cogl-framebuffer: Add some missing GL defines

Since 755cce33a7 the framebuffer code is using the GL enums
GL_DEPTH_ATTACHMENT and GL_DEPTH_COMPONENT16. These aren't available
directly under GLES except with the OES suffix so we need to define
them manually as we do with the other framebuffer constants.
This commit is contained in:
Neil Roberts 2010-01-12 14:49:55 +00:00
parent dfc3dd9c43
commit d1c56ae9a7

View File

@ -74,6 +74,12 @@
#ifndef GL_DEPTH_STENCIL #ifndef GL_DEPTH_STENCIL
#define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL 0x84F9
#endif #endif
#ifndef GL_DEPTH_ATTACHMENT
#define GL_DEPTH_ATTACHMENT 0x8D00
#endif
#ifndef GL_DEPTH_COMPONENT16
#define GL_DEPTH_COMPONENT16 0x81A5
#endif
typedef enum { typedef enum {
_TRY_DEPTH_STENCIL = 1L<<0, _TRY_DEPTH_STENCIL = 1L<<0,