Don't use the label 'ERROR' because it conflicts with windows.h
wingdi.h which gets included from windows.h #defines ERROR to 0 so we can't use it as a label in Cogl. This patch changes it to be error in lower case instead. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit e9bac2755c2cba84c82a856d369a30560d19a32e)
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@ -164,7 +164,7 @@ _cogl_blit_framebuffer_begin (CoglBlitData *data)
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dst_fb = COGL_FRAMEBUFFER (dst_offscreen);
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if (!cogl_framebuffer_allocate (dst_fb, NULL))
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goto ERROR;
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goto error;
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src_offscreen= _cogl_offscreen_new_to_texture_full
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(data->src_tex,
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@ -172,17 +172,17 @@ _cogl_blit_framebuffer_begin (CoglBlitData *data)
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0 /* level */);
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if (src_offscreen == NULL)
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goto ERROR;
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goto error;
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src_fb = COGL_FRAMEBUFFER (src_offscreen);
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if (!cogl_framebuffer_allocate (src_fb, NULL))
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goto ERROR;
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goto error;
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_cogl_push_framebuffers (dst_fb, src_fb);
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return TRUE;
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ERROR:
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error:
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if (dst_offscreen)
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cogl_object_unref (dst_offscreen);
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