* Enables unredirection which reduces the overhead for apps like games.
*
*/
void
meta_enable_unredirect_for_screen (MetaScreen *screen)
{
MetaCompScreen *info = meta_screen_get_compositor_data (screen);
if (info != NULL)
info->disable_unredirect_count = MAX(0, info->disable_unredirect_count - 1);
}
#define FLASH_TIME_MS 50 #define FLASH_TIME_MS 50
static void static void

View File

@ -26,10 +26,18 @@ void meta_window_actor_unmaximize (MetaWindowActor *self,
void meta_window_actor_process_damage (MetaWindowActor *self, void meta_window_actor_process_damage (MetaWindowActor *self,
XDamageNotifyEvent *event); XDamageNotifyEvent *event);
void meta_window_actor_pre_paint (MetaWindowActor *self); void meta_window_actor_pre_paint (MetaWindowActor *self);
void meta_window_actor_invalidate_shadow (MetaWindowActor *self); void meta_window_actor_invalidate_shadow (MetaWindowActor *self);
void meta_window_actor_set_redirected (MetaWindowActor *self, gboolean state);
gboolean meta_window_actor_should_unredirect (MetaWindowActor *self);
void meta_window_actor_get_shape_bounds (MetaWindowActor *self,
cairo_rectangle_int_t *bounds);
gboolean meta_window_actor_effect_in_progress (MetaWindowActor *self); gboolean meta_window_actor_effect_in_progress (MetaWindowActor *self);
void meta_window_actor_sync_actor_position (MetaWindowActor *self); void meta_window_actor_sync_actor_position (MetaWindowActor *self);
void meta_window_actor_sync_visibility (MetaWindowActor *self); void meta_window_actor_sync_visibility (MetaWindowActor *self);

View File

@ -114,6 +114,8 @@ struct _MetaWindowActorPrivate
guint no_shadow : 1; guint no_shadow : 1;
guint no_more_x_calls : 1; guint no_more_x_calls : 1;
guint unredirected : 1;
}; };
enum enum
@ -575,7 +577,7 @@ meta_window_actor_get_shadow_params (MetaWindowActor *self,
params); params);
} }
static void void
meta_window_actor_get_shape_bounds (MetaWindowActor *self, meta_window_actor_get_shape_bounds (MetaWindowActor *self,
cairo_rectangle_int_t *bounds) cairo_rectangle_int_t *bounds)
{ {
@ -1210,6 +1212,62 @@ meta_window_actor_detach (MetaWindowActor *self)
meta_window_actor_queue_create_pixmap (self); meta_window_actor_queue_create_pixmap (self);
} }
gboolean
meta_window_actor_should_unredirect (MetaWindowActor *self)
{
MetaWindow *metaWindow = meta_window_actor_get_meta_window (self);
MetaScreen *screen = meta_window_get_screen (metaWindow);
if (meta_window_is_override_redirect (metaWindow))
{
int screen_width, screen_height;
MetaRectangle window_rect;
meta_screen_get_size (screen, &screen_width, &screen_height);
meta_window_get_outer_rect (metaWindow, &window_rect);
if (window_rect.x == 0 && window_rect.y == 0 &&
window_rect.width == screen_width && window_rect.height == screen_height)
return TRUE;
else
{
int num_monitors = meta_screen_get_n_monitors (screen);
int i;
MetaRectangle monitor_rect;
for (i = 0; i < num_monitors; i++)
{
meta_screen_get_monitor_geometry (screen , i, &monitor_rect);
if (monitor_rect.x == window_rect.x && monitor_rect.y == window_rect.y &&
monitor_rect.width == window_rect.width && monitor_rect.height == window_rect.height)
return TRUE;
}
}
}
return FALSE;
}
void
meta_window_actor_set_redirected (MetaWindowActor *self, gboolean state)
{
MetaWindow *metaWindow = meta_window_actor_get_meta_window (self);
Display *xdisplay = meta_display_get_xdisplay (meta_window_get_display (metaWindow));
Window xwin = meta_window_actor_get_x_window (self);
if (state)
{
XCompositeRedirectWindow (xdisplay, xwin, CompositeRedirectManual);
meta_window_actor_queue_create_pixmap (self);
self->priv->unredirected = FALSE;
}
else
{
XCompositeUnredirectWindow (xdisplay, xwin, CompositeRedirectManual);
self->priv->unredirected = TRUE;
}
}
void void
meta_window_actor_destroy (MetaWindowActor *self) meta_window_actor_destroy (MetaWindowActor *self)
{ {
@ -1945,6 +2003,10 @@ meta_window_actor_process_damage (MetaWindowActor *self,
priv->received_damage = TRUE; priv->received_damage = TRUE;
/* Drop damage event for unredirected windows */
if (self->priv->unredirected)
return;
if (is_frozen (self)) if (is_frozen (self))
{ {
/* The window is frozen due to an effect in progress: we ignore damage /* The window is frozen due to an effect in progress: we ignore damage
@ -2226,7 +2288,7 @@ meta_window_actor_pre_paint (MetaWindowActor *self)
return; return;
} }
if (priv->received_damage) if (priv->received_damage && !self->unredirected)
{ {
meta_error_trap_push (display); meta_error_trap_push (display);
XDamageSubtract (xdisplay, priv->damage, None, None); XDamageSubtract (xdisplay, priv->damage, None, None);

