Add ClutterDeviceManager
The ClutterDeviceManager is a singleton object that behaves like the StageManager: it holds all input devices and notifies on addition and removal.
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@ -84,6 +84,7 @@ source_h = \
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$(srcdir)/clutter-color.h \
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$(srcdir)/clutter-container.h \
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$(srcdir)/clutter-deprecated.h \
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$(srcdir)/clutter-device-manager.h \
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$(srcdir)/clutter-event.h \
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$(srcdir)/clutter-feature.h \
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$(srcdir)/clutter-fixed.h \
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@ -154,6 +155,7 @@ source_c = \
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$(srcdir)/clutter-clone.c \
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$(srcdir)/clutter-color.c \
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$(srcdir)/clutter-container.c \
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$(srcdir)/clutter-device-manager.c \
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clutter-enum-types.c \
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$(srcdir)/clutter-event.c \
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$(srcdir)/clutter-feature.c \
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146
clutter/clutter-device-manager.c
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146
clutter/clutter-device-manager.c
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@ -0,0 +1,146 @@
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-debug.h"
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#include "clutter-device-manager.h"
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#include "clutter-enum-types.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#define CLUTTER_DEVICE_MANAGER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DEVICE_MANAGER, ClutterDeviceManagerClass))
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#define CLUTTER_IS_DEVICE_MANAGER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DEVICE_MANAGER))
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#define CLUTTER_DEVICE_MANAGER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DEVICE_MANAGER, ClutterDeviceManagerClass))
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typedef struct _ClutterDeviceManagerClass ClutterDeviceManagerClass;
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struct _ClutterDeviceManagerClass
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{
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GObjectClass parent_instance;
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};
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enum
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{
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DEVICE_ADDED,
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DEVICE_REMOVED,
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LAST_SIGNAL
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};
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static ClutterDeviceManager *default_manager = NULL;
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static guint manager_signals[LAST_SIGNAL] = { 0, };
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G_DEFINE_TYPE (ClutterDeviceManager, clutter_device_manager, G_TYPE_OBJECT);
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static void
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clutter_device_manager_class_init (ClutterDeviceManagerClass *klass)
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{
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manager_signals[DEVICE_ADDED] =
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g_signal_new (I_("device-added"),
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL,
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clutter_marshal_VOID__POINTER,
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G_TYPE_NONE, 1,
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G_TYPE_POINTER);
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manager_signals[DEVICE_REMOVED] =
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g_signal_new (I_("device-removed"),
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL,
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clutter_marshal_VOID__POINTER,
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G_TYPE_NONE, 1,
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G_TYPE_POINTER);
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}
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static void
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clutter_device_manager_init (ClutterDeviceManager *self)
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{
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}
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ClutterDeviceManager *
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clutter_device_manager_get_default (void)
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{
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if (G_UNLIKELY (default_manager == NULL))
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default_manager = g_object_new (CLUTTER_TYPE_DEVICE_MANAGER, NULL);
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return default_manager;
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}
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GSList *
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clutter_device_manager_list_devices (ClutterDeviceManager *device_manager)
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{
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g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager), NULL);
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return g_slist_copy (device_manager->devices);
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}
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const GSList *
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clutter_device_manager_peek_devices (ClutterDeviceManager *device_manager)
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{
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g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager), NULL);
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return device_manager->devices;
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}
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ClutterInputDevice *
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clutter_device_manager_get_device (ClutterDeviceManager *device_manager,
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gint device_id)
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{
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GSList *l;
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g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager), NULL);
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for (l = device_manager->devices; l != NULL; l = l->next)
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{
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ClutterInputDevice *device = l->data;
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if (device->id == device_id)
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return device;
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}
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return NULL;
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}
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static gint
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input_device_cmp (gconstpointer a,
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gconstpointer b)
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{
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const ClutterInputDevice *device_a = a;
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const ClutterInputDevice *device_b = b;
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if (device_a->id < device_b->id)
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return -1;
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if (device_a->id > device_b->id)
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return 1;
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return 0;
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}
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void
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_clutter_device_manager_add_device (ClutterDeviceManager *device_manager,
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ClutterInputDevice *device)
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{
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g_return_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager));
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device_manager->devices = g_slist_insert_sorted (device_manager->devices,
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device,
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input_device_cmp);
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}
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void
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_clutter_device_manager_remove_device (ClutterDeviceManager *device_manager,
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ClutterInputDevice *device)
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{
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g_return_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager));
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if (g_slist_find (device_manager->devices, device) == NULL)
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return;
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device_manager->devices = g_slist_remove (device_manager->devices, device);
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}
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30
clutter/clutter-device-manager.h
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30
clutter/clutter-device-manager.h
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@ -0,0 +1,30 @@
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_DEVICE_MANAGER_H__
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#define __CLUTTER_DEVICE_MANAGER_H__
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#include <glib-object.h>
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#include <clutter/clutter-event.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_DEVICE_MANAGER (clutter_device_manager_get_type ())
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#define CLUTTER_DEVICE_MANAGER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DEVICE_MANAGER, ClutterDeviceManager))
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#define CLUTTER_IS_DEVICE_MANAGER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DEVICE_MANAGER))
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typedef struct _ClutterDeviceManager ClutterDeviceManager;
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GType clutter_stage_manager_get_type (void) G_GNUC_CONST;
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ClutterDeviceManager *clutter_device_manager_get_default (void);
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GSList * clutter_device_manager_list_devices (ClutterDeviceManager *device_manager);
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const GSList * clutter_device_manager_peek_devices (ClutterDeviceManager *device_manager);
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ClutterInputDevice * clutter_device_manager_get_device (ClutterDeviceManager *device_manager,
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gint device_id);
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G_END_DECLS
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#endif /* __CLUTTER_DEVICE_MANAGER_H__ */
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@ -3025,7 +3025,17 @@ clutter_get_font_flags (void)
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* clutter_get_input_device_for_id:
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* @id: a device id
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*
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* Retrieves the #ClutterInputDevice from its id.
