conform: Fix actor-shader-effect
The porting to the ::after-paint signal was missing the boolean flag passed as a user data.
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@ -272,7 +272,8 @@ actor_shader_effect (void)
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was_painted = FALSE;
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was_painted = FALSE;
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g_signal_connect (stage, "after-paint",
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g_signal_connect (stage, "after-paint",
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G_CALLBACK (paint_cb), NULL);
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G_CALLBACK (paint_cb),
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&was_painted);
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while (!was_painted)
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while (!was_painted)
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g_main_context_iteration (NULL, FALSE);
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g_main_context_iteration (NULL, FALSE);
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