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@ -7,6 +7,7 @@
#include <gdk/gdk.h> /* for gdk_rectangle_intersect() */ #include <gdk/gdk.h> /* for gdk_rectangle_intersect() */
#include "compositor-private.h"
#include "meta-window-actor-private.h" #include "meta-window-actor-private.h"
#include "meta-window-group.h" #include "meta-window-group.h"
#include "meta-background-actor-private.h" #include "meta-background-actor-private.h"
@ -104,10 +105,19 @@ static void
meta_window_group_paint (ClutterActor *actor) meta_window_group_paint (ClutterActor *actor)
{ {
cairo_region_t *visible_region; cairo_region_t *visible_region;
cairo_region_t *unredirected_window_region = NULL;
ClutterActor *stage; ClutterActor *stage;
cairo_rectangle_int_t visible_rect; cairo_rectangle_int_t visible_rect, unredirected_rect;
GList *children, *l; GList *children, *l;
MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
MetaCompScreen *info = meta_screen_get_compositor_data (window_group->screen);
if (info->unredirected_window != NULL)
{
meta_window_actor_get_shape_bounds (META_WINDOW_ACTOR (info->unredirected_window), &unredirected_rect);
unredirected_window_region = cairo_region_create_rectangle (&unredirected_rect);
}
/* We walk the list from top to bottom (opposite of painting order), /* We walk the list from top to bottom (opposite of painting order),
* and subtract the opaque area of each window out of the visible * and subtract the opaque area of each window out of the visible
* region that we pass to the windows below. * region that we pass to the windows below.
@ -127,6 +137,9 @@ meta_window_group_paint (ClutterActor *actor)
visible_region = cairo_region_create_rectangle (&visible_rect); visible_region = cairo_region_create_rectangle (&visible_rect);
if (unredirected_window_region)
cairo_region_subtract (visible_region, unredirected_window_region);
for (l = children; l; l = l->next) for (l = children; l; l = l->next)
{ {
if (!CLUTTER_ACTOR_IS_VISIBLE (l->data)) if (!CLUTTER_ACTOR_IS_VISIBLE (l->data))
@ -164,6 +177,9 @@ meta_window_group_paint (ClutterActor *actor)
cairo_region_destroy (visible_region); cairo_region_destroy (visible_region);
if (unredirected_window_region)
cairo_region_destroy (unredirected_window_region);
CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor); CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
/* Now that we are done painting, unset the visible regions (they will /* Now that we are done painting, unset the visible regions (they will

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@ -39,6 +39,9 @@ Window meta_get_overlay_window (MetaScreen *screen);
GList *meta_get_window_actors (MetaScreen *screen); GList *meta_get_window_actors (MetaScreen *screen);
ClutterActor *meta_get_window_group_for_screen (MetaScreen *screen); ClutterActor *meta_get_window_group_for_screen (MetaScreen *screen);
void meta_disable_unredirect_for_screen (MetaScreen *screen);
void meta_enable_unredirect_for_screen (MetaScreen *screen);
ClutterActor *meta_get_background_actor_for_screen (MetaScreen *screen); ClutterActor *meta_get_background_actor_for_screen (MetaScreen *screen);
#endif #endif