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* Retrieves the #ClutterInputDevice from its id. This is a convenience
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* wrapper for clutter_device_manager_get_device() and it is functionally
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* equivalent to:
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*
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* |[
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* ClutterDeviceManager *manager;
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* ClutterInputDevice *device;
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*
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* manager = clutter_device_manager_get_default ();
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* device = clutter_device_manager_get_device (manager, id);
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* ]|
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*
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* Return value: (transfer none): a #ClutterInputDevice, or %NULL
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*
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@ -3034,23 +3044,11 @@ clutter_get_font_flags (void)
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ClutterInputDevice *
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clutter_get_input_device_for_id (gint id)
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{
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GSList *item;
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ClutterInputDevice *device = NULL;
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ClutterMainContext *context;
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ClutterDeviceManager *manager;
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context = _clutter_context_get_default ();
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manager = clutter_device_manager_get_default ();
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for (item = context->input_devices;
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item != NULL;
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item = item->next)
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{
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device = item->data;
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if (device->id == id)
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return device;
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}
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return NULL;
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return clutter_device_manager_get_device (manager, id);
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}
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/**
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@ -12,6 +12,7 @@ VOID:INT,INT,INT,INT
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VOID:OBJECT
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VOID:OBJECT,OBJECT,PARAM
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VOID:OBJECT,POINTER
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VOID:POINTER
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VOID:STRING,BOOLEAN,BOOLEAN
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VOID:STRING,INT
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VOID:UINT
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@ -41,6 +41,7 @@
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#include "pango/cogl-pango.h"
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#include "clutter-backend.h"
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#include "clutter-device-manager.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-id-pool.h"
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@ -52,6 +53,8 @@
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G_BEGIN_DECLS
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typedef struct _ClutterMainContext ClutterMainContext;
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typedef enum {
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CLUTTER_ACTOR_UNUSED_FLAG = 0,
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@ -96,7 +99,19 @@ struct _ClutterInputDevice
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gint previous_button_number;
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};
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typedef struct _ClutterMainContext ClutterMainContext;
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struct _ClutterStageManager
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{
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GObject parent_instance;
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GSList *stages;
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};
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struct _ClutterDeviceManager
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{
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GObject parent_instance;
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GSList *devices;
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};
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struct _ClutterMainContext
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{
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@ -170,21 +185,19 @@ PangoContext *_clutter_context_get_pango_context (ClutterMainContext *self);
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#define I_(str) (g_intern_static_string ((str)))
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/* device manager */
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void _clutter_device_manager_add_device (ClutterDeviceManager *device_manager,
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ClutterInputDevice *device);
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void _clutter_device_manager_remove_device (ClutterDeviceManager *device_manager,
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ClutterInputDevice *device);
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/* stage manager */
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struct _ClutterStageManager
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{
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GObject parent_instance;
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GSList *stages;
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};
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void _clutter_stage_manager_add_stage (ClutterStageManager *stage_manager,
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ClutterStage *stage);
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void _clutter_stage_manager_remove_stage (ClutterStageManager *stage_manager,
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ClutterStage *stage);
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/* stage */
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void _clutter_stage_set_window (ClutterStage *stage,
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ClutterStageWindow *stage_window);
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ClutterStageWindow *_clutter_stage_get_window (ClutterStage *stage);
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@ -51,6 +51,7 @@
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#include "clutter-clone.h"
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#include "clutter-color.h"
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#include "clutter-container.h"
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#include "clutter-device-manager.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-fixed-layout.h"